Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,573 @@
using System;
using System.Collections;
namespace Server.Engines.Mahjong
{
public class MahjongPlayers
{
private readonly MahjongGame m_Game;
private readonly Mobile[] m_Players;
private readonly bool[] m_InGame;
private readonly bool[] m_PublicHand;
private readonly int[] m_Scores;
private readonly ArrayList m_Spectators;
private int m_DealerPosition;
public MahjongPlayers(MahjongGame game, int maxPlayers, int baseScore)
{
this.m_Game = game;
this.m_Spectators = new ArrayList();
this.m_Players = new Mobile[maxPlayers];
this.m_InGame = new bool[maxPlayers];
this.m_PublicHand = new bool[maxPlayers];
this.m_Scores = new int[maxPlayers];
for (int i = 0; i < this.m_Scores.Length; i++)
this.m_Scores[i] = baseScore;
}
public MahjongPlayers(MahjongGame game, GenericReader reader)
{
this.m_Game = game;
this.m_Spectators = new ArrayList();
int version = reader.ReadInt();
int seats = reader.ReadInt();
this.m_Players = new Mobile[seats];
this.m_InGame = new bool[seats];
this.m_PublicHand = new bool[seats];
this.m_Scores = new int[seats];
for (int i = 0; i < seats; i++)
{
this.m_Players[i] = reader.ReadMobile();
this.m_PublicHand[i] = reader.ReadBool();
this.m_Scores[i] = reader.ReadInt();
}
this.m_DealerPosition = reader.ReadInt();
}
public MahjongGame Game
{
get
{
return this.m_Game;
}
}
public int Seats
{
get
{
return this.m_Players.Length;
}
}
public Mobile Dealer
{
get
{
return this.m_Players[this.m_DealerPosition];
}
}
public int DealerPosition
{
get
{
return this.m_DealerPosition;
}
}
public Mobile GetPlayer(int index)
{
if (index < 0 || index >= this.m_Players.Length)
return null;
else
return this.m_Players[index];
}
public int GetPlayerIndex(Mobile mobile)
{
for (int i = 0; i < this.m_Players.Length; i++)
{
if (this.m_Players[i] == mobile)
return i;
}
return -1;
}
public bool IsInGameDealer(Mobile mobile)
{
if (this.Dealer != mobile)
return false;
else
return this.m_InGame[this.m_DealerPosition];
}
public bool IsInGamePlayer(int index)
{
if (index < 0 || index >= this.m_Players.Length || this.m_Players[index] == null)
return false;
else
return this.m_InGame[index];
}
public bool IsInGamePlayer(Mobile mobile)
{
int index = this.GetPlayerIndex(mobile);
return this.IsInGamePlayer(index);
}
public bool IsSpectator(Mobile mobile)
{
return this.m_Spectators.Contains(mobile);
}
public int GetScore(int index)
{
if (index < 0 || index >= this.m_Scores.Length)
return 0;
else
return this.m_Scores[index];
}
public bool IsPublic(int index)
{
if (index < 0 || index >= this.m_PublicHand.Length)
return false;
else
return this.m_PublicHand[index];
}
public void SetPublic(int index, bool value)
{
if (index < 0 || index >= this.m_PublicHand.Length || this.m_PublicHand[index] == value)
return;
this.m_PublicHand[index] = value;
this.SendTilesPacket(true, !this.m_Game.SpectatorVision);
if (this.IsInGamePlayer(index))
this.m_Players[index].SendLocalizedMessage(value ? 1062775 : 1062776); // Your hand is [not] publicly viewable.
