Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server.Items;
namespace Server.Items
{
public class InitiationArms : LeatherArms
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation
public override SetItem SetID{ get{ return SetItem.Initiation; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 6; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
[Constructable]
public InitiationArms() : base()
{
this.Weight = 2;
this.Hue = 0x9C4;
this.LootType = LootType.Blessed;
//this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!!
SetHue = 0x30;
SetPhysicalBonus = 2;
SetFireBonus = 5;
SetColdBonus = 5;
SetPoisonBonus = 3;
SetEnergyBonus = 5;
}
public InitiationArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class InitiationSuitBag : Bag
{
public override bool IsArtifact { get { return true; } }
public override string DefaultName
{
get { return "Initiation Suit Bag"; }
}
[Constructable]
public InitiationSuitBag()
{
Hue = 0x30;
DropItem( new InitiationArms() );
DropItem( new InitiationCap() );
DropItem( new InitiationChest() );
DropItem( new InitiationGloves() );
DropItem( new InitiationGorget() );
DropItem( new InitiationLegs() );
}
public InitiationSuitBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class InitiationCap : LeatherCap
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation
public override SetItem SetID{ get{ return SetItem.Initiation; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 6; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
[Constructable]
public InitiationCap() : base()
{
Weight = 1;
this.Hue = 0x9C4;
//this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!!
this.LootType = LootType.Blessed;
SetHue = 0x30;
SetPhysicalBonus = 2;
SetFireBonus = 5;
SetColdBonus = 5;
SetPoisonBonus = 3;
SetEnergyBonus = 5;
}
public InitiationCap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class InitiationChest : LeatherChest
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation
public override SetItem SetID{ get{ return SetItem.Initiation; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 6; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
[Constructable]
public InitiationChest() : base()
{
this.Weight = 6;
this.Hue = 0x9C4;
//this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!!
this.LootType = LootType.Blessed;
SetHue = 0x30;
SetPhysicalBonus = 2;
SetFireBonus = 5;
SetColdBonus = 5;
SetPoisonBonus = 3;
SetEnergyBonus = 5;
}
public InitiationChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class InitiationGloves : LeatherGloves
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation
public override SetItem SetID{ get{ return SetItem.Initiation; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 6; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
[Constructable]
public InitiationGloves() : base()
{
this.Weight = 1;
this.Hue = 0x9C4;
//this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!!
this.LootType = LootType.Blessed;
SetHue = 0x30;
SetPhysicalBonus = 2;
SetFireBonus = 5;
SetColdBonus = 5;
SetPoisonBonus = 3;
SetEnergyBonus = 5;
}
public InitiationGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class InitiationGorget : LeatherGorget
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation
public override SetItem SetID{ get{ return SetItem.Initiation; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 6; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
[Constructable]
public InitiationGorget() : base()
{
this.Hue = 0x9C4;
//this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!!
this.Weight = 1;
this.LootType = LootType.Blessed;
SetHue = 0x30;
SetPhysicalBonus = 2;
SetFireBonus = 5;
SetColdBonus = 5;
SetPoisonBonus = 3;
SetEnergyBonus = 5;
}
public InitiationGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class InitiationLegs : LeatherLegs
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation
public override SetItem SetID{ get{ return SetItem.Initiation; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 6; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
[Constructable]
public InitiationLegs() : base()
{
this.Weight = 4;
this.Hue = 0x9C4;
//this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!!
this.LootType = LootType.Blessed;
SetHue = 0x30;
SetPhysicalBonus = 2;
SetFireBonus = 5;
SetColdBonus = 5;
SetPoisonBonus = 3;
SetEnergyBonus = 5;
}
public InitiationLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}