Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsBascinet : Bascinet
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080159; } } // Knight's Bascinet
|
||||
|
||||
public override SetItem SetID{ get{ return SetItem.Knights; } }
|
||||
public override int Pieces{ get{ return 6; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 7; } }
|
||||
public override int BaseFireResistance{ get{ return 7; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 7; } }
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public KnightsBascinet() : base()
|
||||
{
|
||||
this.Hue = 1150;
|
||||
this.Weight = 5;
|
||||
|
||||
this.Attributes.BonusHits = 1;
|
||||
|
||||
this.SetAttributes.BonusHits = 6;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.DefendChance = 10;
|
||||
|
||||
this.SetHue = 1150;
|
||||
this.SetPhysicalBonus = 28;
|
||||
this.SetFireBonus = 28;
|
||||
this.SetColdBonus = 28;
|
||||
this.SetPoisonBonus = 28;
|
||||
this.SetEnergyBonus = 28;
|
||||
}
|
||||
|
||||
public KnightsBascinet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsCloseHelm : CloseHelm
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080156; } } // Knight's Close Helm
|
||||
|
||||
public override SetItem SetID{ get{ return SetItem.Knights; } }
|
||||
public override int Pieces{ get{ return 6; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 7; } }
|
||||
public override int BaseFireResistance{ get{ return 7; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 7; } }
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public KnightsCloseHelm() : base()
|
||||
{
|
||||
this.Hue = 1150;
|
||||
this.Weight = 5;
|
||||
|
||||
this.Attributes.BonusHits = 1;
|
||||
|
||||
this.SetAttributes.BonusHits = 6;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.DefendChance = 10;
|
||||
|
||||
this.SetHue = 1150;
|
||||
this.SetPhysicalBonus = 28;
|
||||
this.SetFireBonus = 28;
|
||||
this.SetColdBonus = 28;
|
||||
this.SetPoisonBonus = 28;
|
||||
this.SetEnergyBonus = 28;
|
||||
}
|
||||
|
||||
public KnightsCloseHelm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsFemalePlateChest : FemalePlateChest
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080164; } } // Knight's Breastplate
|
||||
|
||||
public override SetItem SetID{ get{ return SetItem.Knights; } }
|
||||
public override int Pieces{ get{ return 6; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 7; } }
|
||||
public override int BaseFireResistance{ get{ return 7; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 7; } }
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public KnightsFemalePlateChest() : base()
|
||||
{
|
||||
this.Hue = 1150;
|
||||
this.Weight = 4;
|
||||
|
||||
this.Attributes.BonusHits = 1;
|
||||
|
||||
this.SetAttributes.BonusHits = 6;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.DefendChance = 10;
|
||||
|
||||
this.SetHue = 1150;
|
||||
this.SetPhysicalBonus = 28;
|
||||
this.SetFireBonus = 28;
|
||||
this.SetColdBonus = 28;
|
||||
this.SetPoisonBonus = 28;
|
||||
this.SetEnergyBonus = 28;
|
||||
}
|
||||
|
||||
public KnightsFemalePlateChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsNorseHelm : NorseHelm
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080157; } } // Knight's Norse Helm
|
||||
|
||||
public override SetItem SetID{ get{ return SetItem.Knights; } }
|
||||
public override int Pieces{ get{ return 6; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 7; } }
|
||||
public override int BaseFireResistance{ get{ return 7; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 7; } }
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public KnightsNorseHelm() : base()
|
||||
{
|
||||
this.Hue = 1150;
|
||||
this.Weight = 5;
|
||||
|
||||
this.Attributes.BonusHits = 1;
|
||||
|
||||
this.SetAttributes.BonusHits = 6;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.DefendChance = 10;
|
||||
|
||||
this.SetHue = 1150;
|
||||
this.SetPhysicalBonus = 28;
|
||||
this.SetFireBonus = 28;
|
||||
this.SetColdBonus = 28;
|
||||
this.SetPoisonBonus = 28;
|
||||
this.SetEnergyBonus = 28;
|
||||
}
|
||||
|
||||
public KnightsNorseHelm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsPlateArms : PlateArms
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080162; } } // Knight's Arms
|
||||
|
||||
public override SetItem SetID{ get{ return SetItem.Knights; } }
|
||||
public override int Pieces{ get{ return 6; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 7; } }
|
||||
public override int BaseFireResistance{ get{ return 7; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 7; } }
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public KnightsPlateArms() : base()
|
||||
{
|
||||
this.Hue = 1150;
|
||||
this.Weight = 5;
|
||||
|
||||
this.Attributes.BonusHits = 1;
|
||||
|
||||
this.SetAttributes.BonusHits = 6;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.DefendChance = 10;
|
||||
|
||||
this.SetHue = 1150;
|
||||
this.SetPhysicalBonus = 28;
|
||||
this.SetFireBonus = 28;
|
||||
this.SetColdBonus = 28;
|
||||
this.SetPoisonBonus = 28;
|
||||
this.SetEnergyBonus = 28;
|
||||
}
|
||||
|
||||
public KnightsPlateArms( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsPlateChest : PlateChest