}
public ArrayList GetInGameMobiles(bool players, bool spectators)
{
ArrayList list = new ArrayList();
if (players)
{
for (int i = 0; i < this.m_Players.Length; i++)
{
if (this.IsInGamePlayer(i))
list.Add(this.m_Players[i]);
}
}
if (spectators)
{
list.AddRange(this.m_Spectators);
}
return list;
}
public void CheckPlayers()
{
bool removed = false;
for (int i = 0; i < this.m_Players.Length; i++)
{
Mobile player = this.m_Players[i];
if (player != null)
{
if (player.Deleted)
{
this.m_Players[i] = null;
this.SendPlayerExitMessage(player);
this.UpdateDealer(true);
removed = true;
}
else if (this.m_InGame[i])
{
if (player.NetState == null)
{
this.m_InGame[i] = false;
this.SendPlayerExitMessage(player);
this.UpdateDealer(true);
removed = true;
}
else if (!this.m_Game.IsAccessibleTo(player) || player.Map != this.m_Game.Map || !player.InRange(this.m_Game.GetWorldLocation(), 5))
{
this.m_InGame[i] = false;
player.Send(new MahjongRelieve(this.m_Game));
this.SendPlayerExitMessage(player);
this.UpdateDealer(true);
removed = true;
}
}
}
}
for (int i = 0; i < this.m_Spectators.Count;)
{
Mobile mobile = (Mobile)this.m_Spectators[i];
if (mobile.NetState == null || mobile.Deleted)
{
this.m_Spectators.RemoveAt(i);
}
else if (!this.m_Game.IsAccessibleTo(mobile) || mobile.Map != this.m_Game.Map || !mobile.InRange(this.m_Game.GetWorldLocation(), 5))
{
this.m_Spectators.RemoveAt(i);
mobile.Send(new MahjongRelieve(this.m_Game));
}
else
{
i++;
}
}
if (removed && !this.UpdateSpectators())
this.SendPlayersPacket(true, true);
}
public void Join(Mobile mobile)
{
int index = this.GetPlayerIndex(mobile);
if (index >= 0)
{
this.AddPlayer(mobile, index, true);
}
else
{
int nextSeat = this.GetNextSeat();
if (nextSeat >= 0)
{
this.AddPlayer(mobile, nextSeat, true);
}
else
{
this.AddSpectator(mobile);
}
}
}
public void LeaveGame(Mobile player)
{
int index = this.GetPlayerIndex(player);
if (index >= 0)
{
this.m_InGame[index] = false;
this.SendPlayerExitMessage(player);
this.UpdateDealer(true);
this.SendPlayersPacket(true, true);
}
else
{
this.m_Spectators.Remove(player);
}
}
public void ResetScores(int value)
{
for (int i = 0; i < this.m_Scores.Length; i++)
{
this.m_Scores[i] = value;
}
this.SendPlayersPacket(true, this.m_Game.ShowScores);
this.SendLocalizedMessage(1062697); // The dealer redistributes the score sticks evenly.
}
public void TransferScore(Mobile from, int toPosition, int amount)
{
int fromPosition = this.GetPlayerIndex(from);
Mobile to = this.GetPlayer(toPosition);
if (fromPosition < 0 || to == null || this.m_Scores[fromPosition] < amount)
return;
this.m_Scores[fromPosition] -= amount;
this.m_Scores[toPosition] += amount;
if (this.m_Game.ShowScores)
{
this.SendPlayersPacket(true, true);
}
else
{
from.Send(new MahjongPlayersInfo(this.m_Game, from));
to.Send(new MahjongPlayersInfo(this.m_Game, to));
}
this.SendLocalizedMessage(1062774, string.Format("{0}\t{1}\t{2}", from.Name, to.Name, amount)); // ~1_giver~ gives ~2_receiver~ ~3_number~ points.
}
public void OpenSeat(int index)
{
Mobile player = this.GetPlayer(index);
if (player == null)
return;
if (this.m_InGame[index])
player.Send(new MahjongRelieve(this.m_Game));
this.m_Players[index] = null;
this.SendLocalizedMessage(1062699, player.Name); // ~1_name~ is relieved from the game by the dealer.
