8 Commits

Author SHA1 Message Date
eec57c7e23 feat: adds ServiceReview cog
Introduces functionality for users to submit independent service reviews, sent to a designated staff channel.

Includes metadata and initial structure files.
2025-09-11 17:24:31 -04:00
e0958f6f2a feat: Add RPG cog with character and inventory features
Sets up RPG system as a Redbot cog with core mechanics
Implements character creation, class selection, and stat management
Adds action commands for attacking and healing
Provides inventory and shop functionality for item management
Introduces interactive UI menus for user engagement
2025-09-11 17:23:45 -04:00
859ac84b68 feat: add password protection cog for channels
Adds new Discord bot cog enabling password-protected channels.
Includes verification, channel management, whitelist/blacklist,
and admin password recovery features.
2025-09-11 17:22:36 -04:00
5ed8002b40 feat: add Mass Outreach & Review System
Introduces multi-step workflow for user outreach, time selection, and mass reviews with temporary data storage for process efficiency.
2025-09-11 17:21:42 -04:00
c94667ee52 feat: Adds ModMail cog with core setup
Introduces a private, forum-based ModMail system for relaying user DMs to staff threads, enhancing moderation and support through persistent message storage.

Relies on 'rich' requirement for better formatting; includes metadata for easy installation and help integration.
2025-09-11 17:18:22 -04:00
83facc2fb9 feat: add initial files for KofiShop cog 2025-09-11 17:17:40 -04:00
5b9c27fcad feat: add kBump database bridge cog
Integrates MongoDB connection to kBump services for Red bot, enabling data reading and interaction.

Adds command to check server bump status with detailed embed output.
2025-09-11 17:16:29 -04:00
c9431d0c86 feat: Add /workorder.9tkd to .gitignore
Includes .vs/ and pyproject.toml to prevent tracking unintended files
Fixes license typo in README.md from GPU-3.0 to GPL-3.0
2025-09-11 17:15:29 -04:00
33 changed files with 1323 additions and 2 deletions

5
.gitignore vendored
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@@ -174,3 +174,8 @@ cython_debug/
# PyPI configuration file
.pypirc
/workorder.9tkd
.vs/
pyproject.toml

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@@ -65,7 +65,7 @@ As this is my main focus, All the support is welcomed & extremely appreicated! I
- [Cog-Creators](https://github.com/Cog-Creators)
---
## License
This repository and is cogs are protected under the GPU-3.0 License.
For Further information visit [GPC-30 License](https://git.kitsunic.org/kitsunicWorks/unstable-cogs/src/branch/main/LICENSE)
This repository and is cogs are protected under the GPL-3.0 License.
For Further information visit [GPL-30 License](https://git.kitsunic.org/kitsunicWorks/unstable-cogs/src/branch/main/LICENSE)
Copyright (C) 2025-present kitsunicWorks unstable-cog

4
kbump/__init__.py Normal file
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@@ -0,0 +1,4 @@
from .kbump import kBump
async def setup(bot):
await bot.add_cog(kBump(bot))

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kbump/info.json Normal file
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{
"author": ["kitsunicWorks"],
"name": "kBump",
"short": "A bridge to the kBump database.",
"description": "Allows this Red bot to read and interact with data from the separate kBump services.",
"requirements": ["pymongo"],
"tags": ["utility", "database", "bridge"]
}

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kbump/kbump.py Normal file
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import discord
import pymongo
from redbot.core import checks, commands
from redbot.core.bot import Red
class kBump(commands.Cog):
"""
A bridge to the kBump MongoDB database.
"""
def __init__(self, bot: Red):
self.bot = bot
self.client = None
self.servers_collection = None
# Create a background task to connect to the DB after the bot is ready
self.db_init_task = self.bot.loop.create_task(self.initialize_db())
async def initialize_db(self):
"""Initializes the database connection."""
await self.bot.wait_until_ready()
try:
# Retrieve the secure URI we set with the '[p]set api' command
uri = (await self.bot.get_shared_api_tokens("mongodb")).get("uri")
if not uri:
print("[kBump] MongoDB URI not set! Use '[p]set api mongodb uri ...' to set it.")
return
self.client = pymongo.MongoClient(uri)
# Connect to the same database and collection as your other bot
db = self.client["BytesBump"]
self.servers_collection = db["servers"]
print("[kBump] Successfully connected to the BytesBump MongoDB.")
except pymongo.errors.PyMongoError as e:
print(f"[kBump] PyMongo error connecting to BytesBump MongoDB: {e}")
return
except Exception as e:
print(f"[kBump] General error connecting to BytesBump MongoDB: {e}")
def cog_unload(self):
"""Close the client connection when the cog is unloaded."""
if self.client:
try:
self.client.close()
print("[kBump] Closed connection to the BytesBump MongoDB.")
except Exception as e:
print(f"[kBump] Error closing connection to the BytesBump MongoDB: {e}")
# Cancel the background task
self.db_init_task.cancel()
@commands.command()
@commands.guild_only()
@checks.mod_or_permissions(manage_guild=True)
async def bumpstatus(self, ctx: commands.Context, guild: discord.Guild = None):
"""
Checks the kBump setup status for a server.
If no server is provided, it checks the current server.
"""
try:
if not self.servers_collection:
await ctx.send("Database connection is not available. Please check the console logs.")
return
if not self.servers_collection:
await ctx.send("The kBump database connection is not yet initialized. Please wait for the initialization task to complete.")
return
target_guild = guild or ctx.guild
server_data = self.servers_collection.find_one({"_id": target_guild.id})
if not server_data:
await ctx.send(f"No kBump data found for the server: `{target_guild.name}`.")
return
# Rest of the code remains the same
except pymongo.errors.PyMongoError as e:
print(f"[kBump] PyMongo error getting kBump data for server: {e}")
await ctx.send(f"Error getting kBump data for the server: `{target_guild.name}`. Please check the console logs for more information.")
return
except Exception as e:
print(f"[kBump] General error getting kBump data for server: {e}")
await ctx.send(f"Error getting kBump data for the server: `{target_guild.name}`. Please check the console logs for more information.")
return
embed_color = discord.Color(server_data.get('color', 0x2F3136))
embed = discord.Embed(
title=f"kBump Status for {target_guild.name}",
color=embed_color
)
embed.set_thumbnail(url=target_guild.icon.url if target_guild.icon else None)
description = server_data.get('description', 'Not set.')
embed.add_field(name="📝 Description", value=f"```{description[:1000]}```", inline=False)
custom_tags = server_data.get('tags', 'Not set.')
embed.add_field(name="🏷️ Custom Tags", value=custom_tags, inline=False)
discovery_tags = server_data.get('discovery_tags')
if discovery_tags:
embed.add_field(name="🌐 Official Discovery Tags", value=discovery_tags, inline=False)
vanity = server_data.get('vanity_code')
if vanity:
embed.add_field(name="🔗 Vanity URL", value=f"`discord.gg/{vanity}`", inline=True)
invite = server_data.get('invite_code')
if invite:
embed.add_field(name="✉️ Invite Code", value=f"`{invite}`", inline=True)
await ctx.send(embed=embed)

