Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
25
Config/Accounts.cfg
Normal file
25
Config/Accounts.cfg
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@@ -0,0 +1,25 @@
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# Number of accounts allowed to be created from a single IP address
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AccountsPerIp=2
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# If true accounts will be automatically created on first login
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AutoCreateAccounts=True
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# If true characters must be at least seven days old to be deleted
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# Uncomment this line to override the default behavior of enabling this in
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# Test Center mode and disabling in production mode.
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@RestrictDeletion=True
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# How old a character must be in order to be deleted.
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# Default: 7 days.
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# Format: dd:hh:mm:ss
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DeleteDelay=07:00:00:00
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# If true this enables the [password command
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PasswordCommandEnabled=False
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# Account password protection level.
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# Default: NewCrypt
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# Options: None, Crypt, NewCrypt (Default), NewSecureCrypt (Recommended)
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# Explanation: Plain, MD5, SHA1, SHA512
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ProtectPasswords=NewSecureCrypt
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12
Config/AutoRestart.cfg
Normal file
12
Config/AutoRestart.cfg
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@@ -0,0 +1,12 @@
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# Indicates if daily auto restart is enabled.
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Enabled=True
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# indicates the hour component of when the shard restarts, represented in military time
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Hour=12
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# indicates the minutes component of when the shard restarts
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Minute=0
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# indicates the frequency in which the shard restarts, in hours
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Frequency=24
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47
Config/AutoSave.cfg
Normal file
47
Config/AutoSave.cfg
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@@ -0,0 +1,47 @@
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# If true, the world will be saved automatically
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Enabled=True
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# The frequency between saves
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# Default: 15 minutes
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# Format: dd:hh:mm:ss
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Frequency=00:00:30:00
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# The time before the save to warn players
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# Default: 15 seconds
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# Format: dd:hh:mm:ss
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WarningTime=00:00:00:30
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##################################################
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# Save Archives
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# Zip the most recent saves to a backup location
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##################################################
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# Enable or disable the Save Archives feature
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# Default: False
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ArchivesEnabled=False
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# Enable or disable background archiving
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# When disabled, archiving will increase world save times
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# Default: True
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ArchivesAsync=True
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# The age at which to prune old archives
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# Any archives that are older than this age will be deleted
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# Default: 30:00:00:00 (30 days)
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ArchivesExpire=30:00:00:00
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# Archives can be merged to save space
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# New archives will overwrite old archives until the period elapses
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# A period of Months would result in 12 archives per year,
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# with each archive containing the last save of that month
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# A period of Hours would result in 24 archives per day,
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# with each archive containing the last save of that hour, etc
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# Values: Months, Days, Hours, Minutes
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# Default: Minutes
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ArchivesMerging=Minutes
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# The directory the archives will be saved in
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# Leave blank to save in \Backups\Archived
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# Default: [blank]
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ArchivesPath=
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96
Config/ChampionSpawns.xml
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96
Config/ChampionSpawns.xml
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@@ -0,0 +1,96 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<championSystem>
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<!-- Spawn elements define a champion spawn'
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name String Displayed name of the spawn in Gumps
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group String The spawn group the spawn belongs to. Optional. If present, only one spawn per group will
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automatically restart per group. If not present, the spawn will always be active and will
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allways automatically restart.
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type Enum The type of spawn. These are defined in ChampionSpawnType.cs . Optional. If not given the
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type will be selected between the random spawn types and will randomize on every
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activation.
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killsMod Double Multiplier applied to the number of mobiles needed to be killed to advance from one level
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to the next.
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spawnMod Double Multiplier applied to the number of mobiles spawned at a time. Optional.
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location Element
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x Integer X location of the center of the spawn altar.
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y Integer Y location of the center of the spawn altar.
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z Integer Z location of the center of the spawn altar.
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map Enum Map containing the spawn. This must match the map's name in MapDefinitions.cs .
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radius Integer The initial radius of the area of the champion spawn.
