using System;

namespace Server.Items
{
    public class GemologistsSatchel : Bag
	{
        public override int LabelNumber { get { return 1113378; } } // Gemologist's Satchel
		
        [Constructable]
		public GemologistsSatchel()
		{
            Hue = 1177;

            DropItem(new Amber(Utility.RandomMinMax(10, 25)));
            DropItem(new Citrine(Utility.RandomMinMax(10, 25)));
            DropItem(new Ruby(Utility.RandomMinMax(10, 25)));
            DropItem(new Tourmaline(Utility.RandomMinMax(10, 25)));
            DropItem(new Amethyst(Utility.RandomMinMax(10, 25)));
            DropItem(new Emerald(Utility.RandomMinMax(10, 25)));
            DropItem(new Sapphire(Utility.RandomMinMax(10, 25)));
            DropItem(new StarSapphire(Utility.RandomMinMax(10, 25)));
            DropItem(new Diamond(Utility.RandomMinMax(10, 25)));

            for (int i = 0; i < 5; i++)
            {
                Type type = Server.SkillHandlers.Imbuing.IngredTypes[Utility.Random(Server.SkillHandlers.Imbuing.IngredTypes.Length)];

                if (type != null)
                {
                    Item item = Loot.Construct(type);

                    if (item != null)
                    {
                        item.Amount = Utility.RandomMinMax(5, 12);
                        DropItem(item);
                    }
                }
            }
		}

        public GemologistsSatchel(Serial serial)
            : base(serial)
		{
		}
		
		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);
			writer.Write((int)0);
		}
		
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);
			int version = reader.ReadInt();
		}
	}
}