0
kofi-shop/README.md Normal file
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0
kofi-shop/__init__.py Normal file
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16
kofi-shop/info.json Normal file
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{
"author": [ "unstableCogs" ],
"install_msg": "Thank you for installing the Ko-fi Shop cog! Use `[p]help KofiShop` for commands.",
"name": "KofiShop",
"short": "An interactive front-end for a Ko-fi store.",
"description": "Allows users to place orders and submit reviews for items available on the client's Ko-fi store. This cog acts as a bridge to an external shop.",
"tags": [
"kofi",
"shop",
"store",
"review",
"utility"
],
"requirements": [ "rich" ],
"end_user_data_statement": "This cog persistently stores user IDs, order details, and submitted reviews to manage shop history and transactions."
}

0
kofi-shop/kofi-shop.py Normal file
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modmail/README.md Normal file
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modmail/__init__.py Normal file
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modmail/info.json Normal file
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{
"author": [ "unstableCogs" ],
"install_msg": "Thank you for installing the ModMail cog! Please use `[p]help ModMail` for setup commands.",
"name": "ModMail",
"short": "A private, forum-based ModMail system.",
"description": "A comprehensive ModMail system that relays user DMs to a private forum channel for staff to review and respond to. This serves as the core for all ticket-based interactions.",
"tags": [
"modmail",
"moderation",
"support",
"tickets",
"utility"
],
"requirements": [ "rich" ],
"end_user_data_statement": "This cog persistently stores user IDs and message content from ModMail threads for moderation and support history."
}

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modmail/modmail.py Normal file
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0
mors/README.md Normal file
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0
mors/__init__.py Normal file
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mors/info.json Normal file
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{
"author": [ "unstableCogs" ],
"install_msg": "Thank you for installing the Mass Outreach & Review System! For a full command list, please see the wiki.",
"name": "MassOutreach",
"short": "A multi-step system for mass outreach and reviews.",
"description": "Manages a complete workflow for user outreach. The process begins with /game, uses /over for time selection, and concludes with a /pudding-head command for the user to submit a mass review.",
"tags": [
"mass",
"outreach",
"review",
"tickets",
"utility"
],
"requirements": [ "rich" ],
"end_user_data_statement": "This cog stores user IDs and ticket information temporarily for the duration of the outreach process. Submitted reviews are stored persistently."
}

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mors/mors.py Normal file
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pp/__init__.py Normal file
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from .passwdprotect import Passwd
async def setup(bot):
cog = Passwd(bot)
await bot.add_cog(cog)

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pp/info.json Normal file
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@@ -0,0 +1,10 @@
{
"author": ["kitsunic"],
"description": "A cog for password protected channels",
"end_user_data_statement": "This cog stores user, avatar, and guild data. A simple delete request to bot to remove your data or guild data",
"install_msg": "Thanks for installing & testing.",
"min_bot_version": "3.5.0",
"short": "A pwd channel protection cog",
"tags": ["embed"],
"type": "COG"
}

