using System;
using System.Collections;
using Server;
using Server.Mobiles;
using Server.Network;
using Server.Items;
using Server.Spells;

namespace Server.ACC.CSS.Systems.Bard
{
	public class BardEnchantingEtudeSpell : BardSpell
	{

		private static SpellInfo m_Info = new SpellInfo(
		                                                "Enchanting Etude", "Enchantendre",
		                                                //SpellCircle.First,
		                                                212,
		                                                9041
		                                               );

        public override SpellCircle Circle
        {
            get { return SpellCircle.First; }
        }

		public override double CastDelay{ get{ return 3; } }
		public override double RequiredSkill{ get{ return 70.0; } }
		public override int RequiredMana{ get{ return 12; } }

		public BardEnchantingEtudeSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
		{
		}

		public override void OnCast()
		{
			if( CheckSequence() )
			{
				ArrayList targets = new ArrayList();

				foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
				{
					if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
						targets.Add( m );
				}


				for ( int i = 0; i < targets.Count; ++i )
				{
					Mobile m = (Mobile)targets[i];

					int amount = (int)( Caster.Skills[SkillName.Musicianship].Base * 0.1 );
					string intt = "int";

					double duration = ( Caster.Skills[SkillName.Musicianship].Base * 0.15 );

					StatMod mod = new StatMod( StatType.Int, intt, + amount, TimeSpan.FromSeconds( duration ) );

					m.AddStatMod( mod );

					m.FixedParticles( 0x375A, 10, 15, 5017, 0x1F8, 3, EffectLayer.Waist );

				}
			}

			FinishSequence();
		}
	}
}
