Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,337 @@
using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Multis;
namespace Server.Engines.Mahjong
{
public class MahjongGame : Item, ISecurable
{
public const int MaxPlayers = 4;
public const int BaseScore = 30000;
private MahjongTile[] m_Tiles;
private MahjongDealerIndicator m_DealerIndicator;
private MahjongWallBreakIndicator m_WallBreakIndicator;
private MahjongDices m_Dices;
private MahjongPlayers m_Players;
private bool m_ShowScores;
private bool m_SpectatorVision;
private DateTime m_LastReset;
private SecureLevel m_Level;
[Constructable]
public MahjongGame()
: base(0xFAA)
{
this.Weight = 5.0;
this.BuildWalls();
this.m_DealerIndicator = new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North);
this.m_WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335));
this.m_Dices = new MahjongDices(this);
this.m_Players = new MahjongPlayers(this, MaxPlayers, BaseScore);
this.m_LastReset = DateTime.UtcNow;
this.m_Level = SecureLevel.CoOwners;
}
public MahjongGame(Serial serial)
: base(serial)
{
}
public MahjongTile[] Tiles
{
get
{
return this.m_Tiles;
}
}
public MahjongDealerIndicator DealerIndicator
{
get
{
return this.m_DealerIndicator;
}
}
public MahjongWallBreakIndicator WallBreakIndicator
{
get
{
return this.m_WallBreakIndicator;
}
}
public MahjongDices Dices
{
get
{
return this.m_Dices;
}
}
public MahjongPlayers Players
{
get
{
return this.m_Players;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level
{
get
{
return this.m_Level;
}
set
{
this.m_Level = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowScores
{
get
{
return this.m_ShowScores;
}
set
{
if (this.m_ShowScores == value)
return;
this.m_ShowScores = value;
if (value)
this.m_Players.SendPlayersPacket(true, true);
this.m_Players.SendGeneralPacket(true, true);
this.m_Players.SendLocalizedMessage(value ? 1062777 : 1062778); // The dealer has enabled/disabled score display.
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool SpectatorVision
{
get
{
return this.m_SpectatorVision;
}
set
{
if (this.m_SpectatorVision == value)
return;
this.m_SpectatorVision = value;
if (this.m_Players.IsInGamePlayer(this.m_Players.DealerPosition))
this.m_Players.Dealer.Send(new MahjongGeneralInfo(this));
this.m_Players.SendTilesPacket(false, true);
this.m_Players.SendLocalizedMessage(value ? 1062715 : 1062716); // The dealer has enabled/disabled Spectator Vision.
this.InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (this.m_SpectatorVision)
list.Add(1062717); // Spectator Vision Enabled
else
list.Add(1062718); // Spectator Vision Disabled
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
this.m_Players.CheckPlayers();
if (from.Alive && this.IsAccessibleTo(from) && this.m_Players.GetInGameMobiles(true, false).Count == 0)
list.Add(new ResetGameEntry(this));
SetSecureLevelEntry.AddTo(from, this, list);
}
public override void OnDoubleClick(Mobile from)
{
this.m_Players.CheckPlayers();
this.m_Players.Join(from);
}
public void ResetGame(Mobile from)
{
if (DateTime.UtcNow - this.m_LastReset < TimeSpan.FromSeconds(5.0))
return;
this.m_LastReset = DateTime.UtcNow;
if (from != null)
this.m_Players.SendLocalizedMessage(1062771, from.Name); // ~1_name~ has reset the game.
this.m_Players.SendRelievePacket(true, true);
this.BuildWalls();
this.m_DealerIndicator = new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North);
this.m_WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335));
this.m_Players = new MahjongPlayers(this, MaxPlayers, BaseScore);
}
public void ResetWalls(Mobile from)
{
if (DateTime.UtcNow - this.m_LastReset < TimeSpan.FromSeconds(5.0))
return;
this.m_LastReset = DateTime.UtcNow;
this.BuildWalls();
this.m_Players.SendTilesPacket(true, true);
if (from != null)
this.m_Players.SendLocalizedMessage(1062696); // The dealer rebuilds the wall.
