Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
68
Scripts/Abilities/DoubleStrike.cs
Normal file
68
Scripts/Abilities/DoubleStrike.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
namespace Server.Items
|
||||
{
|
||||
/// <summary>
|
||||
/// The highly skilled warrior can use this special attack to make two quick swings in succession.
|
||||
/// Landing both blows would be devastating!
|
||||
/// </summary>
|
||||
public class DoubleStrike : WeaponAbility
|
||||
{
|
||||
public override int BaseMana { get { return 30; } }
|
||||
public override double DamageScalar { get { return 0.9; } }
|
||||
|
||||
public override bool OnBeforeDamage(Mobile attacker, Mobile defender)
|
||||
{
|
||||
BaseWeapon wep = attacker.Weapon as BaseWeapon;
|
||||
|
||||
if (wep != null)
|
||||
wep.InDoubleStrike = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
if (!Validate(attacker) || !CheckMana(attacker, true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ClearCurrentAbility(attacker);
|
||||
|
||||
BaseWeapon weapon = attacker.Weapon as BaseWeapon;
|
||||
|
||||
if (weapon == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If no combatant, wrong map, one of us is a ghost, or cannot see, or deleted, then stop combat
|
||||
if (defender.Deleted || attacker.Deleted || defender.Map != attacker.Map || !defender.Alive ||
|
||||
!attacker.Alive || !attacker.CanSee(defender))
|
||||
{
|
||||
weapon.InDoubleStrike = false;
|
||||
attacker.Combatant = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!attacker.InRange(defender, weapon.MaxRange))
|
||||
{
|
||||
weapon.InDoubleStrike = false;
|
||||
return;
|
||||
}
|
||||
|
||||
attacker.SendLocalizedMessage(1060084); // You attack with lightning speed!
|
||||
defender.SendLocalizedMessage(1060085); // Your attacker strikes with lightning speed!
|
||||
|
||||
defender.PlaySound(0x3BB);
|
||||
defender.FixedEffect(0x37B9, 244, 25);
|
||||
|
||||
if (attacker.InLOS(defender))
|
||||
{
|
||||
attacker.RevealingAction();
|
||||
attacker.NextCombatTime = Core.TickCount + (int)weapon.OnSwing(attacker, defender).TotalMilliseconds;
|
||||
}
|
||||
|
||||
weapon.InDoubleStrike = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user