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pp/passwdprotect.py Normal file
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import discord
import hashlib
import asyncio
import random
import string
import datetime
from redbot.core import commands, checks, Config
class Passwd(commands.Cog):
def __init__(self, bot):
self.bot = bot
self.config = Config.get_conf(self, identifier=50204090) # Unique identifier
# Default settings within the config
default_guild = {
"password_channels": {},
"password_attempts": {},
"admin_channel": None,
"password_recovery_requests": {},
"channel_data": {},
"whitelist": [],
"blacklist": [],
}
self.config.register_guild(**default_guild)
#
# -------------------------------------------------------------------------------------------------------------
#
@commands.group(name="passwdprotect", aliases=["pwd"])
async def passwdprotect(self, ctx):
"""Password management commands"""
if not ctx.invoked_subcommand:
await ctx.send("Missing subcommand.")
#
# -------------------------------------------------------------------------------------------------------------
#
@passwdprotect.command(name="verify", aliases=["ver"])
async def verify(self, ctx, password: str):
"""Verifies the password for the current channel."""
channel = ctx.channel
async with self.config.guild(ctx.guild).password_channels() as password_channels:
if channel.id in password_channels:
stored_hash = password_channels[channel.id]["password_hash"]
provided_hash = hashlib.sha256(password.encode("utf-8")).hexdigest()
if stored_hash == provided_hash:
# Password verified successfully
role_id = password_channels[channel.id]["role_id"]
role = ctx.guild.get_role(role_id)
if role:
await ctx.author.add_roles(role)
await ctx.send(f"Password verified! You now have access to {channel.mention}.")
else:
await ctx.send("Password verified, but the access role seems to be missing. Please contact an admin.")
else:
await ctx.send("Incorrect password.")
else:
await ctx.send("This channel is not password protected.")
@passwdprotect.group(name="channels", aliases=["chs", "--ch"])
async def channels(self, ctx):
"""Manage protected channels"""
if not ctx.invoked_subcommand:
await ctx.send("Invalid subcommand.")
#
# -------------------------------------------------------------------------------------------------------------
#
@channels.command(name="add", aliases=["+"])
@commands.has_permissions(manage_channels=True)
async def channels_add(self, ctx, channel: discord.TextChannel, password: str):
"""Adds a password to a channel"""
hashed_password = self.generate_hashed_password(password)
async with self.config.guild(ctx.guild).password_channels() as password_channels:
# Check if the channel already has a password
if channel.id in password_channels:
await ctx.send(f"{channel.mention} already has a password. Use the `remove` command first.")
return
# Create the role
role_name = f"{channel.name}_access"
role = await ctx.guild.create_role(name=role_name)
# Grant permissions to the role
await channel.set_permissions(role, view_channel=True, send_messages=True)
await channel.set_permissions(ctx.guild.default_role, view_channel=False, read_message_history=False) # Restrict access for default role
# Store password, channel ID, and role ID in the config
password_channels[channel.id] = {
"password_hash": hashed_password,
"role_id": role.id
}
await ctx.send(f"Password set for {channel.mention}")
#
# -------------------------------------------------------------------------------------------------------------
#
@channels.command(name="remove", aliases=["-"])
@commands.has_permissions(manage_channels=True)
async def channels_remove(self, ctx, channel: discord.TextChannel):
"""Removes the password from a text channel."""
async with self.config.guild(ctx.guild).password_channels() as password_channels:
if channel.id in password_channels:
# Delete the channel's data from the config
del password_channels[channel.id]
# Delete the associated role (optional)
role_id = channel.get("role_id")
if role_id:
role = ctx.guild.get_role(role_id)
if role:
await role.delete()
await ctx.send(f"Password removed from {channel.mention}")
else:
await ctx.send(f"{channel.mention} does not have a password.")
@channels.command(name="fails", aliases=["--fail"])
@commands.has_permissions(manage_guild=True)
async def channels_fails(self, ctx, limit: int = None):
"""Sets or checks the maximum failed password attempts."""
# ... handle failed attempt limit ...
#
# -------------------------------------------------------------------------------------------------------------
#
@channels.command(name="whitelist", aliases=["wlist"])
@commands.has_permissions(manage_guild=True)
async def channels_white(self, ctx, subcommand: str, user_or_role: discord.Object = None):
"""Manages the whitelist."""
guild_id = str(ctx.guild.id)
password_collection = self.get_password_collection(guild_id)
if not user_or_role:
await ctx.send("Please specify a user or role to add/remove.")
return
if subcommand == "add":
await self.add_to_whitelist(password_collection, user_or_role)
elif subcommand == "remove":
await self.remove_from_whitelist(password_collection, user_or_role)
else:
await ctx.send("Invalid subcommand. Use `add` or `remove`.")
#
# -------------------------------------------------------------------------------------------------------------
#
@channels.command(name="blacklist", aliases=["blist"])
@commands.has_permissions(manage_guild=True)
async def channels_black(self, ctx, subcommand: str, user_or_role: discord.Object = None):
"""Manages the blacklist."""
if not user_or_role:
await ctx.send("Please specify a user or role to add/remove.")
return
if subcommand == "add":
await self.add_to_blacklist(ctx, user_or_role)
elif subcommand == "remove":
await self.remove_from_blacklist(ctx, user_or_role)
else:
await ctx.send("Invalid subcommand. Use `add` or `remove`.")
#
# -------------------------------------------------------------------------------------------------------------
#
@passwdprotect.group(name="admin", aliases=["adm"])
async def admin(self, ctx):
"""Admin commands for password protection"""
if not ctx.invoked_subcommand:
await ctx.send("Missing subcommand.")
#
# -------------------------------------------------------------------------------------------------------------
#
@admin.command(name="recover", aliases=["rec"])
async def admin_recover(self, ctx):
"""Initiates password recovery process."""
requests = await self.config.guild(ctx.guild).password_recovery_requests()
if not requests:
await ctx.send("No pending password recovery requests.")
return
admin_channel_id = await self.config.guild(ctx.guild).admin_channel()
if not admin_channel_id:
await ctx.send("Admin notification channel not set. Use `[p]passwdprotect admin notify` to set it.")
return
admin_channel = self.bot.get_channel(admin_channel_id)
# Add Approve/Deny buttons using View
view = ui.View()
view.add_item(ui.Button(style=discord.ButtonStyle.green, label="Approve", custom_id=f"approve_{user_id}_{channel.id}"))
view.add_item(ui.Button(style=discord.ButtonStyle.red, label="Deny", custom_id=f"deny_{user_id}_{channel.id}"))
for user_id, request_data in requests.items():
user = self.bot.get_user(int(user_id))
channel = self.bot.get_channel(request_data["channel_id"])
timestamp = request_data["timestamp"]
# Log the request to the admin channel
embed = discord.Embed(title="Password Recovery Request", color=discord.Color.gold())
embed.add_field(name="User", value=user.mention if user else f"User ID: {user_id}", inline=False)
embed.add_field(name="Server", value=ctx.guild.name, inline=False)
embed.add_field(name="Channel", value=channel.mention if channel else f"Channel ID: {request_data['channel_id']}", inline=False)
