using System;

namespace Server.Items
{
    // Based off a BlackStaff
    [FlipableAttribute(0x905, 0x4070)]
    public class InfusedGlassStave : BaseStaff
	{
		public override int LabelNumber { get { return 1112909; } } // infused glass stave
		
        [Constructable]
        public InfusedGlassStave()
            : base(0x905)
        {
            Weight = 4.0;
            Hue = 23; 
        }

        public InfusedGlassStave(Serial serial)
            : base(serial)
        {
        }

        public override WeaponAbility PrimaryAbility
        {
            get
            {
                return WeaponAbility.DoubleStrike;
            }
        }
        public override WeaponAbility SecondaryAbility
        {
            get
            {
                return WeaponAbility.MortalStrike;
            }
        }
        public override int AosStrengthReq
        {
            get
            {
                return 20;
            }
        }
        public override int AosMinDamage
        {
            get
            {
                return 11;
            }
        }
        public override int AosMaxDamage
        {
            get
            {
                return 14;
            }
        }
        public override int AosSpeed
        {
            get
            {
                return 39;
            }
        }
        public override float MlSpeed
        {
            get
            {
                return 2.25f;
            }
        }
        public override int OldStrengthReq
        {
            get
            {
                return 35;
            }
        }
        public override int OldMinDamage
        {
            get
            {
                return 8;
            }
        }
        public override int OldMaxDamage
        {
            get
            {
                return 33;
            }
        }
        public override int OldSpeed
        {
            get
            {
                return 35;
            }
        }
        public override int InitMinHits
        {
            get
            {
                return 31;
            }
        }
        public override int InitMaxHits
        {
            get
            {
                return 70;
            }
        }
        public override Race RequiredRace
        {
            get
            {
                return Race.Gargoyle;
            }
        }
        public override bool CanBeWornByGargoyles
        {
            get
            {
                return true;
            }
        }
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}