Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,99 @@
using System;
using Server.Mobiles;
namespace Server.Items
{
/// <summary>
/// Does damage and paralyses your opponent for a short time.
/// </summary>
public class NerveStrike : WeaponAbility
{
public NerveStrike()
{
}
public override int BaseMana
{
get
{
return 30;
}
}
public override bool CheckSkills(Mobile from)
{
if (this.GetSkill(from, SkillName.Bushido) < 50.0)
{
from.SendLocalizedMessage(1070768, "50"); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
return false;
}
return base.CheckSkills(from);
}
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
if (!Core.ML && defender.Frozen)
{
attacker.SendLocalizedMessage(1061923); // The target is already frozen.
return false;
}
return true;
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!this.Validate(attacker) || !this.CheckMana(attacker, true))
return;
ClearCurrentAbility(attacker);
bool immune = Server.Items.ParalyzingBlow.IsImmune(defender);
bool doEffects = false;
if (Core.ML)
{
AOS.Damage(defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + Utility.Random(10)), true, 100, 0, 0, 0, 0); //0-25
if (!immune && ((150.0 / 7.0 + (4.0 * attacker.Skills[SkillName.Bushido].Value) / 7.0) / 100.0) > Utility.RandomDouble())
{
defender.Paralyze(TimeSpan.FromSeconds(2.0));
doEffects = true;
}
if(attacker is BaseCreature)
PetTrainingHelper.OnWeaponAbilityUsed((BaseCreature)attacker, SkillName.Bushido);
}
else
{
AOS.Damage(defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10), true, 100, 0, 0, 0, 0); //10-25
if(!immune)
{
defender.Freeze(TimeSpan.FromSeconds(2.0));
doEffects = true;
}
}
if (!immune)
{
attacker.SendLocalizedMessage(1063356); // You cripple your target with a nerve strike!
defender.SendLocalizedMessage(1063357); // Your attacker dealt a crippling nerve strike!
}
else
{
attacker.SendLocalizedMessage(1070804); // Your target resists paralysis.
defender.SendLocalizedMessage(1070813); // You resist paralysis.
}
if (doEffects)
{
attacker.PlaySound(0x204);
defender.FixedEffect(0x376A, 9, 32);
defender.FixedParticles(0x37C4, 1, 8, 0x13AF, 0, 0, EffectLayer.Waist);
}
Server.Items.ParalyzingBlow.BeginImmunity(defender, Server.Items.ParalyzingBlow.FreezeDelayDuration);
}
}
}