Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
555
Scripts/Gumps/SkillsGump.cs
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555
Scripts/Gumps/SkillsGump.cs
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@@ -0,0 +1,555 @@
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using System;
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using System.Collections;
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using Server.Commands;
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using Server.Network;
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namespace Server.Gumps
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{
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public class EditSkillGump : Gump
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{
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public static readonly bool OldStyle = PropsConfig.OldStyle;
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public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
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public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
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public static readonly int TextHue = PropsConfig.TextHue;
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public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
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public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
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public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
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public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
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public static readonly int BackGumpID = PropsConfig.BackGumpID;
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public static readonly int SetGumpID = PropsConfig.SetGumpID;
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public static readonly int SetWidth = PropsConfig.SetWidth;
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public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
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public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
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public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
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public static readonly int PrevWidth = PropsConfig.PrevWidth;
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public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
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public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
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public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
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public static readonly int NextWidth = PropsConfig.NextWidth;
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public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
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public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
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public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
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public static readonly int OffsetSize = PropsConfig.OffsetSize;
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public static readonly int EntryHeight = PropsConfig.EntryHeight;
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public static readonly int BorderSize = PropsConfig.BorderSize;
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private static readonly int EntryWidth = 160;
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private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
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private static readonly int TotalHeight = OffsetSize + (2 * (EntryHeight + OffsetSize));
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private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
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private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
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private readonly Mobile m_From;
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private readonly Mobile m_Target;
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private readonly Skill m_Skill;
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private readonly SkillsGumpGroup m_Selected;
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public EditSkillGump(Mobile from, Mobile target, Skill skill, SkillsGumpGroup selected)
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: base(GumpOffsetX, GumpOffsetY)
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{
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this.m_From = from;
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this.m_Target = target;
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this.m_Skill = skill;
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this.m_Selected = selected;
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string initialText = this.m_Skill.Base.ToString("F1");
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this.AddPage(0);
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this.AddBackground(0, 0, BackWidth, BackHeight, BackGumpID);
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this.AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), TotalHeight, OffsetGumpID);
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int x = BorderSize + OffsetSize;
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int y = BorderSize + OffsetSize;
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this.AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
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this.AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, String.Format("{0} [{1}]", skill.Name, skill.Cap));
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x += EntryWidth + OffsetSize;
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if (SetGumpID != 0)
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this.AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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x = BorderSize + OffsetSize;
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y += EntryHeight + OffsetSize;
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this.AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
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this.AddTextEntry(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, 0, initialText);
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x += EntryWidth + OffsetSize;
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if (SetGumpID != 0)
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this.AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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this.AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 1, GumpButtonType.Reply, 0);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID == 1)
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{
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try
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{
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if (this.m_From.AccessLevel >= AccessLevel.GameMaster)
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{
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TextRelay text = info.GetTextEntry(0);
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if (text != null)
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{
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this.m_Skill.Base = Convert.ToDouble(text.Text);
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CommandLogging.LogChangeProperty(this.m_From, this.m_Target, String.Format("{0}.Base", this.m_Skill), this.m_Skill.Base.ToString());
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}
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}
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else
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{
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this.m_From.SendMessage("You may not change that.");
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}
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this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, this.m_Selected));
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}
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catch
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{
