using System;

namespace Server.Items
{
    public class Boomstick : WildStaff
	{
		public override bool IsArtifact { get { return true; } }
        [Constructable]
        public Boomstick()
            : base()
        {
            Hue = 0x25;		
            Attributes.SpellChanneling = 1;
            Attributes.RegenMana = 3;
            Attributes.CastSpeed = 1;
            Attributes.LowerRegCost = 20;
        }

        public Boomstick(Serial serial)
            : base(serial)
        {
        }

        public override int LabelNumber
        {
            get
            {
                return 1075032;
            }
        }// Boomstick
        public override int InitMinHits
        {
            get
            {
                return 255;
            }
        }
        public override int InitMaxHits
        {
            get
            {
                return 255;
            }
        }
        public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
        {
            phys = fire = cold = pois = nrgy = direct = 0;
            chaos = 100;
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.WriteEncodedInt(0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadEncodedInt();
        }
    }
}