Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EtoileBleue : GoldRing
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080238; } } // Etoile Bleue
|
||||
public override SetItem SetID{ get{ return SetItem.Luck; } }
|
||||
public override int Pieces{ get{ return 2; } }
|
||||
|
||||
[Constructable]
|
||||
public EtoileBleue() : base()
|
||||
{
|
||||
this.Weight = 1.0;
|
||||
this.Hue = 1165;
|
||||
|
||||
this.Attributes.Luck = 150;
|
||||
this.Attributes.CastSpeed = 1;
|
||||
this.Attributes.CastRecovery = 1;
|
||||
|
||||
this.SetHue = 1165;
|
||||
this.SetAttributes.Luck = 100;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.CastSpeed = 1;
|
||||
this.SetAttributes.CastRecovery = 4;
|
||||
}
|
||||
|
||||
public EtoileBleue( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LuneRouge : GoldRing
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1154372; } } // Lune Rouge
|
||||
public override SetItem SetID{ get{ return SetItem.Luck2; } }
|
||||
public override int Pieces{ get{ return 2; } }
|
||||
[Constructable]
|
||||
public LuneRouge() : base()
|
||||
{
|
||||
this.Weight = 1.0;
|
||||
this.Hue = 1166;
|
||||
|
||||
this.Attributes.Luck = 150;
|
||||
this.Attributes.AttackChance = 10;
|
||||
this.Attributes.WeaponDamage = 20;
|
||||
|
||||
this.SetHue = 1166;
|
||||
this.SetAttributes.Luck = 100;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.WeaponDamage = 20;
|
||||
this.SetAttributes.WeaponSpeed = 10;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenStam = 3;
|
||||
}
|
||||
|
||||
public LuneRouge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class NovoBleue : GoldBracelet
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080239; } } // Novo Bleue
|
||||
public override SetItem SetID{ get{ return SetItem.Luck; } }
|
||||
public override int Pieces{ get{ return 2; } }
|
||||
[Constructable]
|
||||
public NovoBleue() : base()
|
||||
{
|
||||
this.Weight = 1.0;
|
||||
this.Hue = 1165;
|
||||
|
||||
this.Attributes.Luck = 150;
|
||||
this.Attributes.CastSpeed = 1;
|
||||
this.Attributes.CastRecovery = 1;
|
||||
|
||||
this.SetHue = 1165;
|
||||
this.SetAttributes.Luck = 100;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.CastSpeed = 1;
|
||||
this.SetAttributes.CastRecovery = 4;
|
||||
}
|
||||
|
||||
public NovoBleue( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SoleilRouge : GoldBracelet
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1154371; } } // Soleil Rouge
|
||||
public override SetItem SetID{ get{ return SetItem.Luck2; } }
|
||||
public override int Pieces{ get{ return 2; } }
|
||||
[Constructable]
|
||||
public SoleilRouge() : base()
|
||||
{
|
||||
this.Weight = 1.0;
|
||||
this.Hue = 1166;
|
||||
|
||||
this.Attributes.Luck = 150;
|
||||
this.Attributes.AttackChance = 10;
|
||||
this.Attributes.WeaponDamage = 20;
|
||||
|
||||
this.SetHue = 1166;
|
||||
this.SetAttributes.Luck = 100;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.WeaponDamage = 20;
|
||||
this.SetAttributes.WeaponSpeed = 10;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenStam = 3;
|
||||
}
|
||||
|
||||
public SoleilRouge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user