Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
89
Scripts/Abilities/WhirlwindAttack.cs
Normal file
89
Scripts/Abilities/WhirlwindAttack.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
/// <summary>
|
||||
/// A godsend to a warrior surrounded, the Whirlwind Attack allows the fighter to strike at all nearby targets in one mighty spinning swing.
|
||||
/// </summary>
|
||||
public class WhirlwindAttack : WeaponAbility
|
||||
{
|
||||
public WhirlwindAttack()
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseMana
|
||||
{
|
||||
get
|
||||
{
|
||||
return 15;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBeforeDamage(Mobile attacker, Mobile defender)
|
||||
{
|
||||
BaseWeapon wep = attacker.Weapon as BaseWeapon;
|
||||
|
||||
if (wep != null)
|
||||
wep.ProcessingMultipleHits = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
if (!this.Validate(attacker))
|
||||
return;
|
||||
|
||||
ClearCurrentAbility(attacker);
|
||||
|
||||
Map map = attacker.Map;
|
||||
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
BaseWeapon weapon = attacker.Weapon as BaseWeapon;
|
||||
|
||||
if (weapon == null)
|
||||
return;
|
||||
|
||||
if (!this.CheckMana(attacker, true))
|
||||
return;
|
||||
|
||||
attacker.FixedEffect(0x3728, 10, 15);
|
||||
attacker.PlaySound(0x2A1);
|
||||
|
||||
var list = SpellHelper.AcquireIndirectTargets(attacker, attacker, attacker.Map, 1)
|
||||
.OfType<Mobile>()
|
||||
.Where(m => attacker.InRange(m, weapon.MaxRange) && m != defender).ToList();
|
||||
|
||||
int count = list.Count;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
double bushido = attacker.Skills.Bushido.Value;
|
||||
double damageBonus = 1.0 + Math.Pow((count * bushido) / 60, 2) / 100;
|
||||
|
||||
if (damageBonus > 2.0)
|
||||
damageBonus = 2.0;
|
||||
|
||||
attacker.RevealingAction();
|
||||
|
||||
foreach(var m in list)
|
||||
{
|
||||
attacker.SendLocalizedMessage(1060161); // The whirling attack strikes a target!
|
||||
m.SendLocalizedMessage(1060162); // You are struck by the whirling attack and take damage!
|
||||
|
||||
weapon.OnHit(attacker, m, damageBonus);
|
||||
}
|
||||
}
|
||||
|
||||
ColUtility.Free(list);
|
||||
|
||||
weapon.ProcessingMultipleHits = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user