Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server.Items;
namespace Server.Items
{
public class EtoileBleue : GoldRing
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1080238; } } // Etoile Bleue
public override SetItem SetID{ get{ return SetItem.Luck; } }
public override int Pieces{ get{ return 2; } }
[Constructable]
public EtoileBleue() : base()
{
this.Weight = 1.0;
this.Hue = 1165;
this.Attributes.Luck = 150;
this.Attributes.CastSpeed = 1;
this.Attributes.CastRecovery = 1;
this.SetHue = 1165;
this.SetAttributes.Luck = 100;
this.SetAttributes.RegenHits = 2;
this.SetAttributes.RegenMana = 2;
this.SetAttributes.CastSpeed = 1;
this.SetAttributes.CastRecovery = 4;
}
public EtoileBleue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class LuneRouge : GoldRing
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1154372; } } // Lune Rouge
public override SetItem SetID{ get{ return SetItem.Luck2; } }
public override int Pieces{ get{ return 2; } }
[Constructable]
public LuneRouge() : base()
{
this.Weight = 1.0;
this.Hue = 1166;
this.Attributes.Luck = 150;
this.Attributes.AttackChance = 10;
this.Attributes.WeaponDamage = 20;
this.SetHue = 1166;
this.SetAttributes.Luck = 100;
this.SetAttributes.AttackChance = 10;
this.SetAttributes.WeaponDamage = 20;
this.SetAttributes.WeaponSpeed = 10;
this.SetAttributes.RegenHits = 2;
this.SetAttributes.RegenStam = 3;
}
public LuneRouge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class NovoBleue : GoldBracelet
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1080239; } } // Novo Bleue
public override SetItem SetID{ get{ return SetItem.Luck; } }
public override int Pieces{ get{ return 2; } }
[Constructable]
public NovoBleue() : base()
{
this.Weight = 1.0;
this.Hue = 1165;
this.Attributes.Luck = 150;
this.Attributes.CastSpeed = 1;
this.Attributes.CastRecovery = 1;
this.SetHue = 1165;
this.SetAttributes.Luck = 100;
this.SetAttributes.RegenHits = 2;
this.SetAttributes.RegenMana = 2;
this.SetAttributes.CastSpeed = 1;
this.SetAttributes.CastRecovery = 4;
}
public NovoBleue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SoleilRouge : GoldBracelet
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1154371; } } // Soleil Rouge
public override SetItem SetID{ get{ return SetItem.Luck2; } }
public override int Pieces{ get{ return 2; } }
[Constructable]
public SoleilRouge() : base()
{
this.Weight = 1.0;
this.Hue = 1166;
this.Attributes.Luck = 150;
this.Attributes.AttackChance = 10;
this.Attributes.WeaponDamage = 20;
this.SetHue = 1166;
this.SetAttributes.Luck = 100;
this.SetAttributes.AttackChance = 10;
this.SetAttributes.WeaponDamage = 20;
this.SetAttributes.WeaponSpeed = 10;
this.SetAttributes.RegenHits = 2;
this.SetAttributes.RegenStam = 3;
}
public SoleilRouge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}