Init
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using System;
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namespace Server.Items
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{
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public class DrowRaceTile : Item
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{
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[Constructable]
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public DrowRaceTile() : base(6178)
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{
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Movable = false;
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Light = LightType.Circle300;
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Hue = 962;
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Name = "Drow Race Tile";
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}
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public DrowRaceTile(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override bool OnMoveOver( Mobile m )
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{
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m.SendMessage( "You are Now Drow" );
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m.Hue = 2406;
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m.Title = "The Drow";
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m.AddToBackpack( new DrowShiftOrb() );
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m.Location = new Point3D(1455, 1568, 30);
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World.Broadcast( 0x35, true, "Another feels the Dark as they walk with the Drow!" );
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return false;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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