using System;
using Server.Engines.Craft;

namespace Server.Items
{
    [Alterable(typeof(DefBlacksmithy), typeof(DualPointedSpear))]
    [FlipableAttribute(0x27AD, 0x27F8)]
    public class Kama : BaseKnife
    {
        [Constructable]
        public Kama()
            : base(0x27AD)
        {
            this.Weight = 7.0;
            this.Layer = Layer.TwoHanded;
        }

        public Kama(Serial serial)
            : base(serial)
        {
        }

        public override WeaponAbility PrimaryAbility
        {
            get
            {
                return WeaponAbility.WhirlwindAttack;
            }
        }
        public override WeaponAbility SecondaryAbility
        {
            get
            {
                return WeaponAbility.DefenseMastery;
            }
        }
        public override int AosStrengthReq
        {
            get
            {
                return 15;
            }
        }
        public override int AosMinDamage
        {
            get
            {
                return 10;
            }
        }
        public override int AosMaxDamage
        {
            get
            {
                return 13;
            }
        }
        public override int AosSpeed
        {
            get
            {
                return 55;
            }
        }
        public override float MlSpeed
        {
            get
            {
                return 2.00f;
            }
        }
        public override int OldStrengthReq
        {
            get
            {
                return 15;
            }
        }
        public override int OldMinDamage
        {
            get
            {
                return 9;
            }
        }
        public override int OldMaxDamage
        {
            get
            {
                return 11;
            }
        }
        public override int OldSpeed
        {
            get
            {
                return 55;
            }
        }
        public override int DefHitSound
        {
            get
            {
                return 0x232;
            }
        }
        public override int DefMissSound
        {
            get
            {
                return 0x238;
            }
        }
        public override int InitMinHits
        {
            get
            {
                return 35;
            }
        }
        public override int InitMaxHits
        {
            get
            {
                return 60;
            }
        }
        public override SkillName DefSkill
        {
            get
            {
                return SkillName.Fencing;
            }
        }
        public override WeaponType DefType
        {
            get
            {
                return WeaponType.Piercing;
            }
        }
        public override WeaponAnimation DefAnimation
        {
            get
            {
                return WeaponAnimation.Pierce1H;
            }
        }
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}