Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
221
Scripts/Gumps/Guilds/GuildGump.cs
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221
Scripts/Gumps/Guilds/GuildGump.cs
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using System;
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using Server.Guilds;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GuildGump : Gump
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{
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private readonly Mobile m_Mobile;
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private readonly Guild m_Guild;
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public GuildGump(Mobile beholder, Guild guild)
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: base(20, 30)
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{
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this.m_Mobile = beholder;
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this.m_Guild = guild;
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this.Dragable = false;
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this.AddPage(0);
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this.AddBackground(0, 0, 550, 400, 5054);
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this.AddBackground(10, 10, 530, 380, 3000);
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this.AddHtml(20, 15, 200, 35, guild.Name, false, false);
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Mobile leader = guild.Leader;
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if (leader != null)
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{
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string leadTitle;
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if ((leadTitle = leader.GuildTitle) != null && (leadTitle = leadTitle.Trim()).Length > 0)
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leadTitle += ": ";
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else
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leadTitle = "";
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string leadName;
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if ((leadName = leader.Name) == null || (leadName = leadName.Trim()).Length <= 0)
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leadName = "(empty)";
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this.AddHtml(220, 15, 250, 35, leadTitle + leadName, false, false);
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}
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this.AddButton(20, 50, 4005, 4007, 1, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 50, 100, 20, 1013022, false, false); // Loyal to
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Mobile fealty = beholder.GuildFealty;
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if (fealty == null || !guild.IsMember(fealty))
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fealty = leader;
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if (fealty == null)
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fealty = beholder;
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string fealtyName;
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if (fealty == null || (fealtyName = fealty.Name) == null || (fealtyName = fealtyName.Trim()).Length <= 0)
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fealtyName = "(empty)";
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if (beholder == fealty)
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this.AddHtmlLocalized(55, 70, 470, 20, 1018002, false, false); // yourself
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else
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this.AddHtml(55, 70, 470, 20, fealtyName, false, false);
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this.AddButton(215, 50, 4005, 4007, 2, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(250, 50, 170, 20, 1013023, false, false); // Display guild abbreviation
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this.AddHtmlLocalized(250, 70, 50, 20, beholder.DisplayGuildTitle ? 1011262 : 1011263, false, false); // on/off
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this.AddButton(20, 100, 4005, 4007, 3, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 100, 470, 30, 1011086, false, false); // View the current roster.
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this.AddButton(20, 130, 4005, 4007, 4, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 130, 470, 30, 1011085, false, false); // Recruit someone into the guild.
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if (guild.Candidates.Count > 0)
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{
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this.AddButton(20, 160, 4005, 4007, 5, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 160, 470, 30, 1011093, false, false); // View list of candidates who have been sponsored to the guild.
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}
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else
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{
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this.AddImage(20, 160, 4020);
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this.AddHtmlLocalized(55, 160, 470, 30, 1013031, false, false); // There are currently no candidates for membership.
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}
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this.AddButton(20, 220, 4005, 4007, 6, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 220, 470, 30, 1011087, false, false); // View the guild's charter.
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this.AddButton(20, 250, 4005, 4007, 7, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 250, 470, 30, 1011092, false, false); // Resign from the guild.
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this.AddButton(20, 280, 4005, 4007, 8, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 280, 470, 30, 1011095, false, false); // View list of guilds you are at war with.
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if (beholder.AccessLevel >= AccessLevel.GameMaster || beholder == leader)
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{
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this.AddButton(20, 310, 4005, 4007, 9, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 310, 470, 30, 1011094, false, false); // Access guildmaster functions.
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}
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else
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{
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this.AddImage(20, 310, 4020);
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this.AddHtmlLocalized(55, 310, 470, 30, 1018013, false, false); // Reserved for guildmaster
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}
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this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 360, 470, 30, 1011441, false, false); // EXIT
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}
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public static void EnsureClosed(Mobile m)
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{
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m.CloseGump(typeof(DeclareFealtyGump));
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m.CloseGump(typeof(GrantGuildTitleGump));
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m.CloseGump(typeof(GuildAdminCandidatesGump));
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m.CloseGump(typeof(GuildCandidatesGump));
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m.CloseGump(typeof(GuildChangeTypeGump));
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m.CloseGump(typeof(GuildCharterGump));
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m.CloseGump(typeof(GuildDismissGump));
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m.CloseGump(typeof(GuildGump));
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m.CloseGump(typeof(GuildmasterGump));
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m.CloseGump(typeof(GuildRosterGump));
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m.CloseGump(typeof(GuildWarGump));
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}
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public static bool BadLeader(Mobile m, Guild g)
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{
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if (m.Deleted || g.Disbanded || (m.AccessLevel < AccessLevel.GameMaster && g.Leader != m))
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return true;
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Item stone = g.Guildstone;
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return (stone == null || stone.Deleted || !m.InRange(stone.GetWorldLocation(), 2));
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}
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public static bool BadMember(Mobile m, Guild g)
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{
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if (m.Deleted || g.Disbanded || (m.AccessLevel < AccessLevel.GameMaster && !g.IsMember(m)))
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return true;
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Item stone = g.Guildstone;
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return (stone == null || stone.Deleted || !m.InRange(stone.GetWorldLocation(), 2));
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (BadMember(this.m_Mobile, this.m_Guild))
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return;
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switch ( info.ButtonID )
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{
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case 1: // Loyalty
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{
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EnsureClosed(this.m_Mobile);
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this.m_Mobile.SendGump(new DeclareFealtyGump(this.m_Mobile, this.m_Guild));
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break;
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}
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case 2: // Toggle display abbreviation
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{
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this.m_Mobile.DisplayGuildTitle = !this.m_Mobile.DisplayGuildTitle;
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EnsureClosed(this.m_Mobile);
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this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild));
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break;
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}
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case 3: // View the current roster
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{
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EnsureClosed(this.m_Mobile);
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this.m_Mobile.SendGump(new GuildRosterGump(this.m_Mobile, this.m_Guild));
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break;
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}
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case 4: // Recruit
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{
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this.m_Mobile.Target = new GuildRecruitTarget(this.m_Mobile, this.m_Guild);
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break;
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}
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case 5: // Membership candidates
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{
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GuildGump.EnsureClosed(this.m_Mobile);
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this.m_Mobile.SendGump(new GuildCandidatesGump(this.m_Mobile, this.m_Guild));
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break;
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}
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case 6: // View charter
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{
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EnsureClosed(this.m_Mobile);
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this.m_Mobile.SendGump(new GuildCharterGump(this.m_Mobile, this.m_Guild));
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break;
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}
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case 7: // Resign
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{
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this.m_Guild.RemoveMember(this.m_Mobile);
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break;
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}
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case 8: // View wars
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{
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EnsureClosed(this.m_Mobile);
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this.m_Mobile.SendGump(new GuildWarGump(this.m_Mobile, this.m_Guild));
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break;
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}
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case 9: // Guildmaster functions
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{
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if (this.m_Mobile.AccessLevel >= AccessLevel.GameMaster || this.m_Guild.Leader == this.m_Mobile)
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{
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EnsureClosed(this.m_Mobile);
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this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
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}
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break;
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}
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}
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}
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}
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}
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