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-->
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<spawn name="Deceit" group="FelDungeons" type="UnholyTerror">
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<location x="5178" y="708" z="20" map="Felucca" radius="60"/>
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</spawn>
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<spawn name="Despise" group="FelDungeons" type="VerminHorde">
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<location x="5557" y="824" z="65" map="Felucca" radius="65"/>
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</spawn>
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<spawn name="Destard" group="FelDungeons" type="ColdBlood">
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<location x="5259" y="837" z="61" map="Felucca" radius="75"/>
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</spawn>
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<spawn name="Fire" group="FelDungeons" type="Abyss">
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<location x="5814" y="1350" z="2" map="Felucca" radius="50"/>
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</spawn>
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<spawn name="Tera Keep" group="FelDungeons" type="Arachnid">
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<location x="5190" y="1605" z="20" map="Felucca" radius="50"/>
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</spawn>
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<spawn name="Abyss" group="FelDungeons" type="Terror">
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<location x="6995" y="733" z="76" map="Felucca" radius="70"/>
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</spawn>
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<spawn name="Lich" group="FelDungeons" type="Infuse">
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<location x="7000" y="1004" z="5" map="Felucca" radius="90"/>
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</spawn>
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<spawn name="Desert" group="FelT2A">
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<location x="5636" y="2916" z="37" map="Felucca" radius="30"/>
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</spawn>
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<spawn name="Tortoise" group="FelT2A" spawnMod="0.5">
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<location x="5724" y="3991" z="42" map="Felucca" radius="20"/>
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</spawn>
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<spawn name="Ice West" group="FelT2A">
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<location x="5511" y="2360" z="40" map="Felucca" radius="35"/>
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</spawn>
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<spawn name="Oasis" group="FelT2A" spawnMod="0.75">
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<location x="5549" y="2640" z="15" map="Felucca" radius="25"/>
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</spawn>
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<spawn name="Terra" group="FelT2A">
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<location x="6035" y="2944" z="52" map="Felucca" radius="35"/>
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</spawn>
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<spawn name="Lord Oaks" group="FelT2A" type="ForestLord" spawnMod="0.5">
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<location x="5559" y="3757" z="21" map="Felucca" radius="18"/>
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</spawn>
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<spawn name="Marble" group="FelT2A" spawnMod="0.5">
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<location x="5267" y="3171" z="104" map="Felucca" radius="18"/>
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</spawn>
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<spawn name="Hopper's Bog" group="FelT2A">
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<location x="5954" y="3475" z="25" map="Felucca" radius="50"/>
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</spawn>
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<spawn name="Khaldun" group="FelT2A">
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<location x="5982" y="3882" z="20" map="Felucca" radius="35"/>
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</spawn>
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<spawn name="Ice East" group="FelT2A" spawnMod="0.5">
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<location x="6038" y="2400" z="46" map="Felucca" radius="20"/>
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</spawn>
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<spawn name="Damwin Thicket" group="FelT2A" spawnMod="0.75">
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<location x="5281" y="3368" z="51" map="Felucca" radius="25"/>
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</spawn>
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<spawn name="City of Death" group="FelT2A">
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<location x="5207" y="3637" z="20" map="Felucca" radius="50"/>
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</spawn>
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<spawn name="Valor">
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<location x="382" y="328" z="-30" map="Ilshenar" radius="100"/>
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</spawn>
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<spawn name="Humility">
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<location x="462" y="926" z="-67" map="Ilshenar" radius="100"/>
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</spawn>
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<spawn name="Spirituality" type="ForestLord">
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<location x="1645" y="1107" z="8" map="Ilshenar" radius="50"/>
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</spawn>
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<spawn name="Glade" type="Glade" killsMod="0.5" spawnMod="0.5">
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<location x="2212" y="1260" z="25" map="Ilshenar" radius="25"/>
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</spawn>
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<spawn name="Dragon" type="SleepingDragon">
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<location x="948" y="434" z="29" map="Tokuno" radius="60"/>
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</spawn>
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<spawn name="Bedlam" type="Corrupt" killsMod="0.5" spawnMod="0.5">
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<location x="174" y="1629" z="8" map="Malas" radius="25"/>
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</spawn>
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</championSystem>
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63
Config/Champions.cfg
Normal file
63
Config/Champions.cfg
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@@ -0,0 +1,63 @@
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# If true the champion system will be enabled. If this is ever false on server
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# start, all champion spawns will be removed.
