using System;
using System.Collections.Generic;
using Server.Spells;

namespace Server.Items
{
    public class LightningArrow : WeaponAbility
    {
        public LightningArrow()
        {
        }

        public override int BaseMana
        {
            get
            {
                return 20;
            }
        }

		public override bool ConsumeAmmo
		{
			get
			{
				return false;
			}
		}
        public override void OnHit(Mobile attacker, Mobile defender, int damage)
        {
            if (!this.Validate(attacker))
                return;

            ClearCurrentAbility(attacker);

            Map map = attacker.Map;

            if (map == null)
                return;

            BaseWeapon weapon = attacker.Weapon as BaseWeapon;

            if (weapon == null)
                return;

            if (!this.CheckMana(attacker, true))
                return;

            List<Mobile> targets = new List<Mobile>();
            IPooledEnumerable eable = defender.GetMobilesInRange(5);

            foreach(Mobile m in eable)
            {
                if (m != defender && m != attacker && SpellHelper.ValidIndirectTarget(attacker, m))
                {
                    if (m == null || m.Deleted || m.Map != attacker.Map || !m.Alive || !attacker.CanSee(m) || !attacker.CanBeHarmful(m))
                        continue;

                    if (!attacker.InRange(m, weapon.MaxRange) || !attacker.InLOS(m))
                        continue;

                    targets.Add(m);
                }
            }

            eable.Free();
            defender.BoltEffect(0);

            if (targets.Count > 0)
            {
                while (targets.Count > 2)
                {
                    targets.Remove(targets[Utility.Random(targets.Count)]);
                }

                for (int i = 0; i < targets.Count; ++i)
                {
                    Mobile m = targets[i];

                    m.BoltEffect(0);

                    AOS.Damage(m, attacker, Utility.RandomMinMax(29, 40), 0, 0, 0, 0, 100);
                }
            }

            ColUtility.Free(targets);
        }
    }
}