Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
494
Scripts/Items/Addons/ArcheryButteAddon.cs
Normal file
494
Scripts/Items/Addons/ArcheryButteAddon.cs
Normal file
@@ -0,0 +1,494 @@
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Gumps;
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namespace Server.Items
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{
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[FlipableAttribute(0x100A/*East*/, 0x100B/*South*/)]
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public class ArcheryButte : AddonComponent
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{
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private static readonly TimeSpan UseDelay = TimeSpan.FromSeconds(2.0);
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private double m_MinSkill;
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private double m_MaxSkill;
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private int m_Arrows, m_Bolts;
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private DateTime m_LastUse;
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private Hashtable m_Entries;
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public ArcheryButte()
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: this(0x100A)
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{
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}
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public ArcheryButte(int itemID)
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: base(itemID)
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{
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m_MinSkill = -25.0;
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m_MaxSkill = +25.0;
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}
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public ArcheryButte(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public double MinSkill
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{
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get
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{
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return m_MinSkill;
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}
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set
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{
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m_MinSkill = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public double MaxSkill
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{
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get
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{
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return m_MaxSkill;
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}
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set
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{
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m_MaxSkill = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime LastUse
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{
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get
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{
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return m_LastUse;
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}
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set
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{
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m_LastUse = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool FacingEast
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{
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get
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{
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return (ItemID == 0x100A);
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}
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set
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{
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ItemID = value ? 0x100A : 0x100B;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Arrows
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{
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get
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{
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return m_Arrows;
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}
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set
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{
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m_Arrows = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Bolts
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{
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get
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{
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return m_Bolts;
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}
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set
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{
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m_Bolts = value;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if ((from.Weapon is Boomerang || from.Weapon is Cyclone || from.Weapon is BaseThrown) && from.InRange(GetWorldLocation(), 1))
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Fire(from);
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if ((m_Arrows > 0 || m_Bolts > 0) && from.InRange(GetWorldLocation(), 1))
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Gather(from);
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else
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Fire(from);
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}
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public void Gather(Mobile from)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500592); // You gather the arrows and bolts.
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if (m_Arrows > 0)
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from.AddToBackpack(new Arrow(m_Arrows));
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if (m_Bolts > 0)
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from.AddToBackpack(new Bolt(m_Bolts));
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m_Arrows = 0;
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m_Bolts = 0;
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m_Entries = null;
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}
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public void Fire(Mobile from)
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{
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BaseRanged ranged = from.Weapon as BaseRanged;
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if (ranged == null)
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{
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SendLocalizedMessageTo(from, 500593); // You must practice with ranged weapons on
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return;
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}
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if (DateTime.UtcNow < (m_LastUse + UseDelay))
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return;
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Point3D worldLoc = GetWorldLocation();
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if (FacingEast ? from.X <= worldLoc.X : from.Y <= worldLoc.Y)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500596); // You would do better to stand in front of the archery butte.
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return;
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}
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if (FacingEast ? from.Y != worldLoc.Y : from.X != worldLoc.X)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500597); // You aren't properly lined up with the archery butte to get an accurate shot.
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return;
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}
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if (!from.InRange(worldLoc, 6))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500598); // You are too far away from the archery butte to get an accurate shot.
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return;
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}
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if (from.InRange(worldLoc, 4))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500599); // You are too close to the target.
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return;
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}
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Type ammoType = ranged.AmmoType;
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bool isArrow = (ammoType == typeof(Arrow));
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bool isBolt = (ammoType == typeof(Bolt));
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BaseThrown thrown = ranged as BaseThrown;
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if (ammoType == null && thrown == null)
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{
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isArrow = ranged.Animation == WeaponAnimation.ShootBow;
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isBolt = ranged.Animation == WeaponAnimation.ShootXBow;
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}
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bool isKnown = (isArrow || isBolt);
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if (thrown == null)
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{
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Container pack = from.Backpack;
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if (pack == null || ammoType == null || !pack.ConsumeTotal(ammoType, 1))
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{
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if (isArrow)
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500594); // You do not have any arrows with which to practice.
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else if (isBolt)
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500595); // You do not have any crossbow bolts with which to practice.
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else
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SendLocalizedMessageTo(from, 500593); // You must practice with ranged weapons on
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return;
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}
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}
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m_LastUse = DateTime.UtcNow;
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from.MovingEffect(this, ranged.EffectID, 18, 1, false, false);
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from.Direction = from.GetDirectionTo(GetWorldLocation());
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ranged.PlaySwingAnimation(from);
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ScoreEntry se = GetEntryFor(from);
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if (!from.CheckSkill(ranged.Skill, m_MinSkill, m_MaxSkill))
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{
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from.PlaySound(ranged.MissSound);
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 500604, from.Name); // You miss the target altogether.
