Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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114
Scripts/Items/Books/DrakovsJournal.cs
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114
Scripts/Items/Books/DrakovsJournal.cs
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using System;
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namespace Server.Items
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{
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public class DrakovsJournal : BlueBook
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{
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public static readonly BookContent Content = new BookContent(
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"Drakov's Journal", "Drakov",
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new BookPageInfo(
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"My Master",
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"",
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"This journal was",
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"found on one of",
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"our controllers. It",
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"seems he has lost",
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"faith in you. Know",
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"that he has been"),
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new BookPageInfo(
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"dealth with and will",
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"never again speak",
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"ill of you or our",
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"cause.",
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" -Galzon"),
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new BookPageInfo(
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"We have completted",
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"construction of the",
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"devices needed to",
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"build the clockwork",
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"overseers and minions",
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"as per the request of",
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"the Master. The",
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"gargoyles have been"),
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new BookPageInfo(
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"most useful and their",
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"knowledge of the",
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"techniques for the",
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"construction of these",
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"creatures will serve",
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"us well.",
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" -----",
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"I am not one to"),
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new BookPageInfo(
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"criticize the Master,",
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"but I believe he may",
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"have erred in his",
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"decision to destroy",
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"the wingless ones.",
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"Already our forces",
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"are weakened by the",
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"constant attacks of"),
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new BookPageInfo(
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"the humans Their",
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"strength and",
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"unquestioning",
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"compliance would",
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"have made them very",
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"useful in the fight",
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"against the humans.",
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"But the Master felt"),
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new BookPageInfo(
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"their presence to be",
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"an annoyance and",
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"a distraction to the",
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"winged ones. It was",
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"not difficult at all",
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"to remove them from",
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"this world. But now",
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"I fear without more"),
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new BookPageInfo(
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"allies, willing or",
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"not, we stand",
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"little chance of",
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"defeating the foul",
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"humans from our",
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"lands. Perhaps if",
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"the Master had",
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"shown a little"),
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new BookPageInfo(
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"mercy and forsight",
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"we would not be",
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"in such dire peril."));
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[Constructable]
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public DrakovsJournal()
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: base(false)
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{
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}
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public DrakovsJournal(Serial serial)
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: base(serial)
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{
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}
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public override BookContent DefaultContent
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{
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get
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{
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return Content;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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