this.UpdateDealer(true);
if (!this.UpdateSpectators())
this.SendPlayersPacket(true, true);
}
public void AssignDealer(int index)
{
Mobile to = this.GetPlayer(index);
if (to == null || !this.m_InGame[index])
return;
int oldDealer = this.m_DealerPosition;
this.m_DealerPosition = index;
if (this.IsInGamePlayer(oldDealer))
this.m_Players[oldDealer].Send(new MahjongPlayersInfo(this.m_Game, this.m_Players[oldDealer]));
to.Send(new MahjongPlayersInfo(this.m_Game, to));
this.SendDealerChangedMessage();
}
public void SendPlayersPacket(bool players, bool spectators)
{
foreach (Mobile mobile in this.GetInGameMobiles(players, spectators))
{
mobile.Send(new MahjongPlayersInfo(this.m_Game, mobile));
}
}
public void SendGeneralPacket(bool players, bool spectators)
{
ArrayList mobiles = this.GetInGameMobiles(players, spectators);
if (mobiles.Count == 0)
return;
MahjongGeneralInfo generalInfo = new MahjongGeneralInfo(this.m_Game);
generalInfo.Acquire();
foreach (Mobile mobile in mobiles)
{
mobile.Send(generalInfo);
}
generalInfo.Release();
}
public void SendTilesPacket(bool players, bool spectators)
{
foreach (Mobile mobile in this.GetInGameMobiles(players, spectators))
{
mobile.Send(new MahjongTilesInfo(this.m_Game, mobile));
}
}
public void SendTilePacket(MahjongTile tile, bool players, bool spectators)
{
foreach (Mobile mobile in this.GetInGameMobiles(players, spectators))
{
mobile.Send(new MahjongTileInfo(tile, mobile));
}
}
public void SendRelievePacket(bool players, bool spectators)
{
ArrayList mobiles = this.GetInGameMobiles(players, spectators);
if (mobiles.Count == 0)
return;
MahjongRelieve relieve = new MahjongRelieve(this.m_Game);
relieve.Acquire();
foreach (Mobile mobile in mobiles)
{
mobile.Send(relieve);
}
relieve.Release();
}
public void SendLocalizedMessage(int number)
{
foreach (Mobile mobile in this.GetInGameMobiles(true, true))
{
mobile.SendLocalizedMessage(number);
}
}
public void SendLocalizedMessage(int number, string args)
{
foreach (Mobile mobile in this.GetInGameMobiles(true, true))
{
mobile.SendLocalizedMessage(number, args);
}
}
public void Save(GenericWriter writer)
{
writer.Write((int)0); // version
writer.Write(this.Seats);
for (int i = 0; i < this.Seats; i++)
{
writer.Write(this.m_Players[i]);
writer.Write(this.m_PublicHand[i]);
writer.Write(this.m_Scores[i]);
}
writer.Write(this.m_DealerPosition);
}
private void UpdateDealer(bool message)
{
if (this.IsInGamePlayer(this.m_DealerPosition))
return;
for (int i = this.m_DealerPosition + 1; i < this.m_Players.Length; i++)
{
if (this.IsInGamePlayer(i))
{
this.m_DealerPosition = i;
if (message)
this.SendDealerChangedMessage();
return;
}
}
for (int i = 0; i < this.m_DealerPosition; i++)
{
if (this.IsInGamePlayer(i))
{
this.m_DealerPosition = i;
if (message)
this.SendDealerChangedMessage();
return;
}
}
}
private int GetNextSeat()
{
for (int i = this.m_DealerPosition; i < this.m_Players.Length; i++)
{
if (this.m_Players[i] == null)
return i;
}
for (int i = 0; i < this.m_DealerPosition; i++)
{
if (this.m_Players[i] == null)
return i;
}
return -1;
}
private bool UpdateSpectators()
{
if (this.m_Spectators.Count == 0)
return false;
int nextSeat = this.GetNextSeat();
if (nextSeat >= 0)
{
Mobile newPlayer = (Mobile)this.m_Spectators[0];
this.m_Spectators.RemoveAt(0);
this.AddPlayer(newPlayer, nextSeat, false);
this.UpdateSpectators();
return true;
}
else
{
return false;
}
}
private void AddPlayer(Mobile player, int index, bool sendJoinGame)
{
this.m_Players[index] = player;
this.m_InGame[index] = true;
this.UpdateDealer(false);
if (sendJoinGame)
player.Send(new MahjongJoinGame(this.m_Game));
this.SendPlayersPacket(true, true);
player.Send(new MahjongGeneralInfo(this.m_Game));
player.Send(new MahjongTilesInfo(this.m_Game, player));
if (this.m_DealerPosition == index)
this.SendLocalizedMessage(1062773, player.Name); // ~1_name~ has entered the game as the dealer.
else
this.SendLocalizedMessage(1062772, player.Name); // ~1_name~ has entered the game as a player.
}
private void AddSpectator(Mobile mobile)
{
if (!this.IsSpectator(mobile))
{
this.m_Spectators.Add(mobile);
}
mobile.Send(new MahjongJoinGame(this.m_Game));
mobile.Send(new MahjongPlayersInfo(this.m_Game, mobile));
mobile.Send(new MahjongGeneralInfo(this.m_Game));
mobile.Send(new MahjongTilesInfo(this.m_Game, mobile));
}
private void SendDealerChangedMessage()
{
if (this.Dealer != null)
this.SendLocalizedMessage(1062698, this.Dealer.Name); // ~1_name~ is assigned the dealer.
}
private void SendPlayerExitMessage(Mobile who)
{
this.SendLocalizedMessage(1062762, who.Name); // ~1_name~ has left the game.
}
}
}