Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server.Items;
namespace Server.Items
{
public class SorcererArms : LeatherArms
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1080467; } } // Sorcerer's Sleeves
public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 7; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SorcererArms() : base()
{
this.Hue = 1165;
this.Weight = 2;
this.Attributes.BonusInt = 1;
this.Attributes.LowerRegCost = 10;
this.SetAttributes.BonusInt = 6;
this.SetAttributes.RegenMana = 2;
this.SetAttributes.DefendChance = 10;
this.SetAttributes.LowerManaCost = 5;
this.SetAttributes.LowerRegCost = 40;
this.SetHue = 1165;
this.SetPhysicalBonus = 28;
this.SetFireBonus = 28;
this.SetColdBonus = 28;
this.SetPoisonBonus = 28;
this.SetEnergyBonus = 28;
}
public SorcererArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SorcererChest : LeatherChest
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1080468; } } // Sorcerer's Tunic
public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 7; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SorcererChest() : base()
{
this.Hue = 1165;
this.Weight = 6;
this.Attributes.BonusInt = 1;
this.Attributes.LowerRegCost = 10;
this.SetAttributes.BonusInt = 6;
this.SetAttributes.RegenMana = 2;
this.SetAttributes.DefendChance = 10;
this.SetAttributes.LowerManaCost = 5;
this.SetAttributes.LowerRegCost = 40;
this.SetHue = 1165;
this.SetPhysicalBonus = 28;
this.SetFireBonus = 28;
this.SetColdBonus = 28;
this.SetPoisonBonus = 28;
this.SetEnergyBonus = 28;
}
public SorcererChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SorcererFemaleChest : FemaleLeatherChest
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1080469; } } // Sorcerer's Female Armor
public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 7; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SorcererFemaleChest() : base()
{
this.Hue = 1165;
this.Weight = 1;
this.Attributes.BonusInt = 1;
this.Attributes.LowerRegCost = 10;
this.SetAttributes.BonusInt = 6;
this.SetAttributes.RegenMana = 2;
this.SetAttributes.DefendChance = 10;
this.SetAttributes.LowerManaCost = 5;
this.SetAttributes.LowerRegCost = 40;
this.SetHue = 1165;
this.SetPhysicalBonus = 28;
this.SetFireBonus = 28;
this.SetColdBonus = 28;
this.SetPoisonBonus = 28;
this.SetEnergyBonus = 28;
}
public SorcererFemaleChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SorcererGloves : LeatherGloves
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1080470; } } // Sorcerer's Gloves
public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 7; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SorcererGloves() : base()
{
this.Hue = 1165;
this.Weight = 1;
this.Attributes.BonusInt = 1;
this.Attributes.LowerRegCost = 10;
this.SetAttributes.BonusInt = 6;
this.SetAttributes.RegenMana = 2;
this.SetAttributes.DefendChance = 10;
this.SetAttributes.LowerManaCost = 5;
this.SetAttributes.LowerRegCost = 40;
this.SetHue = 1165;
this.SetPhysicalBonus = 28;
this.SetFireBonus = 28;
this.SetColdBonus = 28;
this.SetPoisonBonus = 28;
this.SetEnergyBonus = 28;
}
public SorcererGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SorcererGorget : LeatherGorget
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1080466; } } // Sorcerer's Gorget
public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 7; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SorcererGorget() : base()
{
this.Hue = 1165;
this.Weight = 1;
this.Attributes.BonusInt = 1;
this.Attributes.LowerRegCost = 10;
this.SetAttributes.BonusInt = 6;
this.SetAttributes.RegenMana = 2;
this.SetAttributes.DefendChance = 10;
this.SetAttributes.LowerManaCost = 5;
this.SetAttributes.LowerRegCost = 40;
this.SetHue = 1165;
this.SetPhysicalBonus = 28;
this.SetFireBonus = 28;
this.SetColdBonus = 28;
this.SetPoisonBonus = 28;
this.SetEnergyBonus = 28;
}
public SorcererGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SorcererHat : WizardsHat
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1080465; } } // Sorcerer's Hat
public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 7; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SorcererHat() : base()
{
this.Hue = 1165;
this.Weight = 1;
this.Attributes.BonusInt = 1;
this.Attributes.LowerRegCost = 10;
this.SetAttributes.BonusInt = 6;
this.SetAttributes.RegenMana = 2;
this.SetAttributes.DefendChance = 10;
this.SetAttributes.LowerManaCost = 5;
this.SetAttributes.LowerRegCost = 40;
this.SetHue = 1165;
this.SetPhysicalBonus = 28;
this.SetFireBonus = 28;
this.SetColdBonus = 28;
this.SetPoisonBonus = 28;
this.SetEnergyBonus = 28;
}
public SorcererHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SorcererLegs : LeatherLegs
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1080489; } } // Sorcerer's Leggings
public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 7; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SorcererLegs() : base()
{
this.Hue = 1165;
this.Weight = 4;
this.Attributes.BonusInt = 1;
this.Attributes.LowerRegCost = 10;
this.SetAttributes.BonusInt = 6;
this.SetAttributes.RegenMana = 2;
this.SetAttributes.DefendChance = 10;
this.SetAttributes.LowerManaCost = 5;
this.SetAttributes.LowerRegCost = 40;
this.SetHue = 1165;
this.SetPhysicalBonus = 28;
this.SetFireBonus = 28;
this.SetColdBonus = 28;
this.SetPoisonBonus = 28;
this.SetEnergyBonus = 28;
}
public SorcererLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SorcererSkirt : LeatherSkirt
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1080471; } } // Sorcerer's Skirt
public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 7; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SorcererSkirt() : base()
{
this.Hue = 1165;
this.Weight = 1;
this.Attributes.BonusInt = 1;
this.Attributes.LowerRegCost = 10;
this.SetAttributes.BonusInt = 6;
this.SetAttributes.RegenMana = 2;
this.SetAttributes.DefendChance = 10;
this.SetAttributes.LowerManaCost = 5;
this.SetAttributes.LowerRegCost = 40;
this.SetHue = 1165;
this.SetPhysicalBonus = 28;
this.SetFireBonus = 28;
this.SetColdBonus = 28;
this.SetPoisonBonus = 28;
this.SetEnergyBonus = 28;
}
public SorcererSkirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}