Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,381 @@
using System;
using Server.Multis;
using Server.Network;
using Server.Items;
using Server.Gumps;
using Server.ContextMenus;
using System.Collections.Generic;
using Server.Mobiles;
using System.Linq;
namespace Server.Engines.VeteranRewards
{
public class GadgetryTableComponent : LocalizedAddonComponent
{
public override bool ForceShowProperties { get { return true; } }
public GadgetryTableComponent(int id)
: base(id, 1098558) // gadgetry table
{
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, Addon, list);
}
public GadgetryTableComponent(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // Version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GadgetryTableAddon : BaseAddon, ISecurable
{
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem { get; set; }
public override BaseAddonDeed Deed
{
get
{
GadgetryTableAddonDeed deed = new GadgetryTableAddonDeed();
deed.IsRewardItem = IsRewardItem;
return deed;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextGolemTime { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level { get; set; }
[Constructable]
public GadgetryTableAddon(DirectionType type)
{
NextGolemTime = DateTime.UtcNow + TimeSpan.FromDays(1);
switch (type)
{
case DirectionType.South:
AddComponent(new GadgetryTableComponent(20372), 1, 0, 0);
AddComponent(new GadgetryTableComponent(20362), 0, 0, 0);
AddComponent(new GadgetryTableComponent(20352), -1, 0, 0);
AddComponent(new GadgetryTableComponent(19687), -1, 1, 0);
break;
case DirectionType.East:
AddComponent(new GadgetryTableComponent(19692), 1, 1, 0);
AddComponent(new GadgetryTableComponent(20382), 0, 1, 0);
AddComponent(new GadgetryTableComponent(20392), 0, 0, 0);
AddComponent(new GadgetryTableComponent(20402), 0, -1, 0);
break;
}
}
public bool CheckAccessible(Mobile from, Item item)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
return true; // Staff can access anything
BaseHouse house = BaseHouse.FindHouseAt(item);
if (house == null)
return false;
switch (Level)
{
case SecureLevel.Owner: return house.IsOwner(from);
case SecureLevel.CoOwners: return house.IsCoOwner(from);
case SecureLevel.Friends: return house.IsFriend(from);
case SecureLevel.Anyone: return true;
case SecureLevel.Guild: return house.IsGuildMember(from);
}
return false;
}
public double Scalar(Mobile m)
{
double scalar;
double skill = m.Skills[SkillName.Tinkering].Value;
if (skill >= 100.0)
scalar = 1.0;
else if (skill >= 90.0)
scalar = 0.9;
else if (skill >= 80.0)
scalar = 0.8;
else if (skill >= 70.0)
scalar = 0.7;
else
scalar = 0.6;
return scalar;
}
public override void OnComponentUsed(AddonComponent c, Mobile from)
{
if (from.InRange(c.Location, 3))
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house != null)
{
if (CheckAccessible(from, this))
{
if ((from.Followers + 4) > from.FollowersMax)
{
from.SendLocalizedMessage(1049607); // You have too many followers to control that creature.
}
else if (((PlayerMobile)from).AllFollowers.Any(x => x is GadgetryTableGolem))
{
from.SendLocalizedMessage(1154576); // You cannot build another golem at this time because you are currently in control of one.
}
else if (from.Stabled.Any(x => x is GadgetryTableGolem))
{
from.SendLocalizedMessage(1154577); // You cannot build another golem at this time because you have one in the stables.
}
else if (DateTime.UtcNow > NextGolemTime)
{
Golem g = new GadgetryTableGolem(Scalar(from));
if (g.SetControlMaster(from))
{
NextGolemTime = DateTime.UtcNow + TimeSpan.FromDays(1);
g.MoveToWorld(from.Location, from.Map);
from.PlaySound(0x241);
}
}
else
{
from.SendLocalizedMessage(1154578); // A golem can only be built once every 24 hours.
}
}
else
{
from.SendLocalizedMessage(1061637); // You are not allowed to access this.
}
}
else
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
}
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
}
public GadgetryTableAddon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // Version
writer.Write(NextGolemTime);
writer.Write((int)Level);
writer.Write((bool)IsRewardItem);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
NextGolemTime = reader.ReadDateTime();
Level = (SecureLevel)reader.ReadInt();
IsRewardItem = reader.ReadBool();
break;
}
case 0:
{
IsRewardItem = reader.ReadBool();
break;
}
}
}
}
public class GadgetryTableAddonDeed : BaseAddonDeed, IRewardItem, IRewardOption
{
public override int LabelNumber { get { return 1154583; } } // Deed for a Gadgetry Table
public override BaseAddon Addon
{
get
{
GadgetryTableAddon addon = new GadgetryTableAddon(_Direction);
addon.IsRewardItem = m_IsRewardItem;
return addon;
}
}
private DirectionType _Direction;
private bool m_IsRewardItem;
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get { return m_IsRewardItem; }
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
[Constructable]
public GadgetryTableAddonDeed()
: base()
{
LootType = LootType.Blessed;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_IsRewardItem)
list.Add(1076224); // 8th Year Veteran Reward
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.CloseGump(typeof(AddonOptionGump));
from.SendGump(new AddonOptionGump(this, 1154194)); // Choose a Facing:
}
else
{
from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used.
}
}
public void GetOptions(RewardOptionList list)
{
list.Add((int)DirectionType.South, 1075386); // South
list.Add((int)DirectionType.East, 1075387); // East
}
public void OnOptionSelected(Mobile from, int choice)
{
_Direction = (DirectionType)choice;
if (!Deleted)
base.OnDoubleClick(from);
}
public GadgetryTableAddonDeed(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // Version
writer.Write((bool)m_IsRewardItem);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_IsRewardItem = reader.ReadBool();
}
}
[CorpseName("a golem corpse")]
public class GadgetryTableGolem : Golem, IRepairableMobile
{
[Constructable]
public GadgetryTableGolem(double scalar)
: base(true, 0)
{
Name = "a golem";
Body = 752;
Hue = 1110;
SetStr((int)(550 * scalar), (int)(600 * scalar));
SetDex((int)(125 * scalar), (int)(150 * scalar));
SetInt((int)(200 * scalar), (int)(225 * scalar));
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 50, 65);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 75, 85);
SetResistance(ResistanceType.Energy, 30, 45);
SetSkill(SkillName.MagicResist, 190.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
SetSkill(SkillName.Parry, 100.0);
SetSkill(SkillName.DetectHidden, 48.4);
SetDamage(13, 24);
Fame = 10;
Karma = 10;
ControlSlots = 3;
}
public override bool CanTransfer(Mobile m)
{
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502036, m.NetState); // I cannot be transferred
return false;
}
public GadgetryTableGolem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}