embed.add_field(name="Highest Role", value=user.top_role.mention if user else "Unknown", inline=False)
embed.set_footer(text=f"Requested at {timestamp}")
# Add Approve/Deny buttons
view = SimpleView()
view.add_item(Button(style=discord.ButtonStyle.green, label="Approve", custom_id=f"approve_{user_id}_{channel.id}"))
view.add_item(Button(style=discord.ButtonStyle.red, label="Deny", custom_id=f"deny_{user_id}_{channel.id}"))
# Ping the role (if set) in the admin channel
role_to_ping = await self.config.guild(ctx.guild).get_raw("admin_role") # Assuming you store the role ID in config
if role_to_ping:
await admin_channel.send(f"<@&{role_to_ping}>", embed=embed, view=view)
else:
await admin_channel.send(embed=embed, view=view)
#
# -------------------------------------------------------------------------------------------------------------
#
@admin.command(name="notify", aliases=["noti"])
@commands.has_permissions(manage_guild=True)
async def admin_notify(self, ctx, channel: discord.TextChannel = None):
"""Sets or removes the admin notification channel."""
if channel:
# Set the admin notification channel
await self.config.guild(ctx.guild).admin_channel.set(channel.id)
await ctx.send(f"Admin notification channel set to {channel.mention}")
else:
# Remove the admin notification channel
await self.config.guild(ctx.guild).admin_channel.set(None)
await ctx.send("Admin notification channel removed.")
#
# -------------------------------------------------------------------------------------------------------------
#
@commands.Cog.listener()
async def on_interaction(self, interaction, channel: discord.TextChannel):
if interaction.type == discord.InteractionType.component:
custom_id = interaction.data["custom_id"]
if custom_id.startswith("approve_") or custom_id.startswith("deny_"):
action, user_id, channel_id = custom_id.split("_")
user_id = int(user_id)
channel_id = int(channel_id)
async with self.config.guild(interaction.guild).password_recovery_requests() as requests:
if user_id in requests:
del requests[user_id] # Remove the request
if action == "approve":
temp_code = self.generate_temporary_access_code() # Implement this function
expiry_time = datetime.datetime.now() + datetime.timedelta(hours=1) # 1-hour validity
async with self.config.guild(interaction.guild).temp_access_codes() as temp_codes:
temp_codes[temp_code] = {"user_id": user_id, "channel_id": channel_id, "expiry": expiry_time.isoformat()}
user = self.bot.get_user(user_id)
if user:
await user.send(f"Here's your temporary access code for channel {channel.mention}: `{temp_code}`. It's valid for 1 hour.")
elif user:
await interaction.response.send_message(f"Approved password recovery for {user.mention if user else user_id} on channel {channel.mention}. Temporary code sent.", ephemeral=True)
else:
await interaction.response.send_message("Channel data not found. Cannot reset password.", ephemeral=True)
#
# -------------------------------------------------------------------------------------------------------------
#
# Helper functions
def generate_hashed_password(self, password):
# This remains the same, no changes needed
return hashlib.sha256(password.encode("utf-8")).hexdigest()
#
# -------------------------------------------------------------------------------------------------------------
#
async def set_channel_password(self, ctx: commands.Context, channel_id, password):
"""Sets the password for a channel using the config.
Args:
ctx (commands.Context): The command context to access guild information.
channel_id (int): The ID of the channel.
password (str): The password to set.
"""
hashed_password = self.generate_hashed_password(password)
async with self.config.guild(ctx.guild).password_channels() as password_channels:
password_channels[channel_id] = {
"password_hash": hashed_password
}
#
# -------------------------------------------------------------------------------------------------------------
#
def generate_temporary_access_code(self):
"""Generates a temporary access code."""
characters = string.ascii_letters + string.digits
code = ''.join(random.choice(characters) for i in range(10)) # 10-character code
timestamp = datetime.datetime.now().strftime("%Y%m%d%H%M%S")
return f"{code}-{timestamp}"
#
# -------------------------------------------------------------------------------------------------------------
#
async def add_to_whitelist(self, ctx, collection, user_or_role):
"""Adds a user or role to the whitelist."""
async with self.config.guild(ctx.guild).whitelist() as whitelist:
user_or_role_id = user_or_role.id
if any(item["id"] == user_or_role_id for item in whitelist):
await ctx.send(f"{user_or_role} is already in the whitelist.")
return
whitelist.append({"id": user_or_role_id, "type": "user" if isinstance(user_or_role, discord.Member) else "role"})
embed = discord.Embed(title="Whitelist Confirmation", description=f"Are you sure you want to add {user_or_role} to the whitelist?")
embed.add_field(name="Action", value="Add to Whitelist")
embed.set_footer(text="React with ✅ to confirm or ❌ to cancel.")
confirmation_msg = await ctx.send(embed=embed)
try:
reaction, user = await ctx.wait_for('reaction_add', timeout=30.0, check=lambda r, u: r.message.id == confirmation_msg.id and u == ctx.author and str(r.emoji) in ['', ''])
if str(reaction.emoji) == '':
await confirmation_msg.delete()
await ctx.send(f"{user_or_role} added to the whitelist.")
else:
await confirmation_msg.delete()
await ctx.send("Action cancelled.")
except asyncio.TimeoutError:
await confirmation_msg.delete()
await ctx.send("Confirmation timed out. Action cancelled.")
#
# -------------------------------------------------------------------------------------------------------------
#
async def remove_from_whitelist(self, ctx, collection, user_or_role):
"""Removes a user or role from the whitelist."""
async with self.config.guild(ctx.guild).whitelist() as whitelist:
user_or_role_id = user_or_role.id
whitelist[:] = [item for item in whitelist if item["id"] != user_or_role_id]
await ctx.send(f"{user_or_role} removed from the whitelist.")
#
# -------------------------------------------------------------------------------------------------------------
#
async def add_to_blacklist(self, ctx, user_or_role):
"""Adds a user or role to the blacklist."""
async with self.config.guild(ctx.guild).blacklist() as blacklist:
user_or_role_id = user_or_role.id
if any(item["id"] == user_or_role_id for item in blacklist):
await ctx.send(f"{user_or_role} is already in the blacklist.")
return
blacklist.append({"id": user_or_role_id, "type": "user" if isinstance(user_or_role, discord.Member) else "role"})
await ctx.send(f"{user_or_role} added to the blacklist.")
#
# -------------------------------------------------------------------------------------------------------------
#
async def remove_from_blacklist(self, ctx, user_or_role):
"""Removes a user or role from the blacklist."""
async with self.config.guild(ctx.guild).blacklist() as blacklist:
user_or_role_id = user_or_role.id
blacklist[:] = [item for item in blacklist if item["id"] != user_or_role_id]
await ctx.send(f"{user_or_role} removed from the blacklist.")
#
# -------------------------------------------------------------------------------------------------------------
#
async def cog_load(self):
self.bot.add_listener(self.on_cog_reload_error, "Package loading failed")
self.bot.add_listener(self.on_cog_reload_error, "SyntaxError:")
self.bot.add_listener(self.on_cog_reload_error, "IndentationError:")
#
# -------------------------------------------------------------------------------------------------------------
#
async def on_cog_reload_error(self, ctx, error):
error_message = f"Error reloading cog '{ctx.cog.qualified_name}':\n```{error}```"
self.error_logs.append(error_message)

