Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,209 @@
using System;
using System.Linq;
using Server.Targeting;
namespace Server.Items
{
public interface ILockpickable : IPoint2D
{
int LockLevel { get; set; }
bool Locked { get; set; }
Mobile Picker { get; set; }
int MaxLockLevel { get; set; }
int RequiredSkill { get; set; }
void LockPick(Mobile from);
}
[FlipableAttribute(0x14fc, 0x14fb)]
public class Lockpick : Item
{
public virtual bool IsSkeletonKey { get { return false; } }
public virtual int SkillBonus { get { return 0; } }
[Constructable]
public Lockpick()
: this(1)
{
}
[Constructable]
public Lockpick(int amount)
: base(0x14FC)
{
Stackable = true;
Amount = amount;
}
public Lockpick(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 0.1)
Weight = -1;
}
public override void OnDoubleClick(Mobile from)
{
from.SendLocalizedMessage(502068); // What do you want to pick?
from.Target = new InternalTarget(this);
}
public virtual void OnUse()
{
}
protected virtual void BeginLockpick(Mobile from, ILockpickable item)
{
if (item.Locked)
{
if (item is TreasureMapChest && TreasureMapInfo.NewSystem && !((TreasureMapChest)item).Guardians.All(g => g.Deleted))
{
from.SendLocalizedMessage(1115991); // You must destroy all the guardians before you can unlock the chest.
}
else
{
from.PlaySound(0x241);
Timer.DelayCall(TimeSpan.FromMilliseconds(200.0), EndLockpick, new object[] { item, from });
}
}
else
{
// The door is not locked
from.SendLocalizedMessage(502069); // This does not appear to be locked
}
}
protected virtual void BrokeLockPickTest(Mobile from)
{
// When failed, a 25% chance to break the lockpick
if (!IsSkeletonKey && Utility.Random(4) == 0)
{
// You broke the lockpick.
SendLocalizedMessageTo(from, 502074);
from.PlaySound(0x3A4);
Consume();
}
}
protected virtual void EndLockpick(object state)
{
object[] objs = (object[])state;
ILockpickable lockpickable = objs[0] as ILockpickable;
Mobile from = objs[1] as Mobile;
Item item = (Item)lockpickable;
if (!from.InRange(item.GetWorldLocation(), 1))
return;
if (lockpickable.LockLevel == 0 || lockpickable.LockLevel == -255)
{
// LockLevel of 0 means that the door can't be picklocked
// LockLevel of -255 means it's magic locked
item.SendLocalizedMessageTo(from, 502073); // This lock cannot be picked by normal means
return;
}
if (from.Skills[SkillName.Lockpicking].Value < lockpickable.RequiredSkill - SkillBonus)
{
/*
// Do some training to gain skills
from.CheckSkill( SkillName.Lockpicking, 0, lockpickable.LockLevel );*/
// The LockLevel is higher thant the LockPicking of the player
item.SendLocalizedMessageTo(from, 502072); // You don't see how that lock can be manipulated.
return;
}
int maxlevel = lockpickable.MaxLockLevel;
int minLevel = lockpickable.LockLevel;
if (lockpickable is Skeletonkey)
{
minLevel -= SkillBonus;
maxlevel -= SkillBonus; //regulars subtract the bonus from the max level
}
if (this is MasterSkeletonKey || from.CheckTargetSkill(SkillName.Lockpicking, lockpickable, minLevel, maxlevel))
{
// Success! Pick the lock!
OnUse();
item.SendLocalizedMessageTo(from, 502076); // The lock quickly yields to your skill.
from.PlaySound(0x4A);
lockpickable.LockPick(from);
}
else
{
// The player failed to pick the lock
BrokeLockPickTest(from);
item.SendLocalizedMessageTo(from, 502075); // You are unable to pick the lock.
if (item is TreasureMapChest)
{
var chest = (TreasureMapChest)item;
if (TreasureMapInfo.NewSystem)
{
if (!chest.FailedLockpick)
{
chest.FailedLockpick = true;
}
}
else if (chest.Items.Count > 0 && 0.25 > Utility.RandomDouble())
{
Item toBreak = chest.Items[Utility.Random(chest.Items.Count)];
if (!(toBreak is Container))
{
toBreak.Delete();
Effects.PlaySound(item.Location, item.Map, 0x1DE);
from.SendMessage(0x20, "The sound of gas escaping is heard from the chest.");
}
}
}
}
}
private class InternalTarget : Target
{
private Lockpick m_Item;
public InternalTarget(Lockpick item)
: base(1, false, TargetFlags.None)
{
m_Item = item;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Item.Deleted)
return;
if (targeted is ILockpickable)
{
m_Item.BeginLockpick(from, (ILockpickable)targeted);
}
else
{
from.SendLocalizedMessage(501666); // You can't unlock that!
}
}
}
}
}