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this.m_From.SendMessage("Bad format. ###.# expected.");
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this.m_From.SendGump(new EditSkillGump(this.m_From, this.m_Target, this.m_Skill, this.m_Selected));
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}
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}
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else
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{
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this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, this.m_Selected));
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}
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}
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}
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public class SkillsGump : Gump
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{
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public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
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public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
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public static readonly int TextHue = PropsConfig.TextHue;
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public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
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public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
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public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
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public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
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public static readonly int BackGumpID = PropsConfig.BackGumpID;
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public static readonly int SetGumpID = PropsConfig.SetGumpID;
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public static readonly int SetWidth = PropsConfig.SetWidth;
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public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
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public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
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public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
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public static readonly int PrevWidth = PropsConfig.PrevWidth;
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public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
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public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
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public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
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public static readonly int NextWidth = PropsConfig.NextWidth;
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public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
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public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
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public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
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public static readonly int OffsetSize = PropsConfig.OffsetSize;
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public static readonly int EntryHeight = PropsConfig.EntryHeight;
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public static readonly int BorderSize = PropsConfig.BorderSize;
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public static bool OldStyle = PropsConfig.OldStyle;
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/*
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private static bool PrevLabel = OldStyle, NextLabel = OldStyle;
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private static readonly int PrevLabelOffsetX = PrevWidth + 1;
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private static readonly int PrevLabelOffsetY = 0;
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private static readonly int NextLabelOffsetX = -29;
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private static readonly int NextLabelOffsetY = 0;
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* */
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private static readonly int NameWidth = 107;
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private static readonly int ValueWidth = 128;
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private static readonly int EntryCount = 15;
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private static readonly int TypeWidth = NameWidth + OffsetSize + ValueWidth;
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private static readonly int TotalWidth = OffsetSize + NameWidth + OffsetSize + ValueWidth + OffsetSize + SetWidth + OffsetSize;
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private static readonly int TotalHeight = OffsetSize + ((EntryHeight + OffsetSize) * (EntryCount + 1));
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private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
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private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
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private static readonly int IndentWidth = 12;
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private readonly Mobile m_From;
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private readonly Mobile m_Target;
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private readonly SkillsGumpGroup[] m_Groups;
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private readonly SkillsGumpGroup m_Selected;
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public SkillsGump(Mobile from, Mobile target)
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: this(from, target, null)
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{
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}
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public SkillsGump(Mobile from, Mobile target, SkillsGumpGroup selected)
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: base(GumpOffsetX, GumpOffsetY)
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{
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this.m_From = from;
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this.m_Target = target;
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this.m_Groups = SkillsGumpGroup.Groups;
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this.m_Selected = selected;
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int count = this.m_Groups.Length;
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if (selected != null)
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count += selected.Skills.Length;
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int totalHeight = OffsetSize + ((EntryHeight + OffsetSize) * (count + 1));
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this.AddPage(0);
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this.AddBackground(0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID);
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this.AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), totalHeight, OffsetGumpID);
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int x = BorderSize + OffsetSize;
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int y = BorderSize + OffsetSize;
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int emptyWidth = TotalWidth - PrevWidth - NextWidth - (OffsetSize * 4) - (OldStyle ? SetWidth + OffsetSize : 0);
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if (OldStyle)
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this.AddImageTiled(x, y, TotalWidth - (OffsetSize * 3) - SetWidth, EntryHeight, HeaderGumpID);
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else
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this.AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
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x += PrevWidth + OffsetSize;
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if (!OldStyle)
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this.AddImageTiled(x - (OldStyle ? OffsetSize : 0), y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, HeaderGumpID);
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x += emptyWidth + OffsetSize;
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if (!OldStyle)
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this.AddImageTiled(x, y, NextWidth, EntryHeight, HeaderGumpID);