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from .rpg import RPG
async def setup(bot):
cog = RPG(bot)
await bot.add_cog(cog)
await bot.add_cog(cog.commands)

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import asyncio
import random
import discord
from .check import Check
from redbot.core import commands, Config
from .inventory import RPGInventory
from typing import Literal
class RPGActions:
"""
Implements the core RPG mechanics and actions.
"""
def __init__(self, rpg_cog):
self.rpg_cog = rpg_cog
self.inventory = RPGInventory(rpg_cog)
async def create_character(self, interaction: discord.Interaction, user, character_name):
"""
Creates a new character for the user.
"""
# Character Name Validation
check = Check(interaction, length=30)
if not check.length_under(interaction.message) or not character_name.isalnum():
return await self.rpg_cog.send_message(interaction, "Invalid character name. Please choose a name between 2 and 30 characters long, containing only letters and numbers.")
# Retrieve the 'characters' group
characters_group = self.rpg_cog.config.member(user).characters
# Then, get all characters within that group (await the .all() call)
existing_characters = await characters_group.all()
# Check for duplicate character names (case-insensitive)
if any(existing_name.lower() == character_name.lower() for existing_name in existing_characters):
return await self.rpg_cog.send_message(interaction, f"You already have a character named '{character_name}'. Choose another name.")
# Retrieve available classes from config
try:
available_classes = await self.rpg_cog.config.guild(user.guild).get_raw("classes", default=[])
except KeyError:
return await self.rpg_cog.send_message(interaction, "No classes have been configured yet. Please contact an admin.")
if not available_classes:
return await self.rpg_cog.send_message(interaction, "No classes are available yet. Please contact an admin.")
# Prompt user to choose a class
class_options = "\n".join([f"{i+1}. {class_name}" for i, class_name in enumerate(available_classes)])
await self.rpg_cog.send_message(interaction, f"Choose a class for your character:\n{class_options}")
def check(m):
return m.author == user and m.channel == interaction.channel and m.content.isdigit() and 1 <= int(m.content) <= len(available_classes)
try:
class_choice = await self.rpg_cog.bot.wait_for("message", check=check, timeout=30.0)
except asyncio.TimeoutError:
return await self.rpg_cog.send_message(interaction, "Class selection timed out. Character creation canceled.")
selected_class = available_classes[int(class_choice.content) - 1]
# Retrieve default stats for the selected class
try:
default_stats = await self.rpg_cog.config.guild(user.guild).get_raw("characters", "classes", selected_class, "stats")
except KeyError:
return await self.rpg_cog.send_message(interaction, f"Default stats for class '{selected_class}' haven't been configured yet. Please contact an admin.")
# Create character data
character_data = {
"name": character_name,
"class": [selected_class], # Store the selected class
"level": 1,
"experience": 0,
"stats": default_stats.copy(),
"inventory": [],
"equipment": {},
"skills": [],
"gold": 0,
"max_health": 100,
"health": 100,
"mana": 50,
"max_mana": 50,
}
# Store character data in config
await characters_group.set_raw(character_name, value=character_data)
await self.rpg_cog.config.member(user).active_character.set(character_name)
await interaction.response.send_message(interaction, f"Character '{character_name}' (Class: {selected_class}) created for {user.mention}!")
async def attack(self, ctx, attacker, target):
"""
Handles the attack action.
"""
# Check if attacker and target have active characters
if not await self._has_active_character(ctx, attacker):
return
if not await self._has_active_character(ctx, target):
return
attacker_data = await self.rpg_cog.config.member(attacker).active_character
target_data = await self.rpg_cog.config.member(target).active_character
# ... (rest of the attack logic)
async def heal(self, ctx, user):
"""
Handles the heal action.
"""
# ... (rest of the heal logic)
# Helper function to check if a user has an active character
async def _has_active_character(self, ctx, user):
active_character = await self.rpg_cog.config.member(user).active_character
if not active_character:
await self.rpg_cog.send_message(ctx, f"{user.mention}, you don't have an active character. Create one using `[p]create_character <name>`.")
return False
return True
async def use_item(self, ctx, user, item_name):
"""
Handles the use of an item from the inventory.
"""
# ... (logic to check if the user has the item and handle its effects)
# Remove the used item from the inventory
await self.inventory.remove_item(ctx, user, item_name)

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from redbot.core import Config, commands
from collections.abc import Iterable
import validators as vals
import logging
import discord
log = logging.getLogger("red.rpg")
class Check:
def __init__(self, ctx_or_interaction, custom: Iterable = None, length: int = None):
self.ctx_or_interaction = ctx_or_interaction # Store the context or interaction object
self.custom = custom
self.length = length
def _get_author(self):
"""
Helper function to get the author from either ctx or interaction.
"""
if isinstance(self.ctx_or_interaction, commands.Context):
return self.ctx_or_interaction.author
elif isinstance(self.ctx_or_interaction, discord.Interaction):
return self.ctx_or_interaction.user
else:
log.error(f"Unexpected object type in Check._get_author: {type(self.ctx_or_interaction)}")
return None
def same(self, m):
author = self._get_author()
if author is None:
return False # Handle the case where author couldn't be determined
if isinstance(m, discord.Message):
return author == m.author
elif isinstance(m, discord.Interaction):
return author == m.user
else:
log.error(f"Unexpected object type in Check.same: {type(m)}")
return False
def comfirm(self, m):
return self.same(m) and m.content.lower() in ("yes", "no")
def valid_int(self, m):
return self.same and m.content.isdigit()
def valid_float(self, m):
try:
return self.same(m) and float(m.content) >= 1
except ValueError:
return False
def positive(self, m):
return self.same(m) and m.content.isdigit() and int(m.content) > 0
def role(self, m):
roles = [r.name for r in self.ctx.guild.roles if r.name != "Bot"]
return self.same(m) and m.content in roles
def member(self, m):
return self.same(m) and m.content in [x.name for x in self.ctx.guild.members]
def length_under(self, m):
try:
if isinstance(m, discord.Message):
content = m.content
elif isinstance(m, discord.Interaction):
content = m.data['components'][0]['components'][0]['value'] # Access modal input value
else:
raise ValueError("Unsupported object type for length_under check")
return self.same(m) and len(content) <= self.length
except TypeError:
raise ValueError("Length was not specified in Check")
def valid_image_url(self, m):
url = m.content.strip()
if not vals.url(url):
return False
valid_extensions = (".jpg", ".jpeg", ".png", ".gif")
if not any(url.lower().endswith(ext) for ext in valid_extensions):
return False
return True
def content(self, m):
try:
return self.same(m) and m.content in self.custom
except TypeError:
raise ValueError("A custom iterable was not set in Check")