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se.Record(0);
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if (se.Count == 1)
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1062719, se.Total.ToString());
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else
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1042683, String.Format("{0}\t{1}", se.Total, se.Count));
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return;
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}
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Effects.PlaySound(Location, Map, 0x2B1);
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double rand = Utility.RandomDouble();
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int area, score, splitScore;
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if (0.10 > rand)
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{
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area = 0; // bullseye
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score = 50;
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splitScore = 100;
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}
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else if (0.25 > rand)
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{
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area = 1; // inner ring
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score = 10;
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splitScore = 20;
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}
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else if (0.50 > rand)
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{
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area = 2; // middle ring
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score = 5;
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splitScore = 15;
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}
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else
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{
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area = 3; // outer ring
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score = 2;
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splitScore = 5;
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}
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bool split = (isKnown && ((m_Arrows + m_Bolts) * 0.02) > Utility.RandomDouble());
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if (split)
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1010027 + area, String.Format("{0}\t{1}", from.Name, isArrow ? "arrow" : "bolt"));
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}
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else
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1010035 + area, from.Name);
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if(ammoType != null)
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{
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if (isArrow)
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++m_Arrows;
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else if (isBolt)
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++m_Bolts;
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}
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}
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se.Record(split ? splitScore : score);
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if (se.Count == 1)
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1062719, se.Total.ToString());
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else
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1042683, String.Format("{0}\t{1}", se.Total, se.Count));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_MinSkill);
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writer.Write(m_MaxSkill);
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writer.Write(m_Arrows);
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writer.Write(m_Bolts);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_MinSkill = reader.ReadDouble();
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m_MaxSkill = reader.ReadDouble();
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m_Arrows = reader.ReadInt();
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m_Bolts = reader.ReadInt();
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if (m_MinSkill == 0.0 && m_MaxSkill == 30.0)
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{
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m_MinSkill = -25.0;
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m_MaxSkill = +25.0;
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}
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break;
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}
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}
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}
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private ScoreEntry GetEntryFor(Mobile from)
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{
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if (m_Entries == null)
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m_Entries = new Hashtable();
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ScoreEntry e = (ScoreEntry)m_Entries[from];
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if (e == null)
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m_Entries[from] = e = new ScoreEntry();
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return e;
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}
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private class ScoreEntry
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{
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private int m_Total;
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private int m_Count;
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public int Total
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{
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get
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{
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return m_Total;
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}
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set
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{
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m_Total = value;
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}
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}
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public int Count
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{
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get
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{
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return m_Count;
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}
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set
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{
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m_Count = value;
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}
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}
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public void Record(int score)
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{
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m_Total += score;
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m_Count += 1;
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}
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}
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}
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public class ArcheryButteAddon : BaseAddon
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{
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[Constructable]
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public ArcheryButteAddon(AddonFacing facing)
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{
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switch (facing)
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{
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case AddonFacing.East:
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AddComponent(new ArcheryButte(0x100A), 0, 0, 0);
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break;
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case AddonFacing.South:
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AddComponent(new ArcheryButte(0x100B), 0, 0, 0);
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break;
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}
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}
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public ArcheryButteAddon(Serial serial)
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: base(serial)
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{
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}
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public override BaseAddonDeed Deed
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{
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get
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{
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return new ArcheryButteDeed();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt();
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}
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}
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public class ArcheryButteDeed : BaseAddonDeed, IRewardOption
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{
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private AddonFacing Facing { get; set; }
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[Constructable]
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public ArcheryButteDeed()
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{
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}
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public ArcheryButteDeed(Serial serial)
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: base(serial)
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{
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}
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public override BaseAddon Addon
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{
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get
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{
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return new ArcheryButteAddon(Facing);
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}
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}
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public override int LabelNumber
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{
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get
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{
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return 1080205;
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}
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}// archery butte
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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from.CloseGump(typeof(RewardOptionGump));
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from.SendGump(new RewardOptionGump(this));
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}
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else
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from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt();
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}
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public void GetOptions(RewardOptionList list)
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{
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list.Add((int)AddonFacing.South, 1080204);
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list.Add((int)AddonFacing.East, 1080203);
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}
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public void OnOptionSelected(Mobile from, int choice)
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{
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Facing = (AddonFacing)choice;
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if (!Deleted)
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base.OnDoubleClick(from);
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}
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}
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}
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Reference in New Issue
Block a user