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Enabled=true
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# The time between rotating Felucca / T2A champions
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# Default: 1 day.
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# Format: dd:hh:mm:ss
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RotateDelay=00:03:00:00
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# The number of gold piles to spawn for the champion gold shower
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GoldPiles=50
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# The minimum amount of gold in a pile for the gold shower
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GoldMin=4000
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# The maximum amount of gold in a pile for the gold shower
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GoldMax=5500
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# The number of gold piles to spawn for the harrower gold shower
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HarrowerGoldPiles=75
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# The minimum amount of gold in a pile for the gold shower
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HarrowerGoldMin=5000
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# The maximum amount of gold in a pile for the gold shower
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HarrowerGoldMax=10000
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# The number of power scrolls to give after a champion is defeated. Note that
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# for every power scroll given, one is also given for protection.
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PowerScrolls=6
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# The number of stat scrolls to give after the Harrower is defeated.
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StatScrolls=16
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# Percent chance to get a Scroll of Transcendence or Scroll of Power from
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# killing a spawn mob
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ScrollChance=0.1
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# Percent chance that a scroll given for a spawn mob kill will be a Scroll of
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# Transcendence instead of a +5 Scroll of Power
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TranscendenceChance=50.0
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# How many red skulls required to move the spawn to rank 2
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Rank2RedSkulls=5
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# How many red skulls required to move the spawn to rank 3
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Rank3RedSkulls=10
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# How many red skulls required to move the spawn to rank 4 (at 17 red skulls
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# the champion will always appear)
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Rank4RedSkulls=13
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# Number of kills needed to advance from level to level while in rank 1
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Rank1MaxKills=256
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# Number of kills needed to advance from level to level while in rank 2
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Rank2MaxKills=128
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# Number of kills needed to advance from level to level while in rank 3
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Rank3MaxKills=64
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# Number of kills needed to advance from level to level while in rank 4
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Rank4MaxKills=32
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5
Config/Chat.cfg
Normal file
5
Config/Chat.cfg
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@@ -0,0 +1,5 @@
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# Is the global chat feature enabled?
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Enabled=True
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# Determines whether players can create new channels or they are restricted to the statically defined channels
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AllowCreateChannels=True
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30
Config/CityLoyalty.cfg
Normal file
30
Config/CityLoyalty.cfg
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@@ -0,0 +1,30 @@
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# Enable/Disable the system. Note that once the system is active, this will not disable it...
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# You will need to hide/delete all of the city stones, etc
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Enabled=True
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# How long a player must wait when they renounce their citizenship, in days
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JoinWait=7
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# Each banner purchased from the guard captain cost, in gold
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BannerCost=250000
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# Duration a player must wait to buy a subsequent banner, in hours
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BannerCooldown=24
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# Duration a city treasury must pay trade deal upkeep, in days
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TradeDealPeriod=7
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# Time to wait before another trade deal can be selected, in days
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TradeDealCooldown=7
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# cost, per TradeDealPeriod, a treasury will pay for trade deal upkeep, in gold
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TradeDealCost=2000000
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# Duration a trade deal stays active on a player when utilized, in hours
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TradeDealUtilizationPeriod=24
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# Max amount of ballot boxes a governor can place within a city
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MaxBallotBoxes=10
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# Period of time a city herald will announce via CityMessageBoard context menu
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AnnouncementPeriod=48
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14
Config/CityTrading.cfg
Normal file
14
Config/CityTrading.cfg
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@@ -0,0 +1,14 @@
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# Minimum reward gold for a complete trade order
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TurnInGold=10000
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# Duration a trade crate will last before it auto-deletes, in minutes
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CrateDuration=24
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# Minimum time between ambushes, in minutes
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AmbushWaitDuration=5
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# Duration in which ambushers delete, in minutes
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AmbusherDelete=10
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8
Config/Client.cfg
Normal file
8
Config/Client.cfg
Normal file
@@ -0,0 +1,8 @@
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# This flag controls if a shard owner wants to allow certain clients
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AllowRegular=true
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AllowUOTD=true
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AllowGod=true
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AllowEC=true
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# this delay is when the players is booted from the server
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KickDelay=0
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3
Config/DailyRares.cfg
Normal file
3
Config/DailyRares.cfg
Normal file
@@ -0,0 +1,3 @@
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# If true, daily rares will spawn on server start, unless one exists in that exact location
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Enabled=True
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5
Config/DataPath.cfg
Normal file
5
Config/DataPath.cfg
Normal file
@@ -0,0 +1,5 @@
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# Uncomment this line and set it to the path of the client files to set a
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# custom data path. Otherwise ServUO will look for the client in the default
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# Windows installation directories. Note that this is *required* when running
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# on non-Windows systems.