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import discord
from redbot.core import commands
from .menu import RPGMenu
class RPGCommands(commands.Cog):
"""
Handles user commands (primarily menus) for the RPG system.
"""
def __init__(self, rpg_cog, bot):
self.rpg_cog = rpg_cog
self.bot = bot
super().__init__()
@commands.command(name="menu")
async def menu_command(self, ctx):
"""
Display the RPG menu.
"""
view = RPGMenu(self.rpg_cog)
await ctx.send("Choose an action:", view=view)

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rpg/info.json Normal file
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{
"author" : ["UnstableKitsune (unstablekitsune)"],
"install _msg" : "Oh you installed me! How dare you obtain me! return me right now!",
"name" : "RPG",
"short" : "Its a TTRPG",
"requirements" : [""],
"permissions" : [""],
"tags" : [""],
"min_python_version" : [3, 1, 1],
"end_user_data_statement" : ""
}

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import discord
from redbot.core import commands, Config
class RPGInventory:
"""
Manages character inventories for the RPG system.
"""
def __init__(self, rpg_cog):
self.rpg_cog = rpg_cog
super().__init__()
@commands.group()
async def inventory(self, ctx):
"""Main RPG command group."""
pass
@inventory.command(name="add")
async def add_item(self, ctx, user: discord.Member, item_name, quantity=1):
"""
Adds an item to the user's active character's inventory.
"""
character_data = await self.rpg_cog.config.member(user).get_raw("active_character")
if not character_data:
return await self.rpg_cog.send_message(ctx, f"{user.mention}, you don't have an active character.")
inventory = character_data.get("inventory", {})
if item_name in inventory:
inventory[item_name] += quantity
else:
inventory[item_name] = quantity
await self.rpg_cog.config.member(user).set_raw("active_character", "inventory", value=inventory)
await self.rpg_cog.send_message(ctx, f"{quantity} {item_name}(s) added to your inventory!")
@inventory.command(name="remove")
async def remove_item(self, ctx, user: discord.Member, item_name, quantity=1):
"""
Removes an item from the user's active character's inventory.
"""
character_data = await self.rpg_cog.config.member(user).get_raw("active_character")
if not character_data:
return await self.rpg_cog.send_message(ctx, f"{user.mention}, you don't have an active character.")
inventory = character_data.get("inventory", {})
if item_name in inventory:
if inventory[item_name] >= quantity:
inventory[item_name] -= quantity
if inventory[item_name] == 0:
del inventory[item_name]
await self.rpg_cog.config.member(user).set_raw("active_character", "inventory", value=inventory)
await self.rpg_cog.send_message(ctx, f"{quantity} {item_name}(s) removed from your inventory!")
else:
await self.rpg_cog.send_message(ctx, f"You don't have enough {item_name}s.")
else:
await self.rpg_cog.send_message(ctx, f"You don't have any {item_name}s in your inventory.")
@inventory.command(name="bag")
async def get_inventory(self, user):
"""
Retrieves the inventory of the user's active character.
"""
character_data = await self.rpg_cog.config.member(user).get_raw("active_character")
if not character_data:
return None # Or handle the case where the user has no active character
return character_data.get("inventory", {})
@inventory.command(name="showbag")
async def display_inventory(self, ctx, user: discord.Member):
"""
Displays the user's inventory in a user-friendly format.
"""
inventory = await self.get_inventory(user)
if not inventory:
return await self.rpg_cog.send_message(ctx, f"{user.mention}, your inventory is empty!")
# Format the inventory for display (you can customize this)
inventory_str = "\n".join([f"{item}: {quantity}" for item, quantity in inventory.items()])
embed = discord.Embed(title=f"{user.name}'s Inventory", description=inventory_str)
await self.rpg_cog.send_message(ctx, embed=embed)

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import discord
from .check import Check
class RPGMenu(discord.ui.View):
def __init__(self, rpg_cog):
super().__init__()
self.rpg_cog = rpg_cog
@discord.ui.button(label="Create Character", style=discord.ButtonStyle.primary, custom_id="create_character_button")
async def create_character_button_callback(self, interaction: discord.Interaction, button: discord.ui.Button):
await interaction.response.send_modal(CreateCharacterModal(self.rpg_cog))
@discord.ui.button(label="Attack", style=discord.ButtonStyle.red, custom_id="attack_button")
async def attack_button_callback(self, interaction: discord.Interaction, button: discord.ui.Button):
# You'll need to implement the target selection logic here (e.g., using a dropdown or another interaction)
target = None # Placeholder for now
if target:
await self.rpg_cog.actions.attack(interaction, interaction.user, target)
else:
await interaction.response.send_message("You need to select a target to attack.", ephemeral=True)
@discord.ui.button(label="Heal", style=discord.ButtonStyle.green, custom_id="heal_button")
async def heal_button_callback(self, interaction: discord.Interaction, button: discord.ui.Button):
await self.rpg_cog.actions.heal(interaction, interaction.user)
@discord.ui.button(label="Stats", style=discord.ButtonStyle.blurple, custom_id="stats_button")
async def stats_button_callback(self, interaction: discord.Interaction, button: discord.ui.Button):
await self.rpg_cog.actions.display_stats(interaction, interaction.user)
@discord.ui.button(label="Inventory", style=discord.ButtonStyle.grey, custom_id="inventory_button")
async def inventory_button_callback(self, interaction: discord.Interaction, button: discord.ui.Button):
await self.rpg_cog.inventory.display_inventory(interaction, interaction.user)
class CreateCharacterModal(discord.ui.Modal):
def __init__(self, rpg_cog):
super().__init__(title="Create Character")
self.rpg_cog = rpg_cog
self.character_name = discord.ui.TextInput(
label="Enter your character's name:",
placeholder="e.g., BraveAdventurer",
required=True,
max_length=30
)
self.add_item(self.character_name)
async def on_submit(self, interaction: discord.Interaction):
character_name = self.character_name.value
#author = interaction.user
try:
await self.rpg_cog.actions.create_character(interaction, interaction.user, character_name)
except Exception as e:
await interaction.response.send_message(f"```An error occurred while creating your character: {e}```")
self.rpg_cog.log.error(f"Error in create_character: {e}")

