using System;
using Server.Items;

namespace Server.Mobiles
{
    [CorpseName("a charred corpse")]
    public class FireGargoyle : BaseCreature, IAuraCreature
    {
        [Constructable]
        public FireGargoyle()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = NameList.RandomName("fire gargoyle");
            Body = 130;
            BaseSoundID = 0x174;

            SetStr(351, 400);
            SetDex(126, 145);
            SetInt(226, 250);

            SetHits(211, 240);

            SetDamage(7, 14);

            SetDamageType(ResistanceType.Physical, 20);
            SetDamageType(ResistanceType.Fire, 80);

            SetResistance(ResistanceType.Physical, 30, 35);
            SetResistance(ResistanceType.Fire, 50, 60);
            SetResistance(ResistanceType.Poison, 20, 30);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.Anatomy, 75.1, 85.0);
            SetSkill(SkillName.EvalInt, 90.1, 105.0);
            SetSkill(SkillName.Magery, 90.1, 105.0);
            SetSkill(SkillName.Meditation, 90.1, 105.0);
            SetSkill(SkillName.MagicResist, 90.1, 105.0);
            SetSkill(SkillName.Tactics, 80.1, 100.0);
            SetSkill(SkillName.Wrestling, 40.1, 80.0);

            Fame = 3500;
            Karma = -3500;

            VirtualArmor = 32;
            SetSpecialAbility(SpecialAbility.DragonBreath);
            SetAreaEffect(AreaEffect.AuraDamage);
        }

        public FireGargoyle(Serial serial)
            : base(serial)
        {
        }

        public override int TreasureMapLevel
        {
            get
            {
                return 1;
            }
        }
        public override int Meat
        {
            get
            {
                return 1;
            }
        }
        public override bool CanFly
        {
            get
            {
                return true;
            }
        }

        public void AuraEffect(Mobile m)
        {
            m.SendLocalizedMessage(1008112); // The intense heat is damaging you!
        }

        public override void GenerateLoot()
        {
            AddLoot(LootPack.Rich);
            AddLoot(LootPack.Gems);
        }
        
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write((int)0);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}
