Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,165 @@
using Server.Gumps;
using Server.Targeting;
namespace Server.Items
{
public class PersonalBlessDeed : Item
{
private Mobile m_Owner;
[Constructable]
public PersonalBlessDeed()
: base(0x14F0)
{
this.Weight = 1.0;
this.LootType = LootType.Blessed;
}
[Constructable]
public PersonalBlessDeed(Mobile owner)
: base(0x14F0)
{
this.Weight = 1.0;
this.LootType = LootType.Blessed;
this.Owner = owner;
this.InvalidateProperties();
}
public PersonalBlessDeed(Serial serial)
: base(serial)
{
this.Weight = 1.0;
this.LootType = LootType.Blessed;
}
public override bool DisplayLootType
{
get
{
return true;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner
{
get
{
return this.m_Owner;
}
set
{
this.m_Owner = value;
this.InvalidateProperties();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(this.m_Owner);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
this.LootType = LootType.Blessed;
int version = reader.ReadInt();
this.m_Owner = reader.ReadMobile();
}
public override void AddNameProperty(ObjectPropertyList list)
{
string m_name = "a player";
if (this.m_Owner != null && !this.m_Owner.Deleted)
m_name = this.m_Owner.Name;
list.Add(1062195, m_name); // personal bless deed for ~1_NAME~
}
public override void OnDoubleClick(Mobile from)
{
if (from != this.m_Owner)
from.SendLocalizedMessage(1062201, this.m_Owner != null ? this.m_Owner.Name : "another player"); // Only the owner, ~1_NAME~, can use this deed.
else if (!this.IsChildOf(from.Backpack))
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
else
from.SendGump(new WarningGump(1060635, 30720, 1062202, 32512, 420, 280, new WarningGumpCallback(BlessWarning_Callback), this));
}
private static void BlessWarning_Callback(Mobile from, bool okay, object state)
{
if (!okay)
return;
from.SendLocalizedMessage(500506); // Which item do you wish to bless?
from.Target = new PersonalBlessTarget((PersonalBlessDeed)state);
}
}
public class PersonalBlessTarget : Target // Create targeting class
{
private readonly PersonalBlessDeed m_Deed;
public PersonalBlessTarget(PersonalBlessDeed deed)
: base(-1, false, TargetFlags.None)
{
this.m_Deed = deed;
}
protected override void OnTarget(Mobile from, object target)
{
if (target is Mobile)
from.SendLocalizedMessage(500507); // You can only bless an item!
else if (target is BaseArmor || target is BaseClothing || target is BaseWeapon || target is BaseJewel)
{
Item item = (Item)target;
if (item.LootType == LootType.Blessed || item.BlessedFor != null || (Mobile.InsuranceEnabled && item.Insured)) // Check if its already newbied (blessed)
from.SendLocalizedMessage(1045113); // That item is already blessed
else if (item.LootType != LootType.Regular)
from.SendLocalizedMessage(500509); // You can't bless this object!
else if (item.RootParent != from) // Make sure its in their pack or they are wearing it
from.SendLocalizedMessage(500508); // You may only bless objects that you are carrying.
else if (this.m_Deed.RootParent != from)
from.SendLocalizedMessage(1042664); // You must have the object in your backpack to use it.
else
{
// Now we also know the deed is still in the players backpack,
// as is the item the player wants to bless. Let's go and
// bless it.
if (item is BaseArmor)
{
BaseArmor mitem = (BaseArmor)item;
mitem.BlessedBy = from;
}
else if (item is BaseClothing)
{
BaseClothing mitem = (BaseClothing)item;
mitem.BlessedBy = from;
}
else if (item is BaseWeapon)
{
BaseWeapon mitem = (BaseWeapon)item;
mitem.BlessedBy = from;
}
else if (item is BaseJewel)
{
BaseJewel mitem = (BaseJewel)item;
mitem.BlessedBy = from;
}
item.BlessedFor = from;
from.SendLocalizedMessage(1062204); // You personally bless the item for this character.
from.PlaySound(0x202);
this.m_Deed.Delete();
}
}
else
from.SendLocalizedMessage(500509); // You can't bless this object!
}
}
}