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from atexit import register
import logging
import discord
from distutils import config
from redbot.core import commands, Config
from .check import Check
from .commands import RPGCommands
from .actions import RPGActions
from .shop import RPGShops
from .menu import RPGMenu
from .inventory import RPGInventory
class RPG(commands.Cog):
def __init__(self, bot):
self.bot = bot
self.menu = RPGMenu(self)
self.commands = RPGCommands(self, bot)
self.actions = RPGActions(self)
self.shop = RPGShops(self)
self.inventory = RPGInventory(self)
self.log = logging.getLogger("red.rpg")
self.config = Config.get_conf(self, identifier=6857309412)
default_guild_settings = {
"characters": {
"default_stats": { # Nested under 'characters'
"Strength": 1,
"Defense": 1,
"Agility": 1,
"Magic": 1,
"Luck": 1,
"Health": 100,
"Mana": 50,
"Stamina": 50,
"Experience": 0,
"Gold": 0,
"Damage": 1,
"Recovery": 1,
"Resist": 1,
"Critical": 1,
"Speed": 1,
"Level": 1,
"Class": [],
"Skills": [],
"Inventory": [],
"Equipment": {},
"Quests": [],
"Guild": None,
"Location": None,
"Followers": None,
"Pets": None,
},
"default_statsmax": { # Nested under 'characters'
"Strength": 999,
"Defense": 999,
"Agility": 999,
"Magic": 999,
"Luck": 999,
"Health": 999,
"Mana": 999,
"Stamina": 999,
"Experience": 999999999,
"Gold": 999999999,
"Damage": 999,
"Recovery": 999,
"Resist": 999,
"Critical": 999,
"Speed": 999,
"Level": 999999999,
}
},
"classes": { # Definitions of available classes
"Warrior": {
"stats": {
"Strength": 5,
"Defense": 4,
"Agility": 3,
# ... other stats with appropriate values for a warrior
},
"description": "A brave and sturdy warrior, skilled in melee combat."
},
"Mage": {
"stats": {
"Strength": 2,
"Defense": 2,
"Magic": 5,
# ... other stats with appropriate values for a mage
},
"description": "A wise and powerful mage, capable of wielding arcane magic."
},
"Rogue": {
"stats": {
"Strength": 3,
"Defense": 3,
"Agility": 5,
# ... other stats with appropriate values for a rogue
},
"description": "A nimble and cunning rogue, adept at stealth and trickery."
}
# ... add more classes as needed
},
"active_character": {}, # Store the name of the currently active character for each member
}
default_user_settings = {
"active_character": None,
}
default_shop = {
"Items": [],
"Prices": [],
"Currency": "Gold",
"Currency_Symbol": "G",
"Currency_Plural": "Gold",
"Currency_Plural_Symbol": "G",
"Currency_Emoji": "💰",
}
default_quest = {
"Name": None,
"Description": None,
"Reward": None,
"Requirements": None,
"Progress": None,
"Status": None,
"Type": None,
"Repeat": None,
"Time": None,
"Location": None,
"Guild": None,
"Followers": None,
"Pets": None,
}
self.config.register_guild(**default_guild_settings)
self.config.register_user(**default_user_settings)
self.config.register_global(**default_shop)
self.config.register_global(**default_quest)
self.commands = RPGCommands(self, bot)
self.actions = RPGActions(self)
self.shop = RPGShops(self)
self.menu = RPGMenu(self)
self.inventory = RPGInventory(self)
async def register_guild(self, ctx):
await self.config.register_guild(ctx.guild, **default_guild_settings)
await self.send_message(ctx, "Guild registered for RPG system.")
async def register_user(self, ctx):
await self.config.register_user(ctx.author, **default_user_settings)
await self.send_message(ctx, "User registered for RPG system.")
async def register_shop(self, ctx):
await self.config.register_global(**default_shop)
await self.send_message(ctx, "Shop registered for RPG system.")
async def register_quest(self, ctx):
await self.config.register_global(**default_quest)
await self.send_message(ctx, "Quest registered for RPG system.")
async def unregister_guild(self, ctx):
await self.config.unregister_guild(ctx.guild)
await self.send_message(ctx, "Guild unregistered for RPG system.")
async def unregister_user(self, ctx):
await self.config.unregister_user(ctx.author)
await self.send_message(ctx, "User unregistered for RPG system.")
async def unregister_shop(self, ctx):
await self.config.unregister_global("Shop")
await self.send_message(ctx, "Shop unregistered for RPG system.")
async def unregister_quest(self, ctx):
await self.config.unregister_global("Quest")
await self.send_message(ctx, "Quest unregistered for RPG system.")
async def send_message(self, ctx, message, interaction, embed=None):
if embed:
await ctx.send(message, embed=embed)
elif interaction:
await interaction.response.send(message)
else:
await ctx.send(message)