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#CustomPath=C:\Program Files (x86)\Electronic Arts\Ultima Online Classic
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20
Config/Email.cfg
Normal file
20
Config/Email.cfg
Normal file
@@ -0,0 +1,20 @@
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# In order to support emailing, fill in EmailServer and FromAddress
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# Port 25 = unencrypted
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# Port 465 or 587 = encrypted
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# encryption requires EmailSsl set true
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EmailServer=mail.yifftech.org
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EmailPort=465
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EmailSsl=True
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FromAddress=Valspire@yifftech.orn
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|
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# If you want to add crash reporting emailing, fill in CrashAddresses (multiple addresses can be added comma seperated)
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CrashAddresses=Crash@yifftech.org
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|
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# If you want to add speech log page emailing, fill in SpeechLogPageAddresses (multiple addresses can be added comma seperated)
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SpeechLogPageAddresses=Speech@yifftech.org
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|
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# If EmailUsername is not set or null, anonymous authentication is used
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EmailUsername=valspire@yifftech.org
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EmailPassword=]Ok,[S_s0CEh
|
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15
Config/Expansion.cfg
Normal file
15
Config/Expansion.cfg
Normal file
@@ -0,0 +1,15 @@
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|
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# The expansion to use. Valid values are:
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# None Initial launch (not accurate at all)
|
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# T2A The Second Age (not terribly accurate)
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# UOR Ultima Online: Renaissance (almost accurate)
|
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# UOTD Ultima Online: Third Dawn (almost accurate)
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# LBR Lord Blackthorn's Revenge (almost accurate)
|
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# AOS Age of Shadows (accurate)
|
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# SE Samurai Empire (accurate)
|
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# ML Mondain's Legacy (accurate)
|
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# SA Stygian Abyss (accurate)
|
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# HS High Seas (accurate)
|
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# TOL Time of Legends (accurate)
|
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# EJ Endless Journey (development in progress)
|
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CurrentExpansion=EJ
|
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7
Config/Factions.cfg
Normal file
7
Config/Factions.cfg
Normal file
@@ -0,0 +1,7 @@
|
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# If true, the new Council of Mages stronghold location at the south of
|
||||
# Moonglow Island will be used instead of the old location in the Magincia
|
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# Parlament Building.
|
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NewCoMLocation=True
|
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|
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# New VvV Systems replaces factions. If VvV is enabled, Factions are disabled, and vice versa.
|
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# If you want to disable both, you need to find Enabled field in Factions.cs and mark it false
|
||||
20
Config/General.cfg
Normal file
20
Config/General.cfg
Normal file
@@ -0,0 +1,20 @@
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# Enabling this feature creates Performance Counters on Windows for Worldsave metrics.
|
||||
# This requires ServUO to be started as Administrator at least once. Windows only!
|
||||
Metrics=False
|
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|
||||
## Page Help System
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# Show if there are no staff members available or online
|
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ShowStaffOffline=True
|
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|
||||
# Allow to replace support email address and website when a help request is send.
|
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# If not set the message is "You can reference our website at www.uo.com or contact us at support@uo.com. To cancel your page, please select the help button again and select cancel."
