//Created by Script Creator
using System;
using Server;

namespace Server.Items

{
              
              public class ShadowCrescentBlade : CrescentBlade
              {
              public override int ArtifactRarity{ get{ return 75; } } 
              public override int AosMinDamage{ get{ return 20; } }
              public override int AosMaxDamage{ get{ return 30; } }
              
                      [Constructable]
                      public ShadowCrescentBlade() 
                      {
                                        Weight = 2;
                                        Name = "Shadow Crescent Blade";
                                        Hue = 2565;
              
                                        WeaponAttributes.DurabilityBonus = 0;
                                       WeaponAttributes.HitColdArea = 0;
                                        WeaponAttributes.HitDispel = 75;
                                        WeaponAttributes.HitEnergyArea = 0;
                                        WeaponAttributes.HitFireArea = 0;
                                        WeaponAttributes.HitHarm = 0;
                                        WeaponAttributes.HitLeechHits = 0;
                                        WeaponAttributes.HitLeechMana = 25;
                                        WeaponAttributes.HitLeechStam = 0;
                                        WeaponAttributes.HitLightning = 0;
                                        WeaponAttributes.HitLowerAttack = 10;
                                        WeaponAttributes.HitMagicArrow = 0;
                                        WeaponAttributes.HitPhysicalArea = 0;
                                        WeaponAttributes.HitPoisonArea = 0;
                                        WeaponAttributes.LowerStatReq = 0;
                                        WeaponAttributes.MageWeapon = 1;
                                        WeaponAttributes.ResistColdBonus = 0;
                                        WeaponAttributes.ResistEnergyBonus = 0;
                                        WeaponAttributes.ResistPhysicalBonus = 0;
                                        WeaponAttributes.ResistPoisonBonus = 0;
                                        WeaponAttributes.ResistFireBonus = 0;
                                        WeaponAttributes.SelfRepair = 1;
                                        WeaponAttributes.UseBestSkill = 1;
              
                                        Attributes.AttackChance = 50;
                                        Attributes.BonusDex = 0;
                                        Attributes.BonusHits = 0;
                                        Attributes.BonusInt = 0;
                                        Attributes.BonusMana = 0 ;
                                        Attributes.BonusStam = 0;
                                       Attributes.CastRecovery = 0;
                                        Attributes.CastSpeed = 0;
                                        Attributes.DefendChance = 0;
                                        Attributes.EnhancePotions = 0;
                                        Attributes.LowerManaCost = 0;
                                        Attributes.LowerRegCost = 0;
                                        Attributes.Luck = 20;
                                        Attributes.NightSight = 1;
                                       Attributes.ReflectPhysical = 0;
                                        Attributes.RegenHits = 0;
                                        Attributes.RegenMana = 0;
                                        Attributes.RegenStam = 0;
                                        Attributes.SpellChanneling = 1;
                                        Attributes.SpellDamage = 0;
                                        Attributes.WeaponDamage = 5;
                                        Attributes.WeaponSpeed = 5;
              
                                                      LootType = LootType.Blessed;
                                                      LootType = LootType.Cursed;
                                    }
              
                      public ShadowCrescentBlade( Serial serial ) : base( serial )  
                                    {
                                    }
              
                      public override void Serialize( GenericWriter writer )
                                    {
                                                      base.Serialize( writer );
              
                                                      writer.Write( (int) 0 );
                                    }
              
                      public override void Deserialize(GenericReader reader)
                                    {
                                                      base.Deserialize( reader );
                            
                                                      int version = reader.ReadInt();
                                    }
                  }
}