}
public int GetStackLevel(MahjongPieceDim dim)
{
int level = -1;
foreach (MahjongTile tile in this.m_Tiles)
{
if (tile.StackLevel > level && dim.IsOverlapping(tile.Dimensions))
level = tile.StackLevel;
}
return level;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write((int)this.m_Level);
writer.Write(this.m_Tiles.Length);
for (int i = 0; i < this.m_Tiles.Length; i++)
this.m_Tiles[i].Save(writer);
this.m_DealerIndicator.Save(writer);
this.m_WallBreakIndicator.Save(writer);
this.m_Dices.Save(writer);
this.m_Players.Save(writer);
writer.Write(this.m_ShowScores);
writer.Write(this.m_SpectatorVision);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
this.m_Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 1)
this.m_Level = SecureLevel.CoOwners;
int length = reader.ReadInt();
this.m_Tiles = new MahjongTile[length];
for (int i = 0; i < length; i++)
this.m_Tiles[i] = new MahjongTile(this, reader);
this.m_DealerIndicator = new MahjongDealerIndicator(this, reader);
this.m_WallBreakIndicator = new MahjongWallBreakIndicator(this, reader);
this.m_Dices = new MahjongDices(this, reader);
this.m_Players = new MahjongPlayers(this, reader);
this.m_ShowScores = reader.ReadBool();
this.m_SpectatorVision = reader.ReadBool();
this.m_LastReset = DateTime.UtcNow;
break;
}
}
}
private void BuildHorizontalWall(ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator)
{
for (int i = 0; i < 17; i++)
{
Point2D position = new Point2D(x + i * 20, y);
this.m_Tiles[index + i] = new MahjongTile(this, index + i, typeGenerator.Next(), position, stackLevel, direction, false);
}
index += 17;
}
private void BuildVerticalWall(ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator)
{
for (int i = 0; i < 17; i++)
{
Point2D position = new Point2D(x, y + i * 20);
this.m_Tiles[index + i] = new MahjongTile(this, index + i, typeGenerator.Next(), position, stackLevel, direction, false);
}
index += 17;
}
private void BuildWalls()
{
this.m_Tiles = new MahjongTile[17 * 8];
MahjongTileTypeGenerator typeGenerator = new MahjongTileTypeGenerator(4);
int i = 0;
this.BuildHorizontalWall(ref i, 165, 110, 0, MahjongPieceDirection.Up, typeGenerator);
this.BuildHorizontalWall(ref i, 165, 115, 1, MahjongPieceDirection.Up, typeGenerator);
this.BuildVerticalWall(ref i, 530, 165, 0, MahjongPieceDirection.Left, typeGenerator);
this.BuildVerticalWall(ref i, 525, 165, 1, MahjongPieceDirection.Left, typeGenerator);
this.BuildHorizontalWall(ref i, 165, 530, 0, MahjongPieceDirection.Down, typeGenerator);
this.BuildHorizontalWall(ref i, 165, 525, 1, MahjongPieceDirection.Down, typeGenerator);
this.BuildVerticalWall(ref i, 110, 165, 0, MahjongPieceDirection.Right, typeGenerator);
this.BuildVerticalWall(ref i, 115, 165, 1, MahjongPieceDirection.Right, typeGenerator);
}
private class ResetGameEntry : ContextMenuEntry
{
private readonly MahjongGame m_Game;
public ResetGameEntry(MahjongGame game)
: base(6162)
{
this.m_Game = game;
}
public override void OnClick()
{
Mobile from = this.Owner.From;
if (from.CheckAlive() && !this.m_Game.Deleted && this.m_Game.IsAccessibleTo(from) && this.m_Game.Players.GetInGameMobiles(true, false).Count == 0)
this.m_Game.ResetGame(from);
}
}
}
}