Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
namespace Server.Items
{
public class QuiverOfBlight : ElvenQuiver
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public QuiverOfBlight()
: base()
{
Hue = 0x4F3;
}
public QuiverOfBlight(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1073111;
}
}// Quiver of Blight
public override void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct)
{
phys = fire = nrgy = chaos = direct = 0;
cold = pois = 50;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public class QuiverOfElements : BaseQuiver
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public QuiverOfElements()
: base()
{
Hue = 0xEB;
WeightReduction = 50;
}
public QuiverOfElements(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1075040;
}
}// Quiver of the Elements
public override void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct)
{
phys = fire = cold = pois = nrgy = direct = 0;
chaos = 100;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public class QuiverOfFire : ElvenQuiver
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public QuiverOfFire()
: base()
{
Hue = 0x4E7;
}
public QuiverOfFire(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1073109;
}
}// quiver of fire
public override void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct)
{
cold = pois = nrgy = chaos = direct = 0;
phys = fire = 50;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public class QuiverOfIce : ElvenQuiver
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public QuiverOfIce()
: base()
{
Hue = 0x4ED;
}
public QuiverOfIce(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1073110;
}
}// quiver of ice
public override void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct)
{
fire = pois = nrgy = chaos = direct = 0;
phys = cold = 50;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public class QuiverOfInfinity : BaseQuiver
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public QuiverOfInfinity()
: base(0x2B02)
{
LootType = LootType.Blessed;
Weight = 8.0;
WeightReduction = 30;
LowerAmmoCost = 20;
Attributes.DefendChance = 5;
}
public QuiverOfInfinity(Serial serial)
: base(serial)
{
}
public override bool CanAlter
{
get
{
return false;
}
}
public override int LabelNumber
{
get
{
return 1075201;
}
}// Quiver of Infinity
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(2); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
if (version < 1 && this.DamageIncrease == 0)
this.DamageIncrease = 10;
if (version < 2 && this.Attributes.WeaponDamage == 10)
this.Attributes.WeaponDamage = 0;
}
}
}

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using System;
namespace Server.Items
{
public class QuiverOfLightning : ElvenQuiver
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public QuiverOfLightning()
: base()
{
Hue = 0x4F9;
}
public QuiverOfLightning(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1073112;
}
}// Quiver of Lightning
public override void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct)
{
fire = cold = pois = chaos = direct = 0;
phys = nrgy = 50;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public class QuiverOfRage : BaseQuiver
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public QuiverOfRage()
: base()
{
Hue = 0x24C;
WeightReduction = 25;
DamageIncrease = 10;
}
public QuiverOfRage(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1075038;
}
}// Quiver of Rage
public override void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct)
{
chaos = direct = 0;
phys = fire = cold = pois = nrgy = 20;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}