Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,96 @@
using System;
namespace Server.Engines.Mahjong
{
public class MahjongDealerIndicator
{
private readonly MahjongGame m_Game;
private Point2D m_Position;
private MahjongPieceDirection m_Direction;
private MahjongWind m_Wind;
public MahjongDealerIndicator(MahjongGame game, Point2D position, MahjongPieceDirection direction, MahjongWind wind)
{
this.m_Game = game;
this.m_Position = position;
this.m_Direction = direction;
this.m_Wind = wind;
}
public MahjongDealerIndicator(MahjongGame game, GenericReader reader)
{
this.m_Game = game;
int version = reader.ReadInt();
this.m_Position = reader.ReadPoint2D();
this.m_Direction = (MahjongPieceDirection)reader.ReadInt();
this.m_Wind = (MahjongWind)reader.ReadInt();
}
public MahjongGame Game
{
get
{
return this.m_Game;
}
}
public Point2D Position
{
get
{
return this.m_Position;
}
}
public MahjongPieceDirection Direction
{
get
{
return this.m_Direction;
}
}
public MahjongWind Wind
{
get
{
return this.m_Wind;
}
}
public MahjongPieceDim Dimensions
{
get
{
return GetDimensions(this.m_Position, this.m_Direction);
}
}
public static MahjongPieceDim GetDimensions(Point2D position, MahjongPieceDirection direction)
{
if (direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down)
return new MahjongPieceDim(position, 40, 20);
else
return new MahjongPieceDim(position, 20, 40);
}
public void Move(Point2D position, MahjongPieceDirection direction, MahjongWind wind)
{
MahjongPieceDim dim = GetDimensions(position, direction);
if (!dim.IsValid())
return;
this.m_Position = position;
this.m_Direction = direction;
this.m_Wind = wind;
this.m_Game.Players.SendGeneralPacket(true, true);
}
public void Save(GenericWriter writer)
{
writer.Write((int)0); // version
writer.Write(this.m_Position);
writer.Write((int)this.m_Direction);
writer.Write((int)this.m_Wind);
}
}
}