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080164; } } // Knight's Breastplate
|
||||
|
||||
public override SetItem SetID{ get{ return SetItem.Knights; } }
|
||||
public override int Pieces{ get{ return 6; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 7; } }
|
||||
public override int BaseFireResistance{ get{ return 7; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 7; } }
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public KnightsPlateChest() : base()
|
||||
{
|
||||
this.Hue = 1150;
|
||||
this.Weight = 10;
|
||||
|
||||
this.Attributes.BonusHits = 1;
|
||||
|
||||
this.SetAttributes.BonusHits = 6;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.DefendChance = 10;
|
||||
|
||||
this.SetHue = 1150;
|
||||
this.SetPhysicalBonus = 28;
|
||||
this.SetFireBonus = 28;
|
||||
this.SetColdBonus = 28;
|
||||
this.SetPoisonBonus = 28;
|
||||
this.SetEnergyBonus = 28;
|
||||
}
|
||||
|
||||
public KnightsPlateChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsPlateGloves : PlateGloves
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080161; } } // Knight's Gloves
|
||||
|
||||
public override SetItem SetID{ get{ return SetItem.Knights; } }
|
||||
public override int Pieces{ get{ return 6; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 7; } }
|
||||
public override int BaseFireResistance{ get{ return 7; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 7; } }
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public KnightsPlateGloves() : base()
|
||||
{
|
||||
this.Hue = 1150;
|
||||
this.Weight = 2;
|
||||
|
||||
this.Attributes.BonusHits = 1;
|
||||
|
||||
this.SetAttributes.BonusHits = 6;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.DefendChance = 10;
|
||||
|
||||
this.SetHue = 1150;
|
||||
this.SetPhysicalBonus = 28;
|
||||
this.SetFireBonus = 28;
|
||||
this.SetColdBonus = 28;
|
||||
this.SetPoisonBonus = 28;
|
||||
this.SetEnergyBonus = 28;
|
||||
}
|
||||
|
||||
public KnightsPlateGloves( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsPlateGorget : PlateGorget
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080160; } } // Knight's Gorget
|
||||
|
||||
public override SetItem SetID{ get{ return SetItem.Knights; } }
|
||||
public override int Pieces{ get{ return 6; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 7; } }
|
||||
public override int BaseFireResistance{ get{ return 7; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 7; } }
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public KnightsPlateGorget() : base()
|
||||
{
|
||||
this.Hue = 1150;
|
||||
this.Weight = 2;
|
||||
|
||||
this.Attributes.BonusHits = 1;
|
||||
|
||||
this.SetAttributes.BonusHits = 6;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.DefendChance = 10;
|
||||
|
||||
this.SetHue = 1150;
|
||||
this.SetPhysicalBonus = 28;
|
||||
this.SetFireBonus = 28;
|
||||
this.SetColdBonus = 28;
|
||||
this.SetPoisonBonus = 28;
|
||||
this.SetEnergyBonus = 28;
|
||||
}
|
||||
|
||||
public KnightsPlateGorget( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsPlateHelm : PlateHelm
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080158; } } // Knight's Plate Helm
|
||||
|
||||
public override SetItem SetID{ get{ return SetItem.Knights; } }
|
||||
public override int Pieces{ get{ return 6; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 7; } }
|
||||
public override int BaseFireResistance{ get{ return 7; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 7; } }
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public KnightsPlateHelm() : base()
|
||||
{
|
||||
this.Hue = 1150;
|
||||
this.Weight = 5;
|
||||
|
||||
this.Attributes.BonusHits = 1;
|
||||
|
||||
this.SetAttributes.BonusHits = 6;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.DefendChance = 10;
|
||||
|
||||
this.SetHue = 1150;
|
||||
this.SetPhysicalBonus = 28;
|
||||
this.SetFireBonus = 28;
|
||||
this.SetColdBonus = 28;
|
||||
this.SetPoisonBonus = 28;
|
||||
this.SetEnergyBonus = 28;
|
||||
}
|
||||
|
||||
public KnightsPlateHelm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsPlateLegs : PlateLegs
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber{ get{ return 1080163; } } // Knight's Legs
|
||||
|
||||
public override SetItem SetID{ get{ return SetItem.Knights; } }
|
||||
public override int Pieces{ get{ return 6; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 7; } }
|
||||
public override int BaseFireResistance{ get{ return 7; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 7; } }
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public KnightsPlateLegs() : base()
|
||||
{
|
||||
this.Hue = 1150;
|
||||
this.Weight = 7;
|
||||
|
||||
this.Attributes.BonusHits = 1;
|
||||
|
||||
this.SetAttributes.BonusHits = 6;
|
||||
this.SetAttributes.RegenHits = 2;
|
||||
this.SetAttributes.RegenMana = 2;
|
||||
this.SetAttributes.AttackChance = 10;
|
||||
this.SetAttributes.DefendChance = 10;
|
||||
|
||||
this.SetHue = 1150;
|
||||
|
||||
this.SetPhysicalBonus = 28;
|
||||
this.SetFireBonus = 28;
|
||||
this.SetColdBonus = 28;
|
||||
this.SetPoisonBonus = 28;
|
||||
this.SetEnergyBonus = 28;
|
||||
}
|
||||
|
||||
public KnightsPlateLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user