Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
56
Scripts/Deprecated/GMStone.cs
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56
Scripts/Deprecated/GMStone.cs
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@@ -0,0 +1,56 @@
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#if false
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using System;
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using Server.Network;
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using Server.Commands;
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namespace Server.Items
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{
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public class GMStone : Item
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{
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public override string DefaultName
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{
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get { return "a GM stone"; }
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}
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[Constructable]
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public GMStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x489;
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}
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public GMStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.AccessLevel < AccessLevel.GameMaster )
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{
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from.AccessLevel = AccessLevel.GameMaster;
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from.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
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CommandHandlers.Help_OnCommand( new CommandEventArgs( from, "help", "", new string[0] ) );
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}
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else
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{
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from.SendMessage( "The stone has no effect." );
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}
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}
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}
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}
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#endif
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164
Scripts/Deprecated/GamblingStone.cs
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164
Scripts/Deprecated/GamblingStone.cs
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@@ -0,0 +1,164 @@
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using Server.Mobiles;
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namespace Server.Items
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{
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public class GamblingStone : Item
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{
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private int m_GamblePot = 2500;
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[Constructable]
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public GamblingStone()
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: base(0xED4)
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{
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Movable = false;
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Hue = 0x56;
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}
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public GamblingStone(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int GamblePot
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{
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get
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{
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return m_GamblePot;
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}
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set
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{
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m_GamblePot = value;
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InvalidateProperties();
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}
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}
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public override string DefaultName
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{
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get
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{
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return "a gambling stone";
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add("Jackpot: {0}gp", m_GamblePot);
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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base.LabelTo(from, "Jackpot: {0}gp", m_GamblePot);
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}
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public override void OnDoubleClick(Mobile from)
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{
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Container pack = from.Backpack;
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if (pack != null && pack.ConsumeTotal(typeof(Gold), 250))
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{
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m_GamblePot += 150;
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InvalidateProperties();
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int roll = Utility.Random(1200);
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if (roll == 0) // Jackpot
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{
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int maxCheck = 1000000;
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from.SendMessage(0x35, "You win the {0}gp jackpot!", m_GamblePot);
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while (m_GamblePot > maxCheck)
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{
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if (!Core.TOL)
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{
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from.AddToBackpack(new BankCheck(maxCheck));
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}
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else
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{
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Banker.Deposit(from, maxCheck, true);
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}
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m_GamblePot -= maxCheck;
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}
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if (!Core.TOL)
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{
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from.AddToBackpack(new BankCheck(m_GamblePot));
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}
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else
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{
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Banker.Deposit(from, m_GamblePot, true);
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}
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m_GamblePot = 2500;
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}
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else if (roll <= 20) // Chance for a regbag
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{
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from.SendMessage(0x35, "You win a bag of reagents!");
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from.AddToBackpack(new BagOfReagents(50));
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}
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else if (roll <= 40) // Chance for gold
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{
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from.SendMessage(0x35, "You win 1500gp!");
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if (!Core.TOL)
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{
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from.AddToBackpack(new BankCheck(1500));
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}
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else
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{
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Banker.Deposit(from, 1500, true);
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}
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}
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else if (roll <= 100) // Another chance for gold
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{
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from.SendMessage(0x35, "You win 1000gp!");
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if (!Core.TOL)
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{
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from.AddToBackpack(new BankCheck(1000));
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}
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else
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{
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Banker.Deposit(from, 1000, true);
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}
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}
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else // Loser!
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{
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from.SendMessage(0x22, "You lose!");
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}
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}
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else
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{
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from.SendMessage(0x22, "You need at least 250gp in your backpack to use ");
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)m_GamblePot);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch( version )
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{
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case 0:
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{
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m_GamblePot = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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