using System;
using Server.Engines.Craft;

namespace Server.Items
{
    [FlipableAttribute(0x13dc, 0x13d4)]
    public class RangerArms : BaseArmor, IRepairable
    {
        public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } }

		public override bool IsArtifact { get { return true; } }
        [Constructable]
        public RangerArms()
            : base(0x13DC)
        {
            this.Weight = 4.0;
            this.Hue = 0x59C;
        }

        public RangerArms(Serial serial)
            : base(serial)
        {
        }

        public override int BasePhysicalResistance
        {
            get
            {
                return 2;
            }
        }
        public override int BaseFireResistance
        {
            get
            {
                return 4;
            }
        }
        public override int BaseColdResistance
        {
            get
            {
                return 3;
            }
        }
        public override int BasePoisonResistance
        {
            get
            {
                return 3;
            }
        }
        public override int BaseEnergyResistance
        {
            get
            {
                return 4;
            }
        }
        public override int InitMinHits
        {
            get
            {
                return 35;
            }
        }
        public override int InitMaxHits
        {
            get
            {
                return 45;
            }
        }
        public override int AosStrReq
        {
            get
            {
                return 25;
            }
        }
        public override int OldStrReq
        {
            get
            {
                return 25;
            }
        }
        public override int ArmorBase
        {
            get
            {
                return 16;
            }
        }
        public override ArmorMaterialType MaterialType
        {
            get
            {
                return ArmorMaterialType.Studded;
            }
        }
        public override CraftResource DefaultResource
        {
            get
            {
                return CraftResource.RegularLeather;
            }
        }
        public override int LabelNumber
        {
            get
            {
                return 1041493;
            }
        }// studded sleeves, ranger armor
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write((int)0);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();

            if (this.Weight == 1.0)
                this.Weight = 4.0;
        }
    }
}