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from ast import alias
from enum import member
from locale import currency
import discord
from redbot.core import commands
from .inventory import RPGInventory
class RPGShops(commands.Cog):
def __init__(self, rpg_cog):
self.rpg_cog = rpg_cog
self.config = self.rpg_cog
default_guild = {
"shops": {},
"status": {
"active": bool,
"deactive": bool,
},
"currency": {
"name": str,
"symbol": str,
"emoji": str,
}
}
#self.config.register_guild(**default_guild_settings)
# -----------------------------------------------------------------------------------------
# --------------- SHOP GROUP COMMANDS -----------------------------------------------------
# -----------------------------------------------------------------------------------------
@commands.group(name="shop", alias=["sp"])
async def shop(self, ctx):
pass
# Comes from Base Shop Group Above
@shop.group(name="manager", alias=["mgr"])
async def manager(self, ctx):
pass
# Comes from Manager Group Above
@manager.group(name="set", alias=["st"])
async def set(self, ctx):
pass
# Comes From Set Group From Above
@set.group(name="status", alias=["sta"])
async def status(self, ctx):
pass
# Comes From Set Group From Above
@set.group(name="currency", alias=["cur"])
async def currency(self, ctx):
pass
# -----------------------------------------------------------------------------------------
# ------------------ SHOP BASE COMMANDS --------------------------------------------------
# -----------------------------------------------------------------------------------------
@shop.command(name="buy", alias=["by"]) # shop buy
async def buy(self, ctx, shop_name: str, item_name: str, quantity: int = 1):
"""
Buy an item from the shop.
"""
# Retrieve shop data
shops = await self.config.guild(ctx.guild).shops.all()
if shop_name not in shops:
return await ctx.send(f"Shop '{shop_name}' not found.")
shop_data = shops[shop_name]
items = shop_data.get("items", {}) # Assuming you store items in an 'items' dictionary within the shop data
if item_name not in items:
return await ctx.send(f"Item '{item_name}' not found in '{shop_name}'.")
item_data = items[item_name]
price = item_data.get("price")
stock = item_data.get("quantity")
# Check if the shop has enough stock
if stock is not None and stock < quantity:
return await ctx.send(f"Not enough '{item_name}' in stock. Only {stock} available.")
# Check if the user has enough currency
currency_name = await self.config.guild(ctx.guild).shops_currency_name.get()
user_balance = await self.rpg_cog.config.member(ctx.author).get_raw("gold") # Assuming gold is the currency
total_cost = price * quantity
if user_balance < total_cost:
return await ctx.send(f"You don't have enough {currency_name} to buy {quantity} {item_name}(s).")
# Deduct currency and add item to inventory
await self.rpg_cog.config.member(ctx.author).set_raw("gold", value=user_balance - total_cost)
await self.rpg_cog.inventory.add_item(ctx, ctx.author, item_name, quantity)
# Update shop inventory (if applicable)
if stock is not None:
shop_data["items"][item_name]["quantity"] -= quantity
await self.config.guild(ctx.guild).shops.set_raw(shop_name, value=shop_data)
await ctx.send(f"You bought {quantity} {item_name}(s) for {total_cost} {currency_name}!")
@shop.command(name="sell", alias=["sl"]) # shop sell
async def buy(self, ctx, item_name: str):
"""
Sell an item back to the shop.
"""
# ... (logic to handle the purchase and currency)
# Add the purchased item to the user's inventory
await self.inventory.remove_item(ctx, ctx.author, item_name)
@shop.command(name="give", alias=["gi"]) # shop give
async def give(self, ctx, item_name: str, target: member):
"""
Give an item to another player.
"""
# ... (logic to handle the transfer of items between players)
await self.inventory.remove_item(ctx, ctx.author, item_name)
await self.inventory.add_item(ctx, target, item_name)
@shop.command(name="list", alias=["ls"]) # shop list
async def list(self, ctx, shop_name: str):
"""
List the items available in a shop.
"""
# ... (logic to retrieve and display the items in the shop)
items = await self.rpg_cog.config.guild(ctx.guild).shops_items.get_raw(shop_name)
prices = await self.rpg_cog.config.guild(ctx.guild).shops_prices.get_raw(shop_name)
if items:
item_list = "\n".join([f"{item} - {price}" for item, price in zip(items, prices)])
await ctx.send(f"Items available in {shop_name}:\n{item_list}")
else:
await ctx.send(f"No items available in {shop_name}.")
# -----------------------------------------------------------------------------------------
# ------------------------- Manager Base Commands -----------------------------------------
# -----------------------------------------------------------------------------------------
@manager.command(name="create", alias=["cr"])
async def create_shop(self, ctx, shop_name: str, *, description: str):
await ctx.send(f"Shop '{shop_name}' created!")
@manager.command(name="delete", alias=["del"])
async def delete_shop(self, ctx, shop_name: str):
await ctx.send(f"Shop '{shop_name}' deleted!")
# -----------------------------------------------------------------------------------------
# --------------------------- SET BASE GROUP ----------------------------------------------
# -----------------------------------------------------------------------------------------
# --------------------------- STATUS BASE COMMANDS ----------------------------------------
# -----------------------------------------------------------------------------------------
@status.command(name="active", alias=["act"])
async def active_shop(self, ctx, shop_name: str):
await ctx.send(f"Shop '{shop_name}' activated!")
@status.command(name="deactive", alias=["deact"])
async def deactive_shop(self, ctx, shop_name: str):
await ctx.send(f"Shop '{shop_name}' deactivated!")
# -----------------------------------------------------------------------------------------
# --------------------------- CURRENCY BASE COMMANDS --------------------------------------
# -----------------------------------------------------------------------------------------
@currency.command(name="name", alias=["nm"]) # Use @currency.command
async def name_currency(self, ctx, currency_name: str):
await ctx.send(f"Currency name set to '{currency_name}'!")
@currency.command(name="symbol", alias=["sym"]) # Use @currency.command
async def symbol_currency(self, ctx, currency_symbol: str):
await ctx.send(f"Currency symbol set to '{currency_symbol}'!")
@currency.command(name="emoji", alias=["emo"]) # Use @currency.command
async def emoji_currency(self, ctx, currency_emoji: str):
await ctx.send(f"Currency emoji set to '{currency_emoji}'!")

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{
"author": [ "unstableCogs" ],
"install_msg": "Thank you for installing the Service Review cog!",
"name": "ServiceReview",
"short": "A command for users to leave a service review.",
"description": "Allows users to submit a service review at any time, independently of any ticket system. Submissions are sent to a designated channel for staff.",
"tags": [
"review",
"service",
"feedback",
"utility"
],
"requirements": [ "rich" ],
"end_user_data_statement": "This cog persistently stores the user's ID and the content of their submitted review for record-keeping purposes."
}

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