Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ScoutArms : StuddedArms
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080475; } } // Scout's Studded Sleeves
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public override SetItem SetID{ get{ return SetItem.Scout; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ScoutArms() : base()
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{
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this.Hue = 1148;
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this.Weight = 4;
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this.Attributes.BonusDex = 1;
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this.ArmorAttributes.MageArmor = 1;
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this.SetAttributes.BonusDex = 6;
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this.SetAttributes.RegenHits = 2;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.AttackChance = 10;
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this.SetAttributes.DefendChance = 10;
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this.SetHue = 1148;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public ScoutArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ScoutBustier : StuddedBustierArms
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080480; } } // Scout's Studded Bustier
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public override SetItem SetID{ get{ return SetItem.Scout; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ScoutBustier() : base()
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{
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this.Hue = 1148;
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this.Weight = 1;
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this.Attributes.BonusDex = 1;
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this.ArmorAttributes.MageArmor = 1;
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this.SetAttributes.BonusDex = 6;
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this.SetAttributes.RegenHits = 2;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.AttackChance = 10;
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this.SetAttributes.DefendChance = 10;
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this.SetHue = 1148;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public ScoutBustier( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ScoutChest : StuddedChest
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080476; } } // Scout's Studded Tunic
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public override SetItem SetID{ get{ return SetItem.Scout; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ScoutChest() : base()
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{
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this.Hue = 1148;
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this.Weight = 8;
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this.Attributes.BonusDex = 1;
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this.ArmorAttributes.MageArmor = 1;
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this.SetAttributes.BonusDex = 6;
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this.SetAttributes.RegenHits = 2;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.AttackChance = 10;
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this.SetAttributes.DefendChance = 10;
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this.SetHue = 1148;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public ScoutChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ScoutCirclet : Circlet
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080472; } } // Scout's Circlet
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public override SetItem SetID{ get{ return SetItem.Scout; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ScoutCirclet() : base()
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{
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this.Hue = 1148;
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this.Weight = 2;
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this.Attributes.BonusDex = 1;
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this.ArmorAttributes.MageArmor = 1;
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this.SetAttributes.BonusDex = 6;
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this.SetAttributes.RegenHits = 2;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.AttackChance = 10;
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this.SetAttributes.DefendChance = 10;
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this.SetHue = 1148;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public ScoutCirclet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ScoutFemaleChest : FemaleStuddedChest
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080479; } } // Scout's Female Studded Armor
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public override SetItem SetID{ get{ return SetItem.Scout; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ScoutFemaleChest() : base()
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{
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this.Hue = 1148;
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this.Weight = 6;
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this.Attributes.BonusDex = 1;
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this.ArmorAttributes.MageArmor = 1;
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this.SetAttributes.BonusDex = 6;
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this.SetAttributes.RegenHits = 2;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.AttackChance = 10;
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this.SetAttributes.DefendChance = 10;
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this.SetHue = 0x46D;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public ScoutFemaleChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ScoutGloves : StuddedGloves
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080477; } } // Scout's Studded Gloves
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public override SetItem SetID{ get{ return SetItem.Scout; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ScoutGloves() : base()
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{
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this.Hue = 1148;
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this.Weight = 1;
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this.Attributes.BonusDex = 1;
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this.ArmorAttributes.MageArmor = 1;
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this.SetAttributes.BonusDex = 6;
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this.SetAttributes.RegenHits = 2;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.AttackChance = 10;
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this.SetAttributes.DefendChance = 10;
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this.SetHue = 1148;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public ScoutGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ScoutGorget : StuddedGorget
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080474; } } // Scout's Studded Gorget
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public override SetItem SetID{ get{ return SetItem.Scout; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ScoutGorget() : base()
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{
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this.Hue = 1148;
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this.Weight = 1;
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this.Attributes.BonusDex = 1;
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this.ArmorAttributes.MageArmor = 1;
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this.SetAttributes.BonusDex = 6;
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this.SetAttributes.RegenHits = 2;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.AttackChance = 10;
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this.SetAttributes.DefendChance = 10;
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this.SetHue = 1148;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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public ScoutGorget( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ScoutLegs : StuddedLegs
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1080478; } } // Scout's Studded Leggings
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public override SetItem SetID{ get{ return SetItem.Scout; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 7; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ScoutLegs() : base()
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{
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this.Hue = 1148;
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this.Weight = 6;
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this.Attributes.BonusDex = 1;
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this.ArmorAttributes.MageArmor = 1;
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this.SetAttributes.BonusDex = 6;
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this.SetAttributes.RegenHits = 2;
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this.SetAttributes.RegenMana = 2;
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this.SetAttributes.AttackChance = 10;
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this.SetAttributes.DefendChance = 10;
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this.SetHue = 1148;
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this.SetPhysicalBonus = 28;
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this.SetFireBonus = 28;
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this.SetColdBonus = 28;
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this.SetPoisonBonus = 28;
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this.SetEnergyBonus = 28;
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}
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|
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public ScoutLegs( Serial serial ) : base( serial )
|
||||
{
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||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
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@@ -0,0 +1,64 @@
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using System;
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using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ScoutSmallPlateJingasa : SmallPlateJingasa
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080473; } } // Scout's Small Plate Jingasa
|
||||
|
||||
public override SetItem SetID{ get{ return SetItem.Scout; } }
|
||||
public override int Pieces{ get{ return 6; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 7; } }
|
||||
public override int BaseFireResistance{ get{ return 7; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 7; } }
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public ScoutSmallPlateJingasa() : base()
|
||||
{
|
||||
this.Hue = 1148;
|
||||
this.Weight = 5;
|
||||
|
||||
this.Attributes.BonusDex = 1;
|
||||
this.ArmorAttributes.MageArmor = 1;
|
||||
|
||||
this.SetAttributes.BonusDex = 6;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.DefendChance = 10;
|
||||
|
||||
this.SetHue = 0x46D;
|
||||
|
||||
this.SetPhysicalBonus = 28;
|
||||
this.SetFireBonus = 28;
|
||||
this.SetColdBonus = 28;
|
||||
this.SetPoisonBonus = 28;
|
||||
this.SetEnergyBonus = 28;
|
||||
}
|
||||
|
||||
public ScoutSmallPlateJingasa( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user