Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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81
Scripts/Gumps/PetResurrectGump.cs
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81
Scripts/Gumps/PetResurrectGump.cs
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@@ -0,0 +1,81 @@
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using System;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps
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{
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public class PetResurrectGump : Gump
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{
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private readonly BaseCreature m_Pet;
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private readonly double m_HitsScalar;
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public PetResurrectGump(Mobile from, BaseCreature pet)
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: this(from, pet, 0.0)
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{
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}
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public PetResurrectGump(Mobile from, BaseCreature pet, double hitsScalar)
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: base(50, 50)
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{
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from.CloseGump(typeof(PetResurrectGump));
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this.m_Pet = pet;
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this.m_HitsScalar = hitsScalar;
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this.AddPage(0);
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this.AddBackground(10, 10, 265, 140, 0x242C);
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this.AddItem(205, 40, 0x4);
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this.AddItem(227, 40, 0x5);
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this.AddItem(180, 78, 0xCAE);
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this.AddItem(195, 90, 0xCAD);
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this.AddItem(218, 95, 0xCB0);
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this.AddHtmlLocalized(30, 30, 150, 75, 1049665, false, false); // <div align=center>Wilt thou sanctify the resurrection of:</div>
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this.AddHtml(30, 70, 150, 25, String.Format("<div align=CENTER>{0}</div>", pet.Name), true, false);
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this.AddButton(40, 105, 0x81A, 0x81B, 0x1, GumpButtonType.Reply, 0); // Okay
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this.AddButton(110, 105, 0x819, 0x818, 0x2, GumpButtonType.Reply, 0); // Cancel
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (this.m_Pet.Deleted || !this.m_Pet.IsBonded || !this.m_Pet.IsDeadPet)
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return;
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Mobile from = state.Mobile;
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if (info.ButtonID == 1)
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{
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if (this.m_Pet.Map == null || !this.m_Pet.Map.CanFit(this.m_Pet.Location, 16, false, false))
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{
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from.SendLocalizedMessage(503256); // You fail to resurrect the creature.
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return;
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}
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else if (this.m_Pet.Region != null && this.m_Pet.Region.IsPartOf("Khaldun")) //TODO: Confirm for pets, as per Bandage's script.
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{
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from.SendLocalizedMessage(1010395); // The veil of death in this area is too strong and resists thy efforts to restore life.
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return;
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}
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this.m_Pet.PlaySound(0x214);
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this.m_Pet.FixedEffect(0x376A, 10, 16);
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this.m_Pet.ResurrectPet();
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double decreaseAmount;
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if (from == this.m_Pet.ControlMaster)
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decreaseAmount = 0.1;
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else
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decreaseAmount = 0.2;
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for (int i = 0; i < this.m_Pet.Skills.Length; ++i) //Decrease all skills on pet.
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this.m_Pet.Skills[i].Base -= decreaseAmount;
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if (!this.m_Pet.IsDeadPet && this.m_HitsScalar > 0)
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this.m_Pet.Hits = (int)(this.m_Pet.HitsMax * this.m_HitsScalar);
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}
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}
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}
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}
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