using System;

namespace Server.Items
{
    public class LuckyNecklace : BaseJewel
	{
        public override int LabelNumber { get { return 1075239; } } //Lucky Necklace

        [Constructable]
        public LuckyNecklace()
            : base(0x1088, Layer.Neck)
        {
            Hue = 1150;
            Attributes.Luck = 200;
            LootType = LootType.Blessed;
        }

        public LuckyNecklace(Serial serial)
            : base(serial)
        {
        }
        
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            reader.ReadInt();
        }
    }
}
