Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SorcererArms : LeatherArms
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080467; } } // Sorcerer's Sleeves
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public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SorcererArms() : base()
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{
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this.Hue = 1165;
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this.Weight = 2;
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this.Attributes.BonusInt = 1;
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this.Attributes.LowerRegCost = 10;
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this.SetAttributes.BonusInt = 6;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.DefendChance = 10;
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this.SetAttributes.LowerManaCost = 5;
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this.SetAttributes.LowerRegCost = 40;
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this.SetHue = 1165;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public SorcererArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SorcererChest : LeatherChest
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080468; } } // Sorcerer's Tunic
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public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SorcererChest() : base()
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{
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this.Hue = 1165;
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this.Weight = 6;
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this.Attributes.BonusInt = 1;
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this.Attributes.LowerRegCost = 10;
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this.SetAttributes.BonusInt = 6;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.DefendChance = 10;
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this.SetAttributes.LowerManaCost = 5;
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this.SetAttributes.LowerRegCost = 40;
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this.SetHue = 1165;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public SorcererChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SorcererFemaleChest : FemaleLeatherChest
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080469; } } // Sorcerer's Female Armor
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public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SorcererFemaleChest() : base()
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{
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this.Hue = 1165;
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this.Weight = 1;
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this.Attributes.BonusInt = 1;
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this.Attributes.LowerRegCost = 10;
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this.SetAttributes.BonusInt = 6;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.DefendChance = 10;
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this.SetAttributes.LowerManaCost = 5;
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this.SetAttributes.LowerRegCost = 40;
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this.SetHue = 1165;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public SorcererFemaleChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SorcererGloves : LeatherGloves
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080470; } } // Sorcerer's Gloves
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public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SorcererGloves() : base()
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{
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this.Hue = 1165;
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this.Weight = 1;
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this.Attributes.BonusInt = 1;
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this.Attributes.LowerRegCost = 10;
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this.SetAttributes.BonusInt = 6;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.DefendChance = 10;
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this.SetAttributes.LowerManaCost = 5;
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this.SetAttributes.LowerRegCost = 40;
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this.SetHue = 1165;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public SorcererGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SorcererGorget : LeatherGorget
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080466; } } // Sorcerer's Gorget
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public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SorcererGorget() : base()
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{
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this.Hue = 1165;
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this.Weight = 1;
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this.Attributes.BonusInt = 1;
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this.Attributes.LowerRegCost = 10;
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this.SetAttributes.BonusInt = 6;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.DefendChance = 10;
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this.SetAttributes.LowerManaCost = 5;
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this.SetAttributes.LowerRegCost = 40;
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this.SetHue = 1165;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public SorcererGorget( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SorcererHat : WizardsHat
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080465; } } // Sorcerer's Hat
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public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SorcererHat() : base()
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{
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this.Hue = 1165;
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this.Weight = 1;
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this.Attributes.BonusInt = 1;
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this.Attributes.LowerRegCost = 10;
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this.SetAttributes.BonusInt = 6;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.DefendChance = 10;
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this.SetAttributes.LowerManaCost = 5;
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this.SetAttributes.LowerRegCost = 40;
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this.SetHue = 1165;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public SorcererHat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SorcererLegs : LeatherLegs
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080489; } } // Sorcerer's Leggings
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public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SorcererLegs() : base()
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{
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this.Hue = 1165;
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this.Weight = 4;
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this.Attributes.BonusInt = 1;
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this.Attributes.LowerRegCost = 10;
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this.SetAttributes.BonusInt = 6;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.DefendChance = 10;
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this.SetAttributes.LowerManaCost = 5;
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this.SetAttributes.LowerRegCost = 40;
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this.SetHue = 1165;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public SorcererLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SorcererSkirt : LeatherSkirt
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080471; } } // Sorcerer's Skirt
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public override SetItem SetID{ get{ return SetItem.Sorcerer; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SorcererSkirt() : base()
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{
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this.Hue = 1165;
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this.Weight = 1;
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this.Attributes.BonusInt = 1;
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this.Attributes.LowerRegCost = 10;
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this.SetAttributes.BonusInt = 6;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.DefendChance = 10;
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this.SetAttributes.LowerManaCost = 5;
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this.SetAttributes.LowerRegCost = 40;
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this.SetHue = 1165;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public SorcererSkirt( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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Reference in New Issue
Block a user