Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class InitiationArms : LeatherArms
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation
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public override SetItem SetID{ get{ return SetItem.Initiation; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 6; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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[Constructable]
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public InitiationArms() : base()
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{
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this.Weight = 2;
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this.Hue = 0x9C4;
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this.LootType = LootType.Blessed;
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//this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!!
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SetHue = 0x30;
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SetPhysicalBonus = 2;
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SetFireBonus = 5;
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SetColdBonus = 5;
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SetPoisonBonus = 3;
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SetEnergyBonus = 5;
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}
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public InitiationArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class InitiationSuitBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Initiation Suit Bag"; }
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}
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[Constructable]
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public InitiationSuitBag()
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{
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Hue = 0x30;
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DropItem( new InitiationArms() );
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DropItem( new InitiationCap() );
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DropItem( new InitiationChest() );
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DropItem( new InitiationGloves() );
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DropItem( new InitiationGorget() );
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DropItem( new InitiationLegs() );
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}
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public InitiationSuitBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,57 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class InitiationCap : LeatherCap
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation
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public override SetItem SetID{ get{ return SetItem.Initiation; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 6; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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[Constructable]
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public InitiationCap() : base()
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{
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Weight = 1;
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this.Hue = 0x9C4;
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//this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!!
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this.LootType = LootType.Blessed;
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SetHue = 0x30;
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SetPhysicalBonus = 2;
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SetFireBonus = 5;
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SetColdBonus = 5;
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SetPoisonBonus = 3;
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SetEnergyBonus = 5;
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}
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public InitiationCap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,57 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class InitiationChest : LeatherChest
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation
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public override SetItem SetID{ get{ return SetItem.Initiation; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 6; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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[Constructable]
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public InitiationChest() : base()
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{
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this.Weight = 6;
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this.Hue = 0x9C4;
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//this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!!
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this.LootType = LootType.Blessed;
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SetHue = 0x30;
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SetPhysicalBonus = 2;
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SetFireBonus = 5;
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SetColdBonus = 5;
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SetPoisonBonus = 3;
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SetEnergyBonus = 5;
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}
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public InitiationChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,57 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class InitiationGloves : LeatherGloves
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation
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public override SetItem SetID{ get{ return SetItem.Initiation; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 6; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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[Constructable]
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public InitiationGloves() : base()
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{
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this.Weight = 1;
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this.Hue = 0x9C4;
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//this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!!
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this.LootType = LootType.Blessed;
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SetHue = 0x30;
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SetPhysicalBonus = 2;
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SetFireBonus = 5;
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SetColdBonus = 5;
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SetPoisonBonus = 3;
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SetEnergyBonus = 5;
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}
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public InitiationGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,57 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class InitiationGorget : LeatherGorget
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation
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public override SetItem SetID{ get{ return SetItem.Initiation; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 6; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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[Constructable]
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public InitiationGorget() : base()
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{
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this.Hue = 0x9C4;
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//this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!!
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this.Weight = 1;
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this.LootType = LootType.Blessed;
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SetHue = 0x30;
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SetPhysicalBonus = 2;
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SetFireBonus = 5;
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SetColdBonus = 5;
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SetPoisonBonus = 3;
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SetEnergyBonus = 5;
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}
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public InitiationGorget( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,57 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class InitiationLegs : LeatherLegs
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1116255; } } // Armor of Initiation
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public override SetItem SetID{ get{ return SetItem.Initiation; } }
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public override int Pieces{ get{ return 6; } }
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 6; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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[Constructable]
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public InitiationLegs() : base()
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{
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this.Weight = 4;
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this.Hue = 0x9C4;
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//this.Attributes.Brittle = 1; //If you have imbuing add this part in!!!!
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this.LootType = LootType.Blessed;
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SetHue = 0x30;
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SetPhysicalBonus = 2;
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SetFireBonus = 5;
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SetColdBonus = 5;
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SetPoisonBonus = 3;
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SetEnergyBonus = 5;
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}
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public InitiationLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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