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for (int i = 0; i < this.m_Groups.Length; ++i)
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{
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x = BorderSize + OffsetSize;
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y += EntryHeight + OffsetSize;
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SkillsGumpGroup group = this.m_Groups[i];
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this.AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
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if (group == selected)
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this.AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E2, 0x15E6, this.GetButtonID(0, i), GumpButtonType.Reply, 0);
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else
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this.AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, this.GetButtonID(0, i), GumpButtonType.Reply, 0);
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x += PrevWidth + OffsetSize;
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x -= (OldStyle ? OffsetSize : 0);
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this.AddImageTiled(x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, EntryGumpID);
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this.AddLabel(x + TextOffsetX, y, TextHue, group.Name);
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x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0);
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x += OffsetSize;
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if (SetGumpID != 0)
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this.AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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if (group == selected)
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{
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int indentMaskX = BorderSize;
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int indentMaskY = y + EntryHeight + OffsetSize;
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for (int j = 0; j < group.Skills.Length; ++j)
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{
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Skill sk = target.Skills[group.Skills[j]];
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x = BorderSize + OffsetSize;
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y += EntryHeight + OffsetSize;
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x += OffsetSize;
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x += IndentWidth;
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this.AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
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this.AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, this.GetButtonID(1, j), GumpButtonType.Reply, 0);
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x += PrevWidth + OffsetSize;
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x -= (OldStyle ? OffsetSize : 0);
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this.AddImageTiled(x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth, EntryHeight, EntryGumpID);
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this.AddLabel(x + TextOffsetX, y, TextHue, sk == null ? "(null)" : sk.Name);
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x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth;
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x += OffsetSize;
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if (SetGumpID != 0)
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this.AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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if (sk != null)
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{
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int buttonID1, buttonID2;
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int xOffset, yOffset;
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switch ( sk.Lock )
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{
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default:
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case SkillLock.Up:
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buttonID1 = 0x983;
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buttonID2 = 0x983;
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xOffset = 6;
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yOffset = 4;
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break;
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case SkillLock.Down:
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buttonID1 = 0x985;
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buttonID2 = 0x985;
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xOffset = 6;
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yOffset = 4;
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break;
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case SkillLock.Locked:
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buttonID1 = 0x82C;
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buttonID2 = 0x82C;
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xOffset = 5;
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yOffset = 2;
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break;
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}
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this.AddButton(x + xOffset, y + yOffset, buttonID1, buttonID2, this.GetButtonID(2, j), GumpButtonType.Reply, 0);
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y += 1;
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x -= OffsetSize;
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x -= 1;
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x -= 50;
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this.AddImageTiled(x, y, 50, EntryHeight - 2, OffsetGumpID);
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x += 1;
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y += 1;
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this.AddImageTiled(x, y, 48, EntryHeight - 4, EntryGumpID);
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this.AddLabelCropped(x + TextOffsetX, y - 1, 48 - TextOffsetX, EntryHeight - 3, TextHue, sk.Base.ToString("F1"));
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y -= 2;
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}
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}
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this.AddImageTiled(indentMaskX, indentMaskY, IndentWidth + OffsetSize, (group.Skills.Length * (EntryHeight + OffsetSize)) - (i < (this.m_Groups.Length - 1) ? OffsetSize : 0), BackGumpID + 4);
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}
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}
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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int buttonID = info.ButtonID - 1;
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int index = buttonID / 3;
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int type = buttonID % 3;
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switch ( type )
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{
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case 0:
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{
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if (index >= 0 && index < this.m_Groups.Length)
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{
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SkillsGumpGroup newSelection = this.m_Groups[index];
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if (this.m_Selected != newSelection)
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this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, newSelection));
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else
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this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, null));
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}
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break;
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}
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case 1:
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{
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if (this.m_Selected != null && index >= 0 && index < this.m_Selected.Skills.Length)
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{
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Skill sk = this.m_Target.Skills[this.m_Selected.Skills[index]];
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if (sk != null)
