Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,291 @@
using System;
using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class FlamingHead : StoneFaceTrapNoDamage, IAddon, IRewardItem
{
private bool m_IsRewardItem;
[Constructable]
public FlamingHead()
: this(StoneFaceTrapType.NorthWall)
{
}
[Constructable]
public FlamingHead(StoneFaceTrapType type)
: base()
{
this.LootType = LootType.Blessed;
this.Movable = false;
this.Type = type;
}
public FlamingHead(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041266;
}
}// Flaming Head
public override bool ForceShowProperties
{
get
{
return ObjectPropertyList.Enabled;
}
}
public Item Deed
{
get
{
FlamingHeadDeed deed = new FlamingHeadDeed();
deed.IsRewardItem = this.m_IsRewardItem;
return deed;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get
{
return this.m_IsRewardItem;
}
set
{
this.m_IsRewardItem = value;
this.InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (Core.ML && this.m_IsRewardItem)
list.Add(1076218); // 2nd Year Veteran Reward
}
void IChopable.OnChop(Mobile user)
{
OnDoubleClick(user);
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(this.Location, 2))
{
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house != null && house.IsOwner(from))
{
from.CloseGump(typeof(RewardDemolitionGump));
from.SendGump(new RewardDemolitionGump(this, 1018329)); // Do you wish to re-deed this skull?
}
else
from.SendLocalizedMessage(1018328); // You can only re-deed a skull if you placed it or you are the owner of the house.
}
else
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write((bool)this.m_IsRewardItem);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
this.m_IsRewardItem = reader.ReadBool();
}
public bool CouldFit(IPoint3D p, Map map)
{
if (map == null || !map.CanFit(p.X, p.Y, p.Z, this.ItemData.Height))
return false;
if (this.Type == StoneFaceTrapType.NorthWestWall)
return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map) && BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // north and west wall
else if (this.Type == StoneFaceTrapType.NorthWall)
return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
else if (this.Type == StoneFaceTrapType.WestWall)
return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
return false;
}
}
public class FlamingHeadDeed : Item, IRewardItem
{
private bool m_IsRewardItem;
[Constructable]
public FlamingHeadDeed()
: base(0x14F0)
{
this.LootType = LootType.Blessed;
this.Weight = 1.0;
}
public FlamingHeadDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041050;
}
}// a flaming head deed
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get
{
return this.m_IsRewardItem;
}
set
{
this.m_IsRewardItem = value;
this.InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (this.m_IsRewardItem)
list.Add(1076218); // 2nd Year Veteran Reward
}
public override void OnDoubleClick(Mobile from)
{
if (this.m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null))
return;
if (this.IsChildOf(from.Backpack))
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house != null && house.IsOwner(from))
{
from.SendLocalizedMessage(1042264); // Where would you like to place this head?
from.Target = new InternalTarget(this);
}
else
from.SendLocalizedMessage(502115); // You must be in your house to do this.
}
else
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write((bool)this.m_IsRewardItem);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
this.m_IsRewardItem = reader.ReadBool();
}
private class InternalTarget : Target
{
private readonly FlamingHeadDeed m_Head;
public InternalTarget(FlamingHeadDeed head)
: base(-1, true, TargetFlags.None)
{
this.m_Head = head;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (this.m_Head == null || this.m_Head.Deleted)
return;
if (this.m_Head.IsChildOf(from.Backpack))
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house != null && house.IsOwner(from))
{
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
if (p == null || map == null)
return;
Point3D p3d = new Point3D(p);
ItemData id = TileData.ItemTable[0x10F5];
house = BaseHouse.FindHouseAt(p3d, map, id.Height);
if (house != null && house.IsOwner(from))
{
if (map.CanFit(p3d, id.Height))
{
bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
FlamingHead head = null;
if (north && west)
head = new FlamingHead(StoneFaceTrapType.NorthWestWall);
else if (north)
head = new FlamingHead(StoneFaceTrapType.NorthWall);
else if (west)
head = new FlamingHead(StoneFaceTrapType.WestWall);
if (north || west)
{
house.Addons[head] = from;
head.IsRewardItem = this.m_Head.IsRewardItem;
head.MoveToWorld(p3d, map);
this.m_Head.Delete();
}
else
from.SendLocalizedMessage(1042266); // The head must be placed next to a wall.
}
else
from.SendLocalizedMessage(1042266); // The head must be placed next to a wall.
}
else
from.SendLocalizedMessage(1042036); // That location is not in your house.
}
else
from.SendLocalizedMessage(502115); // You must be in your house to do this.
}
else
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
}
}
}
}