using System;

namespace Server.EventSystem
{
	public class EquipmentLayers
	{
		public static Layer[] ToClear = new Layer[]
		{
			Layer.Cloak,
			Layer.Talisman,
			Layer.Bracelet,
			Layer.Earrings,
			Layer.Ring,
			Layer.Shirt,
			Layer.Pants,
			Layer.InnerLegs,
			Layer.Shoes,
			Layer.Arms,
			Layer.InnerTorso,
			Layer.MiddleTorso,
			Layer.OuterLegs,
			Layer.Neck,
			Layer.Waist,
			Layer.Gloves,
			Layer.OuterTorso,
			Layer.OneHanded,
			Layer.TwoHanded,
			Layer.FacialHair,
			Layer.Hair,
			Layer.Helm
		};
	}
}