Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,303 @@
using System;
namespace Server.Items
{
public enum MiniHouseType
{
StoneAndPlaster,
FieldStone,
SmallBrick,
Wooden,
WoodAndPlaster,
ThatchedRoof,
Brick,
TwoStoryWoodAndPlaster,
TwoStoryStoneAndPlaster,
Tower,
SmallStoneKeep,
Castle,
LargeHouseWithPatio,
MarbleHouseWithPatio,
SmallStoneTower,
TwoStoryLogCabin,
TwoStoryVilla,
SandstoneHouseWithPatio,
SmallStoneWorkshop,
SmallMarbleWorkshop,
#region Veteran Rewards
MalasMountainPass,
ChurchAtNight
#endregion
}
public class MiniHouseAddonComponent : AddonComponent
{
private MiniHouseType Type { get; set; }
public override int LabelNumber { get { return ((MiniHouseAddon)Addon).LabelNumber; } }
public MiniHouseAddonComponent(int itemID)
: base(itemID)
{
}
public MiniHouseAddonComponent(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((int)Type);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Type = (MiniHouseType)reader.ReadInt();
}
}
public class MiniHouseAddon : BaseAddon
{
public override int LabelNumber { get { return MiniHouseInfo.GetInfo(m_Type).LabelNumber; } }
private MiniHouseType m_Type;
[CommandProperty(AccessLevel.GameMaster)]
public MiniHouseType Type
{
get { return m_Type; }
set
{
m_Type = value;
Construct();
}
}
[Constructable]
public MiniHouseAddon()
: this(MiniHouseType.StoneAndPlaster)
{
}
[Constructable]
public MiniHouseAddon(MiniHouseType type)
{
m_Type = type;
Construct();
}
public MiniHouseAddon(Serial serial)
: base(serial)
{
}
public override BaseAddonDeed Deed
{
get { return new MiniHouseDeed(m_Type); }
}
public void Construct()
{
foreach (AddonComponent c in Components)
{
c.Addon = null;
c.Delete();
}
Components.Clear();
MiniHouseInfo info = MiniHouseInfo.GetInfo(m_Type);
int size = (int)Math.Sqrt(info.Graphics.Length);
int num = 0;
for (int y = 0; y < size; ++y)
for (int x = 0; x < size; ++x)
if (info.Graphics[num] != 0x1) // Veteran Rewards Mod
AddComponent(new MiniHouseAddonComponent(info.Graphics[num++]), size - x - 1, size - y - 1, 0);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write((int)m_Type);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
case 0:
{
m_Type = (MiniHouseType)reader.ReadInt();
break;
}
}
if (version == 0)
Timer.DelayCall(TimeSpan.FromSeconds(30.0), new TimerCallback(Construct));
}
}
public class MiniHouseDeed : BaseAddonDeed
{
public override int LabelNumber
{
get
{
switch (m_Type)
{
case MiniHouseType.MalasMountainPass:
return 1062692; // Mini House: Contest Winning House Design
case MiniHouseType.ChurchAtNight:
return 1072216; // Mini House: Contest 2004 Winning House Design
default:
return 1062096; // a mini house deed
}
}
}
private MiniHouseType m_Type;
[CommandProperty(AccessLevel.GameMaster)]
public MiniHouseType Type
{
get { return m_Type; }
set
{
m_Type = value;
InvalidateProperties();
}
}
public override BaseAddon Addon { get { return new MiniHouseAddon(m_Type); } }
[Constructable]
public MiniHouseDeed()
: this(MiniHouseType.StoneAndPlaster)
{
}
[Constructable]
public MiniHouseDeed(MiniHouseType type)
{
m_Type = type;
Weight = 1.0;
LootType = LootType.Blessed;
}
public MiniHouseDeed(Serial serial)
: base(serial)
{
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(MiniHouseInfo.GetInfo(m_Type).LabelNumber);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((int)m_Type);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Type = (MiniHouseType)reader.ReadInt();
break;
}
}
if (Weight == 0.0)
Weight = 1.0;
}
}
public class MiniHouseInfo
{
public static MiniHouseInfo[] Info { get { return m_Info; } }
private static readonly MiniHouseInfo[] m_Info = new MiniHouseInfo[]
{
/* Stone and plaster house */ new MiniHouseInfo(0x22C4, 1, 1011303),
/* Field stone house */ new MiniHouseInfo(0x22DE, 1, 1011304),
/* Small brick house */ new MiniHouseInfo(0x22DF, 1, 1011305),
/* Wooden house */ new MiniHouseInfo(0x22C9, 1, 1011306),
/* Wood and plaster house */ new MiniHouseInfo(0x22E0, 1, 1011307),
/* Thatched-roof cottage */ new MiniHouseInfo(0x22E1, 1, 1011308),
/* Brick house */ new MiniHouseInfo(1011309, 0x22CD, 0x22CB, 0x22CC, 0x22CA),
/* Two-story wood and plaster house */ new MiniHouseInfo(1011310, 0x2301, 0x2302, 0x2304, 0x2303),
/* Two-story stone and plaster house */ new MiniHouseInfo(1011311, 0x22FC, 0x22FD, 0x22FF, 0x22FE),
/* Tower */ new MiniHouseInfo(1011312, 0x22F7, 0x22F8, 0x22FA, 0x22F9),
/* Small stone keep */ new MiniHouseInfo(0x22E6, 9, 1011313),
/* Castle */ new MiniHouseInfo(1011314, 0x22CE, 0x22D0, 0x22D2, 0x22D7, 0x22CF, 0x22D1, 0x22D4, 0x22D9, 0x22D3, 0x22D5, 0x22D6, 0x22DB, 0x22D8, 0x22DA, 0x22DC, 0x22DD),
/* Large house with patio */ new MiniHouseInfo(0x22E2, 4, 1011315),
/* Marble house with patio */ new MiniHouseInfo(0x22EF, 4, 1011316),
/* Small stone tower */ new MiniHouseInfo(0x22F5, 1, 1011317),
/* Two-story log cabin */ new MiniHouseInfo(0x22FB, 1, 1011318),
/* Two-story villa */ new MiniHouseInfo(0x2300, 1, 1011319),
/* Sandstone house with patio */ new MiniHouseInfo(0x22F3, 1, 1011320),
/* Small stone workshop */ new MiniHouseInfo(0x22F6, 1, 1011321),
/* Small marble workshop */ new MiniHouseInfo(0x22F4, 1, 1011322),
/* Malas Mountain Pass */ new MiniHouseInfo(1062692, 0x2316, 0x2315, 0x2314, 0x2313),
/* Church At Night */ new MiniHouseInfo(1072215, 0x2318, 0x2317, 0x2319, 0x1)
};
private readonly int[] m_Graphics;
private readonly int m_LabelNumber;
public MiniHouseInfo(int start, int count, int labelNumber)
{
m_Graphics = new int[count];
for (int i = 0; i < count; ++i)
m_Graphics[i] = start + i;
m_LabelNumber = labelNumber;
}
public MiniHouseInfo(int labelNumber, params int[] graphics)
{
m_LabelNumber = labelNumber;
m_Graphics = graphics;
}
public int[] Graphics { get { return m_Graphics; } }
public int LabelNumber { get { return m_LabelNumber; } }
public static MiniHouseInfo GetInfo(MiniHouseType type)
{
int v = (int)type;
if (v < 0 || v >= m_Info.Length)
v = 0;
return m_Info[v];
}
}
}