Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
namespace Server.Items
{
[FlipableAttribute(0x2B74, 0x316B)]
public class LeafweaveChest : HideChest
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public LeafweaveChest()
: base()
{
this.SetHue = 0x47E;
this.Attributes.RegenMana = 1;
this.ArmorAttributes.MageArmor = 1;
this.SetAttributes.BonusInt = 10;
this.SetAttributes.SpellDamage = 15;
this.SetSelfRepair = 3;
this.SetPhysicalBonus = 4;
this.SetFireBonus = 5;
this.SetColdBonus = 3;
this.SetPoisonBonus = 4;
this.SetEnergyBonus = 4;
}
public LeafweaveChest(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1074299;
}
}// Elven Leafweave
public override SetItem SetID
{
get
{
return SetItem.Mage;
}
}
public override int Pieces
{
get
{
return 4;
}
}
public override int BasePhysicalResistance
{
get
{
return 4;
}
}
public override int BaseFireResistance
{
get
{
return 9;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 6;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute(0x2B75, 0x316C)]
public class LeafweaveGloves : HideGloves
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public LeafweaveGloves()
: base()
{
this.SetHue = 0x47E;
this.Attributes.RegenMana = 1;
this.ArmorAttributes.MageArmor = 1;
this.SetAttributes.BonusInt = 10;
this.SetAttributes.SpellDamage = 15;
this.SetSelfRepair = 3;
this.SetPhysicalBonus = 4;
this.SetFireBonus = 5;
this.SetColdBonus = 3;
this.SetPoisonBonus = 4;
this.SetEnergyBonus = 4;
}
public LeafweaveGloves(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1074299;
}
}// Elven Leafweave
public override SetItem SetID
{
get
{
return SetItem.Mage;
}
}
public override int Pieces
{
get
{
return 4;
}
}
public override int BasePhysicalResistance
{
get
{
return 4;
}
}
public override int BaseFireResistance
{
get
{
return 9;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 6;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute(0x2B78, 0x316F)]
public class LeafweaveLegs : HidePants
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public LeafweaveLegs()
: base()
{
this.SetHue = 0x47E;
this.Attributes.RegenMana = 1;
this.ArmorAttributes.MageArmor = 1;
this.SetAttributes.BonusInt = 10;
this.SetAttributes.SpellDamage = 15;
this.SetSelfRepair = 3;
this.SetPhysicalBonus = 4;
this.SetFireBonus = 5;
this.SetColdBonus = 3;
this.SetPoisonBonus = 4;
this.SetEnergyBonus = 4;
}
public LeafweaveLegs(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1074299;
}
}// Elven Leafweave
public override SetItem SetID
{
get
{
return SetItem.Mage;
}
}
public override int Pieces
{
get
{
return 4;
}
}
public override int BasePhysicalResistance
{
get
{
return 4;
}
}
public override int BaseFireResistance
{
get
{
return 9;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 6;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute(0x2B77, 0x316E)]
public class LeafweavePauldrons : HidePauldrons
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public LeafweavePauldrons()
: base()
{
this.SetHue = 0x47E;
this.Attributes.RegenMana = 1;
this.ArmorAttributes.MageArmor = 1;
this.SetAttributes.BonusInt = 10;
this.SetAttributes.SpellDamage = 15;
this.SetSelfRepair = 3;
this.SetPhysicalBonus = 4;
this.SetFireBonus = 5;
this.SetColdBonus = 3;
this.SetPoisonBonus = 4;
this.SetEnergyBonus = 4;
}
public LeafweavePauldrons(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1074299;
}
}// Elven Leafweave
public override SetItem SetID
{
get
{
return SetItem.Mage;
}
}
public override int Pieces
{
get
{
return 4;
}
}
public override int BasePhysicalResistance
{
get
{
return 4;
}
}
public override int BaseFireResistance
{
get
{
return 9;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 6;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}