Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
55
Scripts/Items/Artifacts/Decorative/Pier.cs
Normal file
55
Scripts/Items/Artifacts/Decorative/Pier.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Pier : Item
|
||||
{
|
||||
/*
|
||||
* This does not make a lot of sense, being a "Pier"
|
||||
* and having possible itemids that have nothing
|
||||
* to do with piers. The three items here are basically
|
||||
* permutations of the same "drop", or item that
|
||||
* will be randomly selected when the item drops.
|
||||
*
|
||||
* It was either this, or make 2
|
||||
* new classes named to reflect that they are rocks
|
||||
* in water, or put them all in one class. Either
|
||||
* is kind of senseless, so it is what it is.
|
||||
*
|
||||
*/
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
private static readonly int[] m_itemids = new int[]
|
||||
{
|
||||
0x3486, 0x348b, 0x3ae
|
||||
};
|
||||
[Constructable]
|
||||
public Pier()
|
||||
: base(m_itemids[Utility.Random(3)])
|
||||
{
|
||||
}
|
||||
|
||||
public Pier(int itemid)
|
||||
: base(itemid)
|
||||
{
|
||||
}
|
||||
|
||||
public Pier(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user