/////////////////////////////////////////////////
//
// Automatically generated by the
// AddonGenerator script by Arya
//
/////////////////////////////////////////////////
using System;
using Server;
using Server.Items;

namespace Server.Items
{
	public class CrafterGolemWallNSAddon : BaseAddon
	{
		public override BaseAddonDeed Deed
		{
			get
			{
				return new CrafterGolemWallNSAddonDeed();
			}
		}

		[ Constructable ]
		public CrafterGolemWallNSAddon()
		{
			AddonComponent ac;
			ac = new AddonComponent( 1 );
			AddComponent( ac, 0, -4, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -7, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -6, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -5, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -4, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -3, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -2, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -7, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -6, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -5, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -4, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -3, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -2, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -7, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -6, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -5, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -4, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -3, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -2, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -7, 15 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -6, 15 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -5, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -4, 15 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -3, 15 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -2, 15 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, 0, -6, 16 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, 0, -4, 16 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, -1, -2, 5 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, 0, -2, 16 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, -1, -7, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -5, 15 );
			ac = new AddonComponent( 3147 );
			AddComponent( ac, 0, -2, 24 );
			ac = new AddonComponent( 3147 );
			AddComponent( ac, -1, -4, 5 );
			ac = new AddonComponent( 3147 );
			AddComponent( ac, 0, -4, 14 );
			ac = new AddonComponent( 3147 );
			AddComponent( ac, 0, -6, 14 );
			ac = new AddonComponent( 14272 );
			AddComponent( ac, 0, -4, 10 );
			ac = new AddonComponent( 14277 );
			AddComponent( ac, 0, -2, 0 );
			ac = new AddonComponent( 14277 );
			AddComponent( ac, 0, -2, 0 );
			ac = new AddonComponent( 14277 );
			ac.Hue = 1153;
			AddComponent( ac, 0, -2, 10 );
			ac = new AddonComponent( 14277 );
			ac.Hue = 1153;
			AddComponent( ac, 1, -5, 10 );
			ac = new AddonComponent( 8159 );
			ac.Light = LightType.ArchedWindowEast;
			ac.Hue = 2734;
			AddComponent( ac, 0, -6, 20 );
			ac = new AddonComponent( 14276 );
			AddComponent( ac, 0, -2, 0 );
			ac = new AddonComponent( 14276 );
			AddComponent( ac, 0, -6, 0 );
			ac = new AddonComponent( 1 );
			AddComponent( ac, 0, 3, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 0, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 1, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 2, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 3, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 4, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 5, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 6, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 7, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 0, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 1, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 2, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 3, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 4, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 5, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 6, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 7, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 0, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 1, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 2, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 3, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 4, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 5, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 6, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 7, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 0, 15 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 1, 15 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 2, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 3, 15 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 4, 15 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 5, 15 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 6, 15 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 7, 15 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, 0, 1, 16 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, 0, 3, 16 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, -1, 5, 5 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, 0, 7, 16 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, -1, 7, 5 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, 0, 5, 16 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, -1, 0, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 2, 15 );
			ac = new AddonComponent( 3147 );
			AddComponent( ac, 0, 5, 24 );
			ac = new AddonComponent( 3147 );
			AddComponent( ac, -1, 3, 5 );
			ac = new AddonComponent( 3147 );
			AddComponent( ac, 0, 3, 14 );
			ac = new AddonComponent( 3147 );
			AddComponent( ac, 0, 1, 14 );
			ac = new AddonComponent( 3147 );
			AddComponent( ac, 0, 7, 14 );
			ac = new AddonComponent( 14272 );
			AddComponent( ac, 0, 7, 6 );
			ac = new AddonComponent( 14272 );
			AddComponent( ac, 0, 3, 10 );
			ac = new AddonComponent( 14277 );
			AddComponent( ac, 0, 5, 0 );
			ac = new AddonComponent( 14277 );
			AddComponent( ac, 0, 5, 0 );
			ac = new AddonComponent( 14277 );
			ac.Hue = 1153;
			AddComponent( ac, 0, 5, 10 );
			ac = new AddonComponent( 14277 );
			ac.Hue = 1153;
			AddComponent( ac, 1, 2, 10 );
			ac = new AddonComponent( 8159 );
			ac.Light = LightType.ArchedWindowEast;
			ac.Hue = 2734;
			AddComponent( ac, 0, 6, 20 );
			ac = new AddonComponent( 8159 );
			ac.Light = LightType.ArchedWindowEast;
			ac.Hue = 2734;
			AddComponent( ac, 0, 1, 20 );
			ac = new AddonComponent( 14276 );
			AddComponent( ac, 0, 5, 0 );
			ac = new AddonComponent( 14276 );
			AddComponent( ac, 0, 1, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 0, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 0, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 0, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, 0, 15 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, 0, 0, 16 );
			ac = new AddonComponent( 3146 );
			AddComponent( ac, -1, 0, 5 );
			ac = new AddonComponent( 3147 );
			AddComponent( ac, 0, 0, 14 );
			ac = new AddonComponent( 14272 );
			AddComponent( ac, 0, 0, 6 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -1, 0 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -1, 5 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -1, 10 );
			ac = new AddonComponent( 1801 );
			ac.Hue = 1;
			AddComponent( ac, -1, -1, 15 );
			ac = new AddonComponent( 8159 );
			ac.Light = LightType.ArchedWindowEast;
			ac.Hue = 2734;
			AddComponent( ac, 0, -1, 20 );

		}

		public CrafterGolemWallNSAddon( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( 0 ); // Version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}

	public class CrafterGolemWallNSAddonDeed : BaseAddonDeed
	{
		public override BaseAddon Addon
		{
			get
			{
				return new CrafterGolemWallNSAddon();
			}
		}

		[Constructable]
		public CrafterGolemWallNSAddonDeed()
		{
			Name = "CrafterGolemWallNS";
		}

		public CrafterGolemWallNSAddonDeed( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( 0 ); // Version
		}

		public override void	Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}