Files
unstable-cogs/welcomer/welcomer.py
Unstable Kitsune e552ba7552 feat: implement configurable welcomer cog with settings
Refactors simple welcomer to support custom messages, channels, and toggles.

Adds command group for admins to manage server-specific settings, placeholders for personalization, and built-in safety checks for permissions and channel validity.

Enhances event handling with better error management and logging.
2025-09-11 19:46:27 -04:00

195 lines
7.6 KiB
Python

# welcomer.py
import discord
from redbot.core import commands, Config
from redbot.core.bot import Red
class Welcomer(commands.Cog):
"""
A configurable cog to welcome new users to a server.
"""
def __init__(self, bot: Red):
self.bot = bot
# Initialize Red's Config system. This will store our settings.
# The "GUILD" identifier means settings will be saved on a per-server basis.
self.config = Config.get_conf(self, identifier=1234567890, force_registration=True)
# Define the default settings for each server.
default_guild = {
"welcome_channel": None, # The ID of the channel to send welcomes to
"welcome_message": "Welcome to the server, {user.mention}!", # Default message
"enabled": False # Whether the system is on or off
}
# Register the default settings.
self.config.register_guild(**default_guild)
@commands.Cog.listener()
async def on_member_join(self, member: discord.Member):
"""
The event listener that runs when a new member joins.
"""
guild = member.guild
# Check if the welcomer is enabled for this server.
if not await self.config.guild(guild).enabled():
return
# Get the welcome channel ID from our saved settings.
channel_id = await self.config.guild(guild).welcome_channel()
if not channel_id:
return # If no channel is set, do nothing.
# Try to find the channel object in the server.
channel = guild.get_channel(channel_id)
if not channel:
# The channel might have been deleted.
return
# Explicitly check if the channel is a TextChannel before trying to send a message.
if not isinstance(channel, discord.TextChannel):
print(f"Welcomer: Configured channel '{channel.name}' in {guild.name} is not a text channel.")
return
# Get the custom welcome message from our settings.
message_template = await self.config.guild(guild).welcome_message()
# Format the message with the new member's info.
# .format() is a safe way to replace placeholders.
formatted_message = message_template.format(
user=member,
user_mention=member.mention,
user_name=member.name,
server_name=guild.name
)
# Check if we have permission to send messages in the channel.
if not channel.permissions_for(guild.me).send_messages:
# We can't send a message, so we'll just log this internally.
print(f"Welcomer: No permission to send messages in {channel.name} in {guild.name}.")
return
try:
await channel.send(formatted_message)
except discord.Forbidden:
# This is a final safety check in case permissions change suddenly.
pass
except discord.HTTPException as e:
# This can happen if the message is too long or there's a Discord API error.
print(f"Welcomer: Failed to send welcome message in {guild.name}: {e}")
# Create a command group for all our settings commands.
@commands.group(aliases=["wset"]) # type: ignore
@commands.guild_only() # Ensures this command and its subcommands can only be run in a server
@commands.admin_or_permissions(manage_guild=True)
async def welcomeset(self, ctx: commands.Context):
"""
Configure the welcomer settings for this server.
"""
pass
@welcomeset.command(name="channel", aliases=["chnl"])
async def welcomeset_channel(self, ctx: commands.Context, channel: discord.TextChannel):
"""
Set the channel where welcome messages will be sent.
Example:
[p]welcomeset channel #welcome
"""
if not ctx.guild:
return # This check satisfies the type checker
await self.config.guild(ctx.guild).welcome_channel.set(channel.id)
await ctx.send(f"The welcome channel has been set to {channel.mention}.")
@welcomeset.command(name="message", aliases=["msg"])
async def welcomeset_message(self, ctx: commands.Context, *, message: str):
"""
Set the custom welcome message.
You can use these placeholders:
{user} - The user object.
{user_mention} - Pings the user.
{user_name} - The user's name.
{server_name} - The name of this server.
Example:
[p]welcomeset message Hello {user_mention}, welcome to {server_name}!
"""
if not ctx.guild:
return
await self.config.guild(ctx.guild).welcome_message.set(message)
await ctx.send(f"The welcome message has been updated.")
# Send a preview of the new message.
preview = message.format(
user=ctx.author,
user_mention=ctx.author.mention,
user_name=ctx.author.name,
server_name=ctx.guild.name
)
await ctx.send(f"**Preview:**\n{preview}")
@welcomeset.command(name="toggle", aliases=["on", "off"])
async def welcomeset_toggle(self, ctx: commands.Context):
"""
Enable or disable the welcomer system on this server.
"""
if not ctx.guild:
return
current_status = await self.config.guild(ctx.guild).enabled()
new_status = not current_status
await self.config.guild(ctx.guild).enabled.set(new_status)
status_text = "enabled" if new_status else "disabled"
await ctx.send(f"The welcomer system has been {status_text}.")
@welcomeset.command(name="settings", aliases=["show", "status"])
async def welcomeset_settings(self, ctx: commands.Context):
"""
Show the current welcomer settings for this server.
"""
if not ctx.guild:
return
settings = await self.config.guild(ctx.guild).all()
channel_id = settings['welcome_channel']
channel = ctx.guild.get_channel(channel_id) if channel_id else None
message = settings['welcome_message']
enabled = "Enabled" if settings['enabled'] else "Disabled"
embed = discord.Embed(title="Welcomer Settings", color=await ctx.embed_color())
embed.add_field(name="Status", value=enabled, inline=False)
embed.add_field(name="Channel", value=channel.mention if isinstance(channel, discord.TextChannel) else "Not Set", inline=False)
embed.add_field(name="Message", value=f"```{message}```", inline=False)
await ctx.send(embed=embed)
@welcomeset.command(name="test")
async def welcomeset_test(self, ctx: commands.Context):
"""
Test the welcome message by sending a preview to this channel.
"""
if not ctx.guild:
return
message_template = await self.config.guild(ctx.guild).welcome_message()
preview = message_template.format(
user=ctx.author,
user_mention=ctx.author.mention,
user_name=ctx.author.name,
server_name=ctx.guild.name
)
await ctx.send(f"**Welcome Message Preview**:\n{preview}")
@welcomeset.command(name="reset")
async def welcomeset_reset(self, ctx: commands.Context):
"""
Reset all welcomer settings to their defaults.
"""
if not ctx.guild:
return
await self.config.guild(ctx.guild).clear()
await ctx.send("The welcomer settings have been reset to their defaults.")
# This function allows Red to load the cog.
# It is required in every cog file.
async def setup(bot: Red):
await bot.add_cog(Welcomer(bot))