using System;

namespace Server.Engines.Quests
{ 
    public class Bravehorn : BaseEscort
    {
        public override Type[] Quests { get { return new Type[] { typeof(DefendingTheHerdQuest) }; } }

        [Constructable]
        public Bravehorn()
            : base()
        { 
            Name = "Bravehorn";
        }

        public Bravehorn(Serial serial)
            : base(serial)
        {
        }        

        public override void InitBody()
        {
            InitStats(100, 100, 25);
			
            Blessed = false;
            Female = false;
            Body = 0xEA;
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}

namespace Server.Mobiles
{
    public class BravehornsMate : Hind
    { 
        [Constructable]
        public BravehornsMate()
            : base()
        { 
            Name = "bravehorn's mate";
            Tamable = false;
        }

        public BravehornsMate(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}
