using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.Harvest;

namespace Server.Items
{
    public interface IAxe
    {
        bool Axe(Mobile from, BaseAxe axe);
    }

    public abstract class BaseAxe : BaseMeleeWeapon, IHarvestTool
    {
        public BaseAxe(int itemID)
            : base(itemID)
        {
        }

        public BaseAxe(Serial serial)
            : base(serial)
        {
        }

        public override int DefHitSound
        {
            get
            {
                return 0x232;
            }
        }

        public override int DefMissSound
        {
            get
            {
                return 0x23A;
            }
        }

        public override SkillName DefSkill
        {
            get
            {
                return SkillName.Swords;
            }
        }

        public override WeaponType DefType
        {
            get
            {
                return WeaponType.Axe;
            }
        }

        public override WeaponAnimation DefAnimation
        {
            get
            {
                return WeaponAnimation.Slash2H;
            }
        }

        public virtual HarvestSystem HarvestSystem
        {
            get
            {
                return Lumberjacking.System;
            }
        }

        public override void OnDoubleClick(Mobile from)
        {
            if (HarvestSystem == null || Deleted)
                return;

            Point3D loc = GetWorldLocation();

            if (!from.InLOS(loc) || !from.InRange(loc, 2))
            {
                from.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3E9, 1019045); // I can't reach that
                return;
            }
            else if (!IsAccessibleTo(from))
            {
                PublicOverheadMessage(Server.Network.MessageType.Regular, 0x3E9, 1061637); // You are not allowed to access 
                return;
            }

            if (!(HarvestSystem is Mining))
                from.SendLocalizedMessage(1010018); // What do you want to use this item on?

            HarvestSystem.BeginHarvesting(from, this);
        }

        public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
        {
            base.GetContextMenuEntries(from, list);

            if (HarvestSystem == null)
            	return;

            BaseHarvestTool.AddContextMenuEntries(from, this, list, HarvestSystem);
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)3); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch ( version )
            {
                case 3:
                    break;
                case 2:
                    {
                        if(version == 2)
                            ShowUsesRemaining = reader.ReadBool();
                        goto case 1;
                    }
                case 1:
                    {
                        if(version == 2)
                            UsesRemaining = reader.ReadInt();
                        goto case 0;
                    }
                case 0:
                    {
                        break;
                    }
            }
        }

        public override void OnHit(Mobile attacker, IDamageable defender, double damageBonus)
        {
            base.OnHit(attacker, defender, damageBonus);

            if (!Core.AOS && defender is Mobile && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble())
            {
                StatMod mod = ((Mobile)defender).GetStatMod("Concussion");

                if (mod == null)
                {
                    ((Mobile)defender).SendMessage("You receive a concussion blow!");
                    ((Mobile)defender).AddStatMod(new StatMod(StatType.Int, "Concussion", -(((Mobile)defender).RawInt / 2), TimeSpan.FromSeconds(30.0)));

                    attacker.SendMessage("You deliver a concussion blow!");
                    attacker.PlaySound(0x308);
                }
            }
        }
    }
}
