Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
namespace Server.Items
{
public class DeathArms : LeatherArms
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public DeathArms()
: base()
{
this.SetHue = 0x455;
this.Attributes.RegenHits = 1;
this.Attributes.RegenMana = 1;
this.SetAttributes.LowerManaCost = 10;
this.SetSkillBonuses.SetValues(0, SkillName.Necromancy, 10);
this.SetSelfRepair = 3;
this.SetPhysicalBonus = 4;
this.SetFireBonus = 5;
this.SetColdBonus = 3;
this.SetPoisonBonus = 4;
this.SetEnergyBonus = 4;
}
public DeathArms(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1074305;
}
}// Death's Essence
public override SetItem SetID
{
get
{
return SetItem.Necromancer;
}
}
public override int Pieces
{
get
{
return 5;
}
}
public override int BasePhysicalResistance
{
get
{
return 4;
}
}
public override int BaseFireResistance
{
get
{
return 9;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 6;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt(); // version
}
}
}

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using System;
namespace Server.Items
{
public class DeathBoneHelm : BoneHelm
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public DeathBoneHelm()
: base()
{
this.SetHue = 0x455;
this.Attributes.RegenHits = 1;
this.Attributes.RegenMana = 1;
this.SetAttributes.LowerManaCost = 10;
this.SetSkillBonuses.SetValues(0, SkillName.Necromancy, 10);
this.SetSelfRepair = 3;
this.SetPhysicalBonus = 4;
this.SetFireBonus = 5;
this.SetColdBonus = 3;
this.SetPoisonBonus = 4;
this.SetEnergyBonus = 4;
}
public DeathBoneHelm(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1074305;
}
}// Death's Essence
public override SetItem SetID
{
get
{
return SetItem.Necromancer;
}
}
public override int Pieces
{
get
{
return 5;
}
}
public override int BasePhysicalResistance
{
get
{
return 4;
}
}
public override int BaseFireResistance
{
get
{
return 9;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 6;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DeathChest : LeatherChest
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public DeathChest()
: base()
{
this.SetHue = 0x455;
this.Attributes.RegenHits = 1;
this.Attributes.RegenMana = 1;
this.SetAttributes.LowerManaCost = 10;
this.SetSkillBonuses.SetValues(0, SkillName.Necromancy, 10);
this.SetSelfRepair = 3;
this.SetPhysicalBonus = 4;
this.SetFireBonus = 5;
this.SetColdBonus = 3;
this.SetPoisonBonus = 4;
this.SetEnergyBonus = 4;
}
public DeathChest(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1074305;
}
}// Death's Essence
public override SetItem SetID
{
get
{
return SetItem.Necromancer;
}
}
public override int Pieces
{
get
{
return 5;
}
}
public override int BasePhysicalResistance
{
get
{
return 4;
}
}
public override int BaseFireResistance
{
get
{
return 9;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 6;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DeathGloves : LeatherGloves
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public DeathGloves()
: base()
{
this.SetHue = 0x455;
this.Attributes.RegenHits = 1;
this.Attributes.RegenMana = 1;
this.SetAttributes.LowerManaCost = 10;
this.SetSkillBonuses.SetValues(0, SkillName.Necromancy, 10);
this.SetSelfRepair = 3;
this.SetPhysicalBonus = 4;
this.SetFireBonus = 5;
this.SetColdBonus = 3;
this.SetPoisonBonus = 4;
this.SetEnergyBonus = 4;
}
public DeathGloves(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1074305;
}
}// Death's Essence
public override SetItem SetID
{
get
{
return SetItem.Necromancer;
}
}
public override int Pieces
{
get
{
return 5;
}
}
public override int BasePhysicalResistance
{
get
{
return 4;
}
}
public override int BaseFireResistance
{
get
{
return 9;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 6;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DeathLegs : LeatherLegs
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public DeathLegs()
: base()
{
this.SetHue = 0x455;
this.Attributes.RegenHits = 1;
this.Attributes.RegenMana = 1;
this.SetAttributes.LowerManaCost = 10;
this.SetSkillBonuses.SetValues(0, SkillName.Necromancy, 10);
this.SetSelfRepair = 3;
this.SetPhysicalBonus = 4;
this.SetFireBonus = 5;
this.SetColdBonus = 3;
this.SetPoisonBonus = 4;
this.SetEnergyBonus = 4;
}
public DeathLegs(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1074305;
}
}// Death's Essence
public override SetItem SetID
{
get
{
return SetItem.Necromancer;
}
}
public override int Pieces
{
get
{
return 5;
}
}
public override int BasePhysicalResistance
{
get
{
return 4;
}
}
public override int BaseFireResistance
{
get
{
return 9;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 6;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}