|
||||
#String Syntax: support@uo.com
|
||||
SupportEmail= support@yifftech.org
|
||||
#String Syntax: https://support.uo.com
|
||||
SupportWebsite= https:support.yifftech.org
|
||||
|
||||
# Time in minutes that generic items take to decay when on the ground
|
||||
DefaultItemDecayTime=180
|
||||
|
||||
# Select false to allow reds in non-felucca facets
|
||||
RestrictRedsToFel=True
|
||||
8
Config/Honesty.cfg
Normal file
8
Config/Honesty.cfg
Normal file
@@ -0,0 +1,8 @@
|
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# If true, enables virtue honesty
|
||||
Enabled=True
|
||||
|
||||
# Max honesty items that will spawn
|
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MaxGeneration=1000
|
||||
|
||||
# If true, enables honesty item drops in trammel
|
||||
TrammelGeneration=True
|
||||
4
Config/Housing.cfg
Normal file
4
Config/Housing.cfg
Normal file
@@ -0,0 +1,4 @@
|
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|
||||
# Number of houses allowed per account
|
||||
# Note that only the most recently placed house will auto-refresh
|
||||
AccountHouseLimit=1
|
||||
23
Config/Loot.cfg
Normal file
23
Config/Loot.cfg
Normal file
@@ -0,0 +1,23 @@
|
||||
# The luck bonus applied in Felucca
|
||||
FeluccaLuckBonus=1000
|
||||
|
||||
# Budget bonus applied in Felucca
|
||||
FeluccaBudgetBonus=100
|
||||
|
||||
# Max base budget
|
||||
MaxBaseBudget=700
|
||||
|
||||
# Min base budget
|
||||
MinBaseBudget=150
|
||||
|
||||
# Max adjusted budget
|
||||
MaxAdjustedBudget=1450
|
||||
|
||||
# Min base budget
|
||||
MinAdjustedBudget=150
|
||||
|
||||
# Max props
|
||||
MaxProps=11
|
||||
|
||||
# This determines if you can POF jewelry. Per EA, you cannot, ever!
|
||||
CanPOFJewelry=False
|
||||
71
Config/PlayerCaps.cfg
Normal file
71
Config/PlayerCaps.cfg
Normal file
@@ -0,0 +1,71 @@
|
||||
# Configuratoin file for the Player Caps and related things
|
||||
|
||||
#------------
|
||||
# New Char Only
|
||||
#-----------------------
|
||||
|
||||
# Sets the default individual skill cap. Since skills have a decimal value
|
||||
# they also need to have a decimal value added to their skillcap
|
||||
SkillCap=1000
|
||||
|
||||
# Sets the default total skill cap. Since skills have a decimal value
|
||||
# they also need to have a decimal value added to their skillcap
|
||||
TotalSkillCap=7000
|
||||
|
||||
# The total stat cap
|
||||
TotalStatCap=225
|
||||
|
||||
# The individual str cap
|
||||
StrCap=125
|
||||
|
||||
# The individual dex cap
|
||||
DexCap=125
|
||||
|
||||
# The individual int cap
|
||||
IntCap=125
|
||||
|
||||
# The individual enhanced str cap for players
|
||||
StrMaxCap=150
|
||||
|
||||
# The individual enhanced dex cap for players
|
||||
DexMaxCap=150
|
||||
|
||||
# The individual enhanced int cap for players
|
||||
IntMaxCap=150
|
||||
|
||||
#------------
|
||||
# Exisitng chars too
|
||||
#-----------------------
|
||||
|
||||
# Deprecated: The individual stat cap
|
||||
StatCap=125
|
||||
|
||||
# If true, limit the player's ability to gain stats within a certain time
|
||||
# window. This was disabled by OSI Publish 45.
|
||||
EnablePlayerStatTimeDelay=false
|
||||
|
||||
# Time delay between player stat gains
|
||||
# Default: 15 minutes
|
||||
# Format: dd:hh:mm:ss
|
||||
PlayerStatTimeDelay=00:00:15:00
|
||||
|
||||
# If true, limit a pet's ability to gain stats within a certain time window.
|
||||
# I think this was disabled by OSI Publish 45 as well, but no certain.
|
||||
EnablePetStatTimeDelay=false
|
||||
|
||||
# Time delay between pet stat gains
|
||||
# Default: 5 minutes
|
||||
# Format: dd:hh:mm:ss
|
||||
PetStatTimeDelay=00:00:05:00
|
||||
|
||||
# If true, enables some anti-macro code
|
||||
# If left to default value, this will be true if the ML era flag is not on.
|
||||
EnableAntiMacro=False
|
||||
|
||||
# The percentage chance for a player to gain in a stat. Default is 5% from OSI
|
||||
# publish 45 notes.
|
||||
PlayerChanceToGainStats=5.0
|
||||
|
||||
# The percentage chance for a pet to gain in a stat. Default is 5% infered from
|
||||
# OSI publish 45 notes.
|
||||
PetChanceToGainStats=5.0
|
||||
16
Config/README.md
Normal file
16
Config/README.md
Normal file
@@ -0,0 +1,16 @@
|
||||
# Config file formatting
|
||||
|
||||
Lines starting with `#` will be read as the option description.
|
||||
Blank lines will terminate the current option or description.
|
||||
|
||||
The syntax for setting an option is `Key=Value`.
|
||||
An empty key will result in a null value where the option type is nullable, otherwise, it will use the default value.
|
||||
|
||||
To force an option to use its default setting, prefix it with an `@`, ex:
|
||||
|
||||
```
|
||||
@Key=Value
|
||||
```
|
||||
|
||||
This will ignore the current value setting and suppress config warnings about options using their default values.
