Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,95 @@
using System;
using Server.Factions;
using Server.Guilds;
using Server.Targeting;
namespace Server.Gumps
{
public class GuildRecruitTarget : Target
{
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildRecruitTarget(Mobile m, Guild guild)
: base(10, false, TargetFlags.None)
{
this.m_Mobile = m;
this.m_Guild = guild;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (GuildGump.BadMember(this.m_Mobile, this.m_Guild))
return;
if (targeted is Mobile)
{
Mobile m = (Mobile)targeted;
PlayerState guildState = PlayerState.Find(this.m_Guild.Leader);
PlayerState targetState = PlayerState.Find(m);
Faction guildFaction = (guildState == null ? null : guildState.Faction);
Faction targetFaction = (targetState == null ? null : targetState.Faction);
if (!m.Player)
{
this.m_Mobile.SendLocalizedMessage(501161); // You may only recruit players into the guild.
}
else if (!m.Alive)
{
this.m_Mobile.SendLocalizedMessage(501162); // Only the living may be recruited.
}
else if (this.m_Guild.IsMember(m))
{
this.m_Mobile.SendLocalizedMessage(501163); // They are already a guildmember!
}
else if (this.m_Guild.Candidates.Contains(m))
{
this.m_Mobile.SendLocalizedMessage(501164); // They are already a candidate.
}
else if (this.m_Guild.Accepted.Contains(m))
{
this.m_Mobile.SendLocalizedMessage(501165); // They have already been accepted for membership, and merely need to use the Guildstone to gain full membership.
}
else if (m.Guild != null)
{
this.m_Mobile.SendLocalizedMessage(501166); // You can only recruit candidates who are not already in a guild.
}
#region Factions
else if (guildFaction != targetFaction)
{
if (guildFaction == null)
this.m_Mobile.SendLocalizedMessage(1013027); // That player cannot join a non-faction guild.
else if (targetFaction == null)
this.m_Mobile.SendLocalizedMessage(1013026); // That player must be in a faction before joining this guild.
else
this.m_Mobile.SendLocalizedMessage(1013028); // That person has a different faction affiliation.
}
else if (targetState != null && targetState.IsLeaving)
{
// OSI does this quite strangely, so we'll just do it this way
this.m_Mobile.SendMessage("That person is quitting their faction and so you may not recruit them.");
}
#endregion
else if (this.m_Mobile.AccessLevel >= AccessLevel.GameMaster || this.m_Guild.Leader == this.m_Mobile)
{
this.m_Guild.Accepted.Add(m);
}
else
{
this.m_Guild.Candidates.Add(m);
}
}
}
protected override void OnTargetFinish(Mobile from)
{
if (GuildGump.BadMember(this.m_Mobile, this.m_Guild))
return;
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild));
}
}
}