feat: add welcome modes including solstira support #12

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unstableKitsune merged 1 commits from welcomer into main 2025-09-23 01:16:08 -04:00
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# welcomer.py
import discord import discord
from redbot.core import commands, Config from redbot.core import commands, Config
from redbot.core.bot import Red from redbot.core.bot import Red
from typing import Literal
class Welcomer(commands.Cog): class Welcomer(commands.Cog):
""" """
A configurable cog to welcome new users to a server. A configurable cog to automatically welcome new users with multiple modes.
""" """
def __init__(self, bot: Red): def __init__(self, bot: Red):
self.bot = bot self.bot = bot
# Initialize Red's Config system. This will store our settings.
# The "GUILD" identifier means settings will be saved on a per-server basis.
self.config = Config.get_conf(self, identifier=1234567890, force_registration=True) self.config = Config.get_conf(self, identifier=1234567890, force_registration=True)
# Define the default settings for each server.
default_guild = { default_guild = {
"welcome_channel": None, # The ID of the channel to send welcomes to "welcome_channel": None,
"welcome_message": "Welcome to the server, {user.mention}!", # Default message "welcome_message": "Welcome to the server, {user.mention}!",
"enabled": False # Whether the system is on or off "enabled": False,
"welcome_mode": "normal" # 'normal' or 'solstira'
} }
# Register the default settings.
self.config.register_guild(**default_guild) self.config.register_guild(**default_guild)
@commands.Cog.listener() @commands.Cog.listener()
async def on_member_join(self, member: discord.Member): async def on_member_join(self, member: discord.Member):
"""
The event listener that runs when a new member joins.
"""
guild = member.guild guild = member.guild
# Check if the welcomer is enabled for this server.
if not await self.config.guild(guild).enabled(): if not await self.config.guild(guild).enabled():
return return
# Get the welcome channel ID from our saved settings. mode = await self.config.guild(guild).welcome_mode()
if mode == "solstira":
# Hardcoded Solstira welcome event
channel_id = 1409965732669948024
else: # Normal mode
channel_id = await self.config.guild(guild).welcome_channel() channel_id = await self.config.guild(guild).welcome_channel()
if not channel_id: if not channel_id:
return # If no channel is set, do nothing. return
# Try to find the channel object in the server.
channel = guild.get_channel(channel_id) channel = guild.get_channel(channel_id)
if not channel:
# The channel might have been deleted.
return
# Explicitly check if the channel is a TextChannel before trying to send a message.
if not isinstance(channel, discord.TextChannel): if not isinstance(channel, discord.TextChannel):
print(f"Welcomer: Configured channel '{channel.name}' in {guild.name} is not a text channel.")
return return
# Get the custom welcome message from our settings. if not channel.permissions_for(guild.me).send_messages:
message_template = await self.config.guild(guild).welcome_message() return
# Format the message with the new member's info. if mode == "solstira":
# .format() is a safe way to replace placeholders. content = (
f"{member.mention}\n"
f"- `guide` <https://discord.com/channels/1409939326382651/140993936542124073>\n"
f"- <a:f_purpleflower:1409967049561524859> `roles` <@&1409937150>\n"
f"(<https://discord.com/channels/1409939326382651/140996735493797150>)\n"
f"- `psa` (<https://discord.com/channels/1409939326382651/140996779492440732>)"
)
embed = discord.Embed(description="--", color=0x8b9ed7)
try:
await channel.send(content, embed=embed)
except discord.HTTPException:
pass
else: # Normal mode
message_template = await self.config.guild(guild).welcome_message()
formatted_message = message_template.format( formatted_message = message_template.format(
user=member, user=member,
user_mention=member.mention, user_mention=member.mention,
user_name=member.name, user_name=member.name,
server_name=guild.name server_name=guild.name
) )
# Check if we have permission to send messages in the channel.
if not channel.permissions_for(guild.me).send_messages:
# We can't send a message, so we'll just log this internally.
print(f"Welcomer: No permission to send messages in {channel.name} in {guild.name}.")
return
try: try:
await channel.send(formatted_message) await channel.send(formatted_message)
except discord.Forbidden: except discord.HTTPException:
# This is a final safety check in case permissions change suddenly.
pass pass
except discord.HTTPException as e:
# This can happen if the message is too long or there's a Discord API error.
print(f"Welcomer: Failed to send welcome message in {guild.name}: {e}")
# Create a command group for all our settings commands.
@commands.group(aliases=["wset"]) # type: ignore @commands.group(aliases=["wset"]) # type: ignore
@commands.guild_only() # Ensures this command and its subcommands can only be run in a server @commands.guild_only()
@commands.admin_or_permissions(manage_guild=True) @commands.admin_or_permissions(manage_guild=True)
async def welcomeset(self, ctx: commands.Context): async def welcomeset(self, ctx: commands.Context):
""" """Commands for configuring the welcome system."""
Configure the welcomer settings for this server.