|
||||
|
||||
5
Config/Reports.cfg
Normal file
5
Config/Reports.cfg
Normal file
@@ -0,0 +1,5 @@
|
||||
# Enables reports to be generated every hour. You can generate/update reports manually via [GenReports
|
||||
AutoGenerate=false
|
||||
|
||||
# Output Directoryname within ServUO Folder
|
||||
Path=reports
|
||||
28
Config/Server.cfg
Normal file
28
Config/Server.cfg
Normal file
@@ -0,0 +1,28 @@
|
||||
|
||||
# The displayed name of the shard
|
||||
Name=Abysmal Isle
|
||||
|
||||
# The default setting for Address, a value of 'null', will use your local IP address.
|
||||
# If all of your local IP addresses are private network addresses and AutoDetect is 'true'
|
||||
# then ServUO will attempt to discover your public IP address for you automatically.
|
||||
AutoDetect=True
|
||||
|
||||
# If you do not plan on allowing clients outside of your LAN to connect,
|
||||
# you can set AutoDetect to 'false' and leave Address set to 'null'.
|
||||
#
|
||||
# If your public IP address cannot be determined, you must change the value
|
||||
# of Address to your public IP address
|
||||
# manually to allow clients outside of your LAN to connect to your server.
|
||||
# Address can be either an IP address or a hostname that will be resolved
|
||||
# when ServUO starts.
|
||||
#
|
||||
# If you want players outside your LAN to be able to connect to your server
|
||||
# and you are behind a router,
|
||||
# you must also forward TCP port 2593 to your private IP address.
|
||||
# The procedure for doing this varies by manufacturer but generally involves
|
||||
# configuration of the router through your web browser.
|
||||
#Address=78.108.218.120
|
||||
|
||||
# The Port to bind the Listener to.
|
||||
# Default: 2593
|
||||
#Port=2593
|
||||
8
Config/Shadowguard.cfg
Normal file
8
Config/Shadowguard.cfg
Normal file
@@ -0,0 +1,8 @@
|
||||
# In seconds, how long the wait until you are teleported into a shadowguard room
|
||||
# once the encounter begins
|
||||
ReadyDuration=30
|
||||
|
||||
# This flag controls if you start at a random instance (room) in shadowguard,
|
||||
# or in order starting at the North-West corner. See EncounterBounds Table in
|
||||
# in Controller.cs.
|
||||
RandomizeInstances=False
|
||||
6
Config/Siege.cfg
Normal file
6
Config/Siege.cfg
Normal file
@@ -0,0 +1,6 @@
|
||||
# Siege Perilous Ruleset, false by defualt
|
||||
|
||||
IsSiege=false
|
||||
|
||||
#If siege is active, this is the amount of players per account. Note, EA only allows 1 per account on siege rule-set shards
