Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Items
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{
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public interface IEpiphanyArmor
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{
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Alignment Alignment { get; }
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SurgeType Type { get; }
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int Frequency { get; }
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int Bonus { get; }
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}
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public static class EpiphanyHelper
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{
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public static Dictionary<Mobile, Dictionary<SurgeType, int>> Table { get; set; }
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public static readonly int MinTriggerDamage = 15; // TODO: Amount?
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public static int GetFrequency(Mobile m, IEpiphanyArmor armor)
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{
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if(m == null)
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return 1;
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return Math.Max(1, Math.Min(5, m.Items.Where(i => i is IEpiphanyArmor &&
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((IEpiphanyArmor)i).Alignment == armor.Alignment &&
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((IEpiphanyArmor)i).Type == armor.Type).Count()));
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}
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public static int GetBonus(Mobile m, IEpiphanyArmor armor)
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{
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if(m == null)
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return 0;
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switch(armor.Alignment)
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{
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default: return 0;
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case Alignment.Good:
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if(m.Karma <= 0)
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return 0;
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return Math.Min(20, m.Karma / (Titles.MaxKarma / 20));
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case Alignment.Evil:
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if(m.Karma >= 0)
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return 0;
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return Math.Min(20, -m.Karma / (Titles.MaxKarma / 20));
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}
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}
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public static void OnHit(Mobile m, int damage)
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{
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if(damage > MinTriggerDamage)
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{
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CheckHit(m, damage, SurgeType.Hits);
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CheckHit(m, damage, SurgeType.Stam);
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CheckHit(m, damage, SurgeType.Mana);
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}
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}
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public static void CheckHit(Mobile m, int damage, SurgeType type)
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{
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var item = m.Items.OfType<IEpiphanyArmor>().FirstOrDefault(i => ((IEpiphanyArmor)i).Type == type);
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if(item == null)
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return;
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if(Table == null)
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{
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Table = new Dictionary<Mobile, Dictionary<SurgeType, int>>();
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}
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if(!Table.ContainsKey(m))
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{
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Table[m] = new Dictionary<SurgeType, int>();
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}
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if (!Table[m].ContainsKey(type))
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{
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Table[m][type] = damage;
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}
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else
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{
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damage += Table[m][type];
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}
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int freq = GetFrequency(m, item);
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int bonus = GetBonus(m, item);
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if(freq > 0 && bonus > 0 && damage > Utility.Random(10000 / freq))
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{
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Table[m].Remove(type);
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if(Table[m].Count == 0)
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Table.Remove(m);
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switch(type)
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{
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case SurgeType.Hits: m.Hits = Math.Min(m.HitsMax, m.Hits + bonus); break;
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case SurgeType.Stam: m.Hits = Math.Min(m.HitsMax, m.Hits + bonus); break;
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default:
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case SurgeType.Mana: m.Hits = Math.Min(m.HitsMax, m.Hits + bonus); break;
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}
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}
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else
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{
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Table[m][type] = damage;
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}
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}
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public static void OnKarmaChange(Mobile m)
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{
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foreach (var item in m.Items.Where(i => i is IEpiphanyArmor))
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{
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item.InvalidateProperties();
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}
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}
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public static void AddProperties(IEpiphanyArmor item, ObjectPropertyList list)
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{
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if(item == null)
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return;
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switch(item.Type)
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{
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case SurgeType.Hits:
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list.Add(1150830 + (int)item.Alignment + 1); // Set Ability: good healing burst
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break;
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case SurgeType.Stam: // NOTE: This doesn't exist on EA, but put it in here anyways!
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list.Add(1149953, String.Format("{0}\t{1}", "Set Ability", item.Alignment == Alignment.Evil ? "evil stamina burst" : "good stamina burst"));
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break;
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default:
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case SurgeType.Mana:
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list.Add(1150240 + (int)item.Alignment); // Set Ability: evil mana burst
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break;
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}
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if (item is Item)
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{
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list.Add(1150240, GetFrequency(((Item)item).Parent as Mobile, item).ToString()); // Set Bonus: Frequency ~1_val~
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list.Add(1150243, GetBonus(((Item)item).Parent as Mobile, item).ToString()); // Karma Bonus: Burst level ~1_val~
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}
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}
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}
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}
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