"""
pass pass
@welcomeset.command(name="channel", aliases=["chnl"]) @welcomeset.command(name="mode")
async def welcomeset_channel(self, ctx: commands.Context, channel: discord.TextChannel): async def set_welcome_mode(self, ctx: commands.Context, mode: Literal["normal", "solstira"]):
""" """Set the welcome mode for this server.
Set the channel where welcome messages will be sent.
Example: Modes:
[p]welcomeset channel #welcome - `normal`: A simple, configurable welcome message.
- `solstira`: The special, complex welcome event.
""" """
if not ctx.guild: if not ctx.guild:
return # This check satisfies the type checker return
await self.config.guild(ctx.guild).welcome_mode.set(mode.lower())
await ctx.send(f"Welcome mode has been set to **{mode.lower()}**.")
@welcomeset.command(name="channel")
async def set_welcome_channel(self, ctx: commands.Context, channel: discord.TextChannel):
"""(Normal Mode) Set the channel for welcome messages."""
if not ctx.guild:
return
await self.config.guild(ctx.guild).welcome_channel.set(channel.id) await self.config.guild(ctx.guild).welcome_channel.set(channel.id)
await ctx.send(f"The welcome channel has been set to {channel.mention}.") await ctx.send(f"Welcome channel set to {channel.mention}")
@welcomeset.command(name="message", aliases=["msg"]) @welcomeset.command(name="message")
async def welcomeset_message(self, ctx: commands.Context, *, message: str): async def set_welcome_message(self, ctx: commands.Context, *, message: str):
""" """(Normal Mode) Set the welcome message. Use placeholders like {user.mention}."""
Set the custom welcome message.
You can use these placeholders:
{user} - The user object.
{user_mention} - Pings the user.
{user_name} - The user's name.
{server_name} - The name of this server.
Example:
[p]welcomeset message Hello {user_mention}, welcome to {server_name}!
"""
if not ctx.guild: if not ctx.guild:
return return
await self.config.guild(ctx.guild).welcome_message.set(message) await self.config.guild(ctx.guild).welcome_message.set(message)
await ctx.send(f"The welcome message has been updated.") await ctx.send("Welcome message updated.")
# Send a preview of the new message.
preview = message.format(
user=ctx.author,
user_mention=ctx.author.mention,
user_name=ctx.author.name,
server_name=ctx.guild.name
)
await ctx.send(f"**Preview:**\n{preview}")
@welcomeset.command(name="toggle", aliases=["on", "off"]) @welcomeset.command(name="toggle")
async def welcomeset_toggle(self, ctx: commands.Context): async def toggle_welcome(self, ctx: commands.Context):
""" """Toggle the welcome system on or off."""
Enable or disable the welcomer system on this server.
"""
if not ctx.guild: if not ctx.guild:
return return
current_status = await self.config.guild(ctx.guild).enabled() current_status = await self.config.guild(ctx.guild).enabled()
new_status = not current_status new_status = not current_status
await self.config.guild(ctx.guild).enabled.set(new_status) await self.config.guild(ctx.guild).enabled.set(new_status)
status_text = "enabled" if new_status else "disabled" status_text = "enabled" if new_status else "disabled"
await ctx.send(f"The welcomer system has been {status_text}.") await ctx.send(f"Welcome system has been {status_text}.")
@welcomeset.command(name="settings", aliases=["show", "status"])
async def welcomeset_settings(self, ctx: commands.Context):
"""
Show the current welcomer settings for this server.
"""
if not ctx.guild:
return
settings = await self.config.guild(ctx.guild).all()
channel_id = settings['welcome_channel']
channel = ctx.guild.get_channel(channel_id) if channel_id else None
message = settings['welcome_message']
enabled = "Enabled" if settings['enabled'] else "Disabled"
embed = discord.Embed(title="Welcomer Settings", color=await ctx.embed_color())
embed.add_field(name="Status", value=enabled, inline=False)
embed.add_field(name="Channel", value=channel.mention if isinstance(channel, discord.TextChannel) else "Not Set", inline=False)
embed.add_field(name="Message", value=f"```{message}```", inline=False)
await ctx.send(embed=embed)
@welcomeset.command(name="test")
async def welcomeset_test(self, ctx: commands.Context):
"""
Test the welcome message by sending a preview to this channel.
"""
if not ctx.guild:
return
message_template = await self.config.guild(ctx.guild).welcome_message()
preview = message_template.format(
user=ctx.author,
user_mention=ctx.author.mention,
user_name=ctx.author.name,
server_name=ctx.guild.name
)
await ctx.send(f"**Welcome Message Preview**:\n{preview}")
@welcomeset.command(name="reset")
async def welcomeset_reset(self, ctx: commands.Context):
"""
Reset all welcomer settings to their defaults.
"""
if not ctx.guild:
return
await self.config.guild(ctx.guild).clear()
await ctx.send("The welcomer settings have been reset to their defaults.")
# This function allows Red to load the cog.
# It is required in every cog file.
async def setup(bot: Red): async def setup(bot: Red):
await bot.add_cog(Welcomer(bot)) await bot.add_cog(Welcomer(bot))