|
||||
CharacterSlots=7
|
||||
14
Config/Staff.cfg
Normal file
14
Config/Staff.cfg
Normal file
@@ -0,0 +1,14 @@
|
||||
#General configuration for gmbody-command
|
||||
Staffbody=False
|
||||
UseColoring=True
|
||||
GiveBoots=True
|
||||
CutHair=False
|
||||
CutFacialHair=False
|
||||
|
||||
#Coloring configuration
|
||||
Owner=1001
|
||||
Developer=1001
|
||||
Administrator=1001
|
||||
Seer=467
|
||||
GameMaster=39
|
||||
Counselor=3
|
||||
43
Config/Store.cfg
Normal file
43
Config/Store.cfg
Normal file
@@ -0,0 +1,43 @@
|
||||
# Configuration for Ultima Store
|
||||
|
||||
# Enable or disable the Ultima Store
|
||||
Enabled=True
|
||||
|
||||
# Limit the Ultima Store by expansion.
|
||||
Expansion=TOL
|
||||
|
||||
# Website address for more information.
|
||||
Website=https://coming.soon
|
||||
|
||||
# Values: None|Sovereigns|Gold|PointsSystem|Custom
|
||||
# Custom uses the ResolveCurrency handler and requires additional development to implement.
|
||||
CurrencyImpl=Gold
|
||||
|
||||
# Fully qualified Namespace.Class.Method string for the target Custom currency handler method.
|
||||
# Used when Custom is chosen for the CurrencyImpl.
|
||||
# A target method that implements get/consume for custom currencies.
|
||||
# Expected Params: Mobile user, Int32 consume
|
||||
# Expected Return: Int32
|
||||
# Example: Server.Engines.UOStore.CustomClass.CustomMethod
|
||||
ResolveCurrency= Server.Items.Gold
|
||||
|
||||
# What do you want to call your currency?
|
||||
CurrencyName=Gold
|
||||
|
||||
# Display CurrencyName in the Ultima Store gump.
|
||||
CurrencyDisplay=True
|
||||
|
||||
# Used when PointsSystem is chosen for the CurrencyImpl.
|
||||
# Values:
|
||||
# None|QueensLoyalty|VoidPool|DespiseCrystals|ShameCrystals|CasinoData|CityTrading
|
||||
# Moonglow|Britain|Jhelom|Yew|Minoc|Trinsic|SkaraBrae|NewMagincia|Vesper
|
||||
# Blackthorn|CleanUpBritannia|ViceVsVirtue|TreasuresOfKotlCity|PVPArena
|
||||
PointsImpl=None
|
||||
|
||||
# Multiplier for store item cost.
|
||||
# The EA costs act as a 'base cost' where you can increase to your choosing.
|
||||
# 10.0 is the same as BaseCost * 10
|
||||
CostMultiplier=2.0
|
||||
|
||||
# Maximum cart capacity.
|
||||
CartCapacity=10
|
||||
3
Config/TestCenter.cfg
Normal file
3
Config/TestCenter.cfg
Normal file
@@ -0,0 +1,3 @@
|
||||
|
||||
# If true, the server will start in Test Center mode
|
||||
Enabled=False
|
||||
8
Config/TreasureMaps.cfg
Normal file
8
Config/TreasureMaps.cfg
Normal file
@@ -0,0 +1,8 @@
|
||||
# Do we want to use randomized Treasure Map Locations?
|
||||
Enabled=True
|
||||
|
||||
#Base LootChance. This value is overrideable in BaseCreature.cs BTW
|
||||
LootChance=.01
|
||||
|
||||
# Reset time for Map Location
|
||||
ResetTime=30.0
|
||||
22
Config/Vendors.cfg
Normal file
22
Config/Vendors.cfg
Normal file
@@ -0,0 +1,22 @@
|
||||
# The frequency between vendor restocks.
|
||||
# Default: 1 hour
|
||||
# Format: minutes
|
||||
RestockDelay=60
|
||||
|
||||
# The amount a Vendor will accept from players at once.
|
||||
# Default: 500
|
||||
MaxSell=500
|
||||
|
||||
# Vendor Economy System, publish 21
|
||||
# this determines how many of an item needs to be bought in order for the price to increase
|
