Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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100
Scripts/Abilities/DefenseMastery.cs
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100
Scripts/Abilities/DefenseMastery.cs
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using System;
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using System.Collections;
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namespace Server.Items
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{
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/// <summary>
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/// Raises your physical resistance for a short time while lowering your ability to inflict damage. Requires Bushido or Ninjitsu skill.
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/// </summary>
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public class DefenseMastery : WeaponAbility
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{
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private static readonly Hashtable m_Table = new Hashtable();
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public DefenseMastery()
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{
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}
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public override int BaseMana
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{
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get
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{
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return 20;
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}
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}
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public override SkillName GetSecondarySkill(Mobile from)
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{
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return from.Skills[SkillName.Ninjitsu].Base > from.Skills[SkillName.Bushido].Base ? SkillName.Ninjitsu : SkillName.Bushido;
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}
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public static bool GetMalus(Mobile targ, ref int damageMalus)
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{
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DefenseMasteryInfo info = m_Table[targ] as DefenseMasteryInfo;
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if (info == null)
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return false;
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damageMalus = info.m_DamageMalus;
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return true;
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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return;
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1063353); // You perform a masterful defense!
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attacker.FixedParticles(0x375A, 1, 17, 0x7F2, 0x3E8, 0x3, EffectLayer.Waist);
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int modifier = (int)(30.0 * ((Math.Max(attacker.Skills[SkillName.Bushido].Value, attacker.Skills[SkillName.Ninjitsu].Value) - 50.0) / 70.0));
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DefenseMasteryInfo info = m_Table[attacker] as DefenseMasteryInfo;
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if (info != null)
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EndDefense((object)info);
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ResistanceMod mod = new ResistanceMod(ResistanceType.Physical, 50 + modifier);
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attacker.AddResistanceMod(mod);
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info = new DefenseMasteryInfo(attacker, 80 - modifier, mod);
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info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(3.0), new TimerStateCallback(EndDefense), info);
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m_Table[attacker] = info;
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attacker.Delta(MobileDelta.WeaponDamage);
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}
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private static void EndDefense(object state)
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{
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DefenseMasteryInfo info = (DefenseMasteryInfo)state;
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if (info.m_Mod != null)
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info.m_From.RemoveResistanceMod(info.m_Mod);
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if (info.m_Timer != null)
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info.m_Timer.Stop();
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// No message is sent to the player.
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m_Table.Remove(info.m_From);
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info.m_From.Delta(MobileDelta.WeaponDamage);
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}
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private class DefenseMasteryInfo
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{
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public readonly Mobile m_From;
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public readonly int m_DamageMalus;
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public readonly ResistanceMod m_Mod;
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public Timer m_Timer;
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public DefenseMasteryInfo(Mobile from, int damageMalus, ResistanceMod mod)
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{
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m_From = from;
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m_DamageMalus = damageMalus;
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m_Mod = mod;
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}
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}
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}
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}
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