Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server.Items;
namespace Server.Items
{
public class VirtuososArmbands : GargishPlateArms
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1151558; } } // Virtuoso's Armbands
public override SetItem SetID{ get{ return SetItem.Virtuoso; } }
public override int Pieces{ get{ return 4; } }
public override bool BardMasteryBonus { get { return true; } }
public override int BasePhysicalResistance{ get{ return 24; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 9; } }
public override int InitMinHits{ get{ return 125; } }
public override int InitMaxHits{ get{ return 125; } }
[Constructable]
public VirtuososArmbands() : base()
{
this.Hue = 1374;
this.Weight = 5;
this.StrRequirement = 80;
this.SetHue = 1374;
}
public VirtuososArmbands( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class VirtuososCap : JesterHat
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1151320; } } // Virtuoso's Cap
public override SetItem SetID{ get{ return SetItem.Virtuoso; } }
public override int Pieces{ get{ return 4; } }
public override bool BardMasteryBonus { get { return true; } }
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 8; } }
public override int BaseColdResistance{ get{ return 23; } }
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 8; } }
public override int InitMinHits{ get{ return 125; } }
public override int InitMaxHits{ get{ return 125; } }
[Constructable]
public VirtuososCap() : base()
{
this.Hue = 1374;
this.Weight = 5;
this.StrRequirement = 10;
this.SetHue = 1374;
}
public VirtuososCap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class VirtuososCollar : LeatherGorget
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1151555; } } // Virtuoso's Collar
public override SetItem SetID{ get{ return SetItem.Virtuoso; } }
public override int Pieces{ get{ return 4; } }
public override bool BardMasteryBonus { get { return true; } }
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 19; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 125; } }
public override int InitMaxHits{ get{ return 125; } }
[Constructable]
public VirtuososCollar() : base()
{
this.Hue = 1374;
this.Weight = 1;
this.StrRequirement = 20;
this.SetHue = 1374;
}
public VirtuososCollar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class VirtuososEarpieces : GargishEarrings, ISetItem
{
public override int LabelNumber { get { return 1151557; } } // Virtuoso's Earpieces
#region ISetItem Members
public override SetItem SetID { get { return SetItem.Virtuoso; } }
public override int Pieces { get { return 4; } }
public override bool BardMasteryBonus { get { return true; } }
#endregion
public override int BasePhysicalResistance { get { return 3; } }
public override int BaseFireResistance { get { return 4; } }
public override int BaseColdResistance { get { return 4; } }
public override int BasePoisonResistance { get { return 4; } }
public override int BaseEnergyResistance { get { return 17; } }
public override int InitMinHits { get { return 125; } }
public override int InitMaxHits { get { return 125; } }
[Constructable]
public VirtuososEarpieces()
{
this.Hue = 1374;
this.Weight = 1;
this.SetHue = 1374;
}
public VirtuososEarpieces(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class VirtuososKidGloves : LeatherGloves
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1151322; } } // Virtuoso's Kid Gloves
public override SetItem SetID{ get{ return SetItem.Virtuoso; } }
public override int Pieces{ get{ return 4; } }
public override bool BardMasteryBonus { get { return true; } }
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 19; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 125; } }
public override int InitMaxHits{ get{ return 125; } }
[Constructable]
public VirtuososKidGloves() : base()
{
this.Hue = 1374;
this.Weight = 1;
this.StrRequirement = 20;
this.SetHue = 1374;
}
public VirtuososKidGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class VirtuososKilt : GargishClothKilt, ISetItem
{
public override int LabelNumber { get { return 1151559; } } // Virtuoso's Kilt
#region ISetItem Members
public override SetItem SetID { get { return SetItem.Virtuoso; } }
public override int Pieces { get { return 4; } }
public override bool BardMasteryBonus { get { return true; } }
#endregion
public override int BasePhysicalResistance { get { return 7; } }
public override int BaseFireResistance { get { return 8; } }
public override int BaseColdResistance { get { return 21; } }
public override int BasePoisonResistance { get { return 8; } }
public override int BaseEnergyResistance { get { return 8; } }
public override int InitMinHits { get { return 125; } }
public override int InitMaxHits { get { return 125; } }
[Constructable]
public VirtuososKilt()
{
this.Hue = 1374;
this.Weight = 5;
this.SetHue = 1374;
}
public VirtuososKilt(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class VirtuososNecklace : GargishNecklace, ISetItem
{
public override int LabelNumber { get { return 1151556; } } // Virtuoso's Necklace
#region ISetItem Members
public override SetItem SetID { get { return SetItem.Virtuoso; } }
public override int Pieces { get { return 4; } }
public override bool BardMasteryBonus { get { return true; } }
#endregion
public override int BasePhysicalResistance { get { return 3; } }
public override int BaseFireResistance { get { return 4; } }
public override int BaseColdResistance { get { return 4; } }
public override int BasePoisonResistance { get { return 4; } }
public override int BaseEnergyResistance { get { return 17; } }
public override int InitMinHits { get { return 125; } }
public override int InitMaxHits { get { return 125; } }
[Constructable]
public VirtuososNecklace()
{
this.Hue = 1374;
this.Weight = 1;
this.SetHue = 1374;
}
public VirtuososNecklace(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class VirtuososTunic : StuddedChest, ISetItem
{
public override int LabelNumber { get { return 1151321; } } // Virtuoso's Tunic
#region ISetItem Members
public override SetItem SetID { get { return SetItem.Virtuoso; } }
public override int Pieces { get { return 4; } }
public override bool BardMasteryBonus { get { return true; } }
#endregion
public override int BasePhysicalResistance { get { return 6; } }
public override int BaseFireResistance { get { return 20; } }
public override int BaseColdResistance { get { return 7; } }
public override int BasePoisonResistance { get { return 7; } }
public override int BaseEnergyResistance { get { return 8; } }
public override int InitMinHits { get { return 125; } }
public override int InitMaxHits { get { return 125; } }
[Constructable]
public VirtuososTunic()
{
this.Hue = 1374;
this.StrRequirement = 35;
this.SetHue = 1374;
}
public VirtuososTunic(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}