||||
BuyItemChange=1000
|
||||
|
||||
# this determines how many of an item needs to be sold in order for the price to decrease
|
||||
SellItemChange=1000
|
||||
|
||||
# this determines the amount of stacked economy items are stocked
|
||||
EconomyStockAmount=500
|
||||
|
||||
# these settings are the min and max timeframe (in days) for the bribe multiplier to decay
|
||||
BribeDecayMinTime=25
|
||||
BribeDecayMaxTime=30
|
||||
31
Config/VetRewards.cfg
Normal file
31
Config/VetRewards.cfg
Normal file
@@ -0,0 +1,31 @@
|
||||
# Configuratin file for the Veteran Rewards system
|
||||
|
||||
# Change to false to disable veteran rewards completely
|
||||
Enabled=True
|
||||
|
||||
# If true, a player's account must be old enough to have recieved the reward
|
||||
# to be able to use it. This functionality was disabled in OSI publish 83. N.B. Broken right now.
|
||||
AgeCheckOnUse=False
|
||||
|
||||
# If true character skill caps will be increased based on reward level. Note
|
||||
# that this is no longer the case on OSI servers.
|
||||
SkillCapRewards=False
|
||||
|
||||
# The maximum skill cap bonus for the veteran reward
|
||||
# Skillcaps have a decimal value therefore add an additional number for the
|
||||
# decimal value you like
|
||||
SkillCapBonus=200
|
||||
|
||||
# The maximum number of levels to give skill cap bonuses
|
||||
SkillCapBonusLevels=4
|
||||
|
||||
# The time duration per reward level. On OSI servers this would be one year,
|
||||
# but RunUO servers have always defaulted to 30 days.
|
||||
# Format: dd:hh:mm:ss
|
||||
RewardInterval=30:00:00:00
|
||||
|
||||
# The starting level for a new account. Normally this is 0. Use this to give
|
||||
# new players vet rewards or for testing vet rewards. Not that this is *not*
|
||||
# the number of rewards available, but the number of "years" old the account
|
||||
# defaults to.
|
||||
StartingLevel=0
|
||||
7
Config/VvV.cfg
Normal file
7
Config/VvV.cfg
Normal file
@@ -0,0 +1,7 @@
|
||||
# Configuration for Vice Vs. Virtue System
|
||||
|
||||
Enabled=True
|
||||
StartSilver=2000
|
||||
EnhancedRules=False
|
||||
|
||||
# Enabling VvV disabled factions, and vice versa
|
||||
16
Config/XmlSpawner2.cfg
Normal file
16
Config/XmlSpawner2.cfg
Normal file
@@ -0,0 +1,16 @@
|
||||
# This flag controls a non-OSI feature of XmlSpawner2 that sometimes adds gem
|
||||
# sockets to items al-la Diablo 2. It is off by default to provide an OSI-like
|
||||
# experiance.
|
||||
Sockets=false
|
||||
|
||||
# This flag controls the XMLPoints system of XmlSpawner2. I honestly have no
|
||||
# idea what this system does, but it's non-OSI. This gets added to characters
|
||||
# at creation time, so if you know what it does and want it on, enable it when
|
||||
# you start your shard.
|
||||
Points=false
|
||||
|
||||
# This flag controls the XMLMobFactions system of XmlSpawner2. I honestly have
|
||||
# no idea what this system does, but it's non-OSI. This gets added to characters
|
||||
# at creation time, so if you know what it does and want it on, enable it when
|
||||
# you start your shard.
|
||||
Factions=false
|
||||
Reference in New Issue
Block a user