Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
127
Scripts/Abilities/MortalStrike.cs
Normal file
127
Scripts/Abilities/MortalStrike.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
/// <summary>
|
||||
/// The assassin's friend.
|
||||
/// A successful Mortal Strike will render its victim unable to heal any damage for several seconds.
|
||||
/// Use a gruesome follow-up to finish off your foe.
|
||||
/// </summary>
|
||||
public class MortalStrike : WeaponAbility
|
||||
{
|
||||
public static readonly TimeSpan PlayerDuration = TimeSpan.FromSeconds(6.0);
|
||||
public static readonly TimeSpan NPCDuration = TimeSpan.FromSeconds(12.0);
|
||||
|
||||
private static readonly Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
|
||||
private static readonly List<Mobile> m_EffectReduction = new List<Mobile>();
|
||||
|
||||
public MortalStrike()
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseMana
|
||||
{
|
||||
get
|
||||
{
|
||||
return 30;
|
||||
}
|
||||
}
|
||||
public static bool IsWounded(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m);
|
||||
}
|
||||
|
||||
public static void BeginWound(Mobile m, TimeSpan duration)
|
||||
{
|
||||
Timer t;
|
||||
|
||||
if (m_Table.ContainsKey(m))
|
||||
{
|
||||
EndWound(m, true);
|
||||
}
|
||||
|
||||
if (Core.HS && m_EffectReduction.Contains(m))
|
||||
{
|
||||
double d = duration.TotalSeconds;
|
||||
duration = TimeSpan.FromSeconds(d / 2);
|
||||
}
|
||||
|
||||
t = new InternalTimer(m, duration);
|
||||
m_Table[m] = t;
|
||||
|
||||
t.Start();
|
||||
|
||||
m.YellowHealthbar = true;
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.MortalStrike, 1075810, 1075811, duration, m));
|
||||
}
|
||||
|
||||
public static void EndWound(Mobile m, bool natural = false)
|
||||
{
|
||||
if (!IsWounded(m))
|
||||
return;
|
||||
|
||||
Timer t = m_Table[m];
|
||||
|
||||
if (t != null)
|
||||
t.Stop();
|
||||
|
||||
m_Table.Remove(m);
|
||||
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike);
|
||||
|
||||
m.YellowHealthbar = false;
|
||||
m.SendLocalizedMessage(1060208); // You are no longer mortally wounded.
|
||||
|
||||
if (Core.HS && natural && !m_EffectReduction.Contains(m))
|
||||
{
|
||||
m_EffectReduction.Add(m);
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(8), () =>
|
||||
{
|
||||
if (m_EffectReduction.Contains(m))
|
||||
m_EffectReduction.Remove(m);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
if (!Validate(attacker) || !CheckMana(attacker, true))
|
||||
return;
|
||||
|
||||
ClearCurrentAbility(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1060086); // You deliver a mortal wound!
|
||||
defender.SendLocalizedMessage(1060087); // You have been mortally wounded!
|
||||
|
||||
defender.PlaySound(0x1E1);
|
||||
defender.FixedParticles(0x37B9, 244, 25, 9944, 31, 0, EffectLayer.Waist);
|
||||
|
||||
// Do not reset timer if one is already in place.
|
||||
if (Core.HS || !IsWounded(defender))
|
||||
{
|
||||
if (Spells.SkillMasteries.ResilienceSpell.UnderEffects(defender)) //Halves time
|
||||
BeginWound(defender, defender.Player ? TimeSpan.FromSeconds(3.0) : TimeSpan.FromSeconds(6));
|
||||
else
|
||||
BeginWound(defender, defender.Player ? PlayerDuration : NPCDuration);
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
public InternalTimer(Mobile m, TimeSpan duration)
|
||||
: base(duration)
|
||||
{
|
||||
m_Mobile = m;
|
||||
Priority = TimerPriority.TwoFiftyMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
EndWound(m_Mobile, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user