Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ScoutBustier : StuddedBustierArms
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080480; } } // Scout's Studded Bustier
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public override SetItem SetID{ get{ return SetItem.Scout; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ScoutBustier() : base()
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{
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this.Hue = 1148;
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this.Weight = 1;
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this.Attributes.BonusDex = 1;
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this.ArmorAttributes.MageArmor = 1;
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this.SetAttributes.BonusDex = 6;
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this.SetAttributes.RegenHits = 2;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.AttackChance = 10;
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this.SetAttributes.DefendChance = 10;
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this.SetHue = 1148;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public ScoutBustier( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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