Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,100 @@
using System;
using System.Collections;
namespace Server.Items
{
/// <summary>
/// Raises your physical resistance for a short time while lowering your ability to inflict damage. Requires Bushido or Ninjitsu skill.
/// </summary>
public class DefenseMastery : WeaponAbility
{
private static readonly Hashtable m_Table = new Hashtable();
public DefenseMastery()
{
}
public override int BaseMana
{
get
{
return 20;
}
}
public override SkillName GetSecondarySkill(Mobile from)
{
return from.Skills[SkillName.Ninjitsu].Base > from.Skills[SkillName.Bushido].Base ? SkillName.Ninjitsu : SkillName.Bushido;
}
public static bool GetMalus(Mobile targ, ref int damageMalus)
{
DefenseMasteryInfo info = m_Table[targ] as DefenseMasteryInfo;
if (info == null)
return false;
damageMalus = info.m_DamageMalus;
return true;
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
return;
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1063353); // You perform a masterful defense!
attacker.FixedParticles(0x375A, 1, 17, 0x7F2, 0x3E8, 0x3, EffectLayer.Waist);
int modifier = (int)(30.0 * ((Math.Max(attacker.Skills[SkillName.Bushido].Value, attacker.Skills[SkillName.Ninjitsu].Value) - 50.0) / 70.0));
DefenseMasteryInfo info = m_Table[attacker] as DefenseMasteryInfo;
if (info != null)
EndDefense((object)info);
ResistanceMod mod = new ResistanceMod(ResistanceType.Physical, 50 + modifier);
attacker.AddResistanceMod(mod);
info = new DefenseMasteryInfo(attacker, 80 - modifier, mod);
info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(3.0), new TimerStateCallback(EndDefense), info);
m_Table[attacker] = info;
attacker.Delta(MobileDelta.WeaponDamage);
}
private static void EndDefense(object state)
{
DefenseMasteryInfo info = (DefenseMasteryInfo)state;
if (info.m_Mod != null)
info.m_From.RemoveResistanceMod(info.m_Mod);
if (info.m_Timer != null)
info.m_Timer.Stop();
// No message is sent to the player.
m_Table.Remove(info.m_From);
info.m_From.Delta(MobileDelta.WeaponDamage);
}
private class DefenseMasteryInfo
{
public readonly Mobile m_From;
public readonly int m_DamageMalus;
public readonly ResistanceMod m_Mod;
public Timer m_Timer;
public DefenseMasteryInfo(Mobile from, int damageMalus, ResistanceMod mod)
{
m_From = from;
m_DamageMalus = damageMalus;
m_Mod = mod;
}
}
}
}