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{
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if (this.m_From.AccessLevel >= AccessLevel.GameMaster)
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{
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this.m_From.SendGump(new EditSkillGump(this.m_From, this.m_Target, sk, this.m_Selected));
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}
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else
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{
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this.m_From.SendMessage("You may not change that.");
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this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, this.m_Selected));
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}
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}
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else
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{
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this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, this.m_Selected));
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}
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}
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break;
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}
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case 2:
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{
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if (this.m_Selected != null && index >= 0 && index < this.m_Selected.Skills.Length)
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{
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Skill sk = this.m_Target.Skills[this.m_Selected.Skills[index]];
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if (sk != null)
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{
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if (this.m_From.AccessLevel >= AccessLevel.GameMaster)
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{
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switch ( sk.Lock )
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{
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case SkillLock.Up:
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sk.SetLockNoRelay(SkillLock.Down);
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sk.Update();
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break;
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case SkillLock.Down:
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sk.SetLockNoRelay(SkillLock.Locked);
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sk.Update();
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break;
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case SkillLock.Locked:
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sk.SetLockNoRelay(SkillLock.Up);
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sk.Update();
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break;
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}
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}
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else
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{
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this.m_From.SendMessage("You may not change that.");
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}
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this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, this.m_Selected));
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}
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}
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break;
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}
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}
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}
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public int GetButtonID(int type, int index)
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{
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return 1 + (index * 3) + type;
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}
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}
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public class SkillsGumpGroup
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{
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private static readonly SkillsGumpGroup[] m_Groups = new SkillsGumpGroup[]
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{
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new SkillsGumpGroup("Crafting", new SkillName[]
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{
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SkillName.Alchemy,
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SkillName.Blacksmith,
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SkillName.Cartography,
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SkillName.Carpentry,
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SkillName.Cooking,
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SkillName.Fletching,
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SkillName.Inscribe,
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SkillName.Tailoring,
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SkillName.Tinkering,
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SkillName.Imbuing
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}),
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new SkillsGumpGroup("Bardic", new SkillName[]
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{
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SkillName.Discordance,
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SkillName.Musicianship,
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SkillName.Peacemaking,
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SkillName.Provocation
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}),
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new SkillsGumpGroup("Magical", new SkillName[]
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||||
{
|
||||
SkillName.Chivalry,
|
||||
SkillName.EvalInt,
|
||||
SkillName.Magery,
|
||||
SkillName.MagicResist,
|
||||
SkillName.Meditation,
|
||||
SkillName.Necromancy,
|
||||
SkillName.SpiritSpeak,
|
||||
SkillName.Ninjitsu,
|
||||
SkillName.Bushido,
|
||||
SkillName.Spellweaving,
|
||||
SkillName.Mysticism
|
||||
}),
|
||||
new SkillsGumpGroup("Miscellaneous", new SkillName[]
|
||||
{
|
||||
SkillName.Camping,
|
||||
SkillName.Fishing,
|
||||
SkillName.Focus,
|
||||
SkillName.Healing,
|
||||
SkillName.Herding,
|
||||
SkillName.Lockpicking,
|
||||
SkillName.Lumberjacking,
|
||||
SkillName.Mining,
|
||||
SkillName.Snooping,
|
||||
SkillName.Veterinary
|
||||
}),
|
||||
new SkillsGumpGroup("Combat Ratings", new SkillName[]
|
||||
{
|
||||
SkillName.Archery,
|
||||
SkillName.Fencing,
|
||||
SkillName.Macing,
|
||||
SkillName.Parry,
|
||||
SkillName.Swords,
|
||||
SkillName.Tactics,
|
||||
SkillName.Wrestling,
|
||||
SkillName.Throwing
|
||||
}),
|
||||
new SkillsGumpGroup("Actions", new SkillName[]
|
||||
{
|
||||
SkillName.AnimalTaming,
|
||||
SkillName.Begging,
|
||||
SkillName.DetectHidden,
|
||||
SkillName.Hiding,
|
||||
SkillName.RemoveTrap,
|
||||
SkillName.Poisoning,
|
||||
SkillName.Stealing,
|
||||
SkillName.Stealth,
|
||||
SkillName.Tracking
|
||||
}),
|
||||
new SkillsGumpGroup("Lore & Knowledge", new SkillName[]
|
||||
{
|
||||
SkillName.Anatomy,
|
||||
SkillName.AnimalLore,
|
||||
SkillName.ArmsLore,
|
||||
SkillName.Forensics,
|
||||
SkillName.ItemID,
|
||||
SkillName.TasteID
|
||||
})
|
||||
};
|
||||
private readonly string m_Name;
|
||||
private readonly SkillName[] m_Skills;
|
||||
public SkillsGumpGroup(string name, SkillName[] skills)
|
||||
{
|
||||
this.m_Name = name;
|
||||
this.m_Skills = skills;
|
||||
|
||||
Array.Sort(this.m_Skills, new SkillNameComparer());
|
||||
}
|
||||
|
||||
public static SkillsGumpGroup[] Groups
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Groups;
|
||||
}
|
||||
}
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Name;
|
||||
}
|
||||
}
|
||||
public SkillName[] Skills
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Skills;
|
||||
}
|
||||
}
|
||||
|
||||
private class SkillNameComparer : IComparer
|
||||
{
|
||||
public SkillNameComparer()
|
||||
{
|
||||
}
|
||||
|
||||
public int Compare(object x, object y)
|
||||
{
|
||||
SkillName a = (SkillName)x;
|
||||
SkillName b = (SkillName)y;
|
||||
|
||||
string aName = SkillInfo.Table[(int)a].Name;
|
||||
string bName = SkillInfo.Table[(int)b].Name;
|
||||
|
||